Lingering Injuries & Insanity provides two d100 tables for adding lasting physical and psychological consequences to your game. Physical injuries range from lost fingers to broken backs, while the insanity table covers tics, phobias, paranoia, and worse. Both systems include scaling severity tiers (Fluff, Realistic, Brutal, Deadly) so GMs can dial the lethality to match their table's comfort level.

Download the PDF

Download Lingering Injuries & Insanity (PDF)

Using these charts in any form requires clear communication between the GM and players, as players can feel as though they are being punished, their characters are being changed or altered from their intended concept, or simply that it isn't fun. Make sure your group is on board for this type of play.