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Primal

Thorn Bolt

2 Magan: Obliterate Primal | Fast

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD primal
Resistance Agility

Cost: (1 + 1 + 0) x 1 = 2.

You hurl a bolt of living matter at a creature within 30 feet. The target makes an Agility trial; on failure, it takes full primal damage.


Blight

5 Magan: Obliterate Primal | Moderate

Reach Distant Scale Large
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD primal
Resistance Agility

Cost: (1 + 2 + 2) x 1 = 5.

You unleash a wave of primal force at a point within 100 feet, engulfing a large area (up to 15 x 15 ft). Each creature in the area makes an Agility trial; on failure, it takes full primal damage.


Venomous Strike

4 Magan: Obliterate Primal | Moderate

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD primal
Resistance Agility Effects 2 (damage + Attrition)

Cost: (1 + 1 + 0) x 1 x 1 x 2 = 4.

You strike a creature within 30 feet with primal energy that festers on impact. The target makes an Agility trial; on failure, it takes full primal damage and gains Attrition (Withering). The Attrition instance deals damage equal to the caster's attribute tier at the end of the target's next turn, then expires.


Mend Flesh

1 Magan: Transmute Primal | Fast

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Healing (ATD + MTD)
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 1 = 1.

You touch a creature and channel primal energy through its wounds. The creature recovers health equal to your ATD + MTD. The healing is permanent. As an instantaneous spell, Mend Flesh heals damage taken this round.


Knit Flesh

Variable Magan: Transmute Primal | Variable

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Restore Trauma (any)
Resistance N/A (ally)

Cost: (1 + 0 + 0) × Damage Age × Trauma Tier. See Magic Mastery, Restoring Traumas.

You touch a creature and urge its living body back toward what it was. One Trauma is restored. The restoration is permanent.


Shapeshift (Beasts)

Variable Magan: Transmute Primal | Variable

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Polymorph (self into beast form)
Resistance N/A (self)

Cost: (1 + 0 + 0) × Division × 3. See Magic Mastery, Shapeshifting.

You transform into a beast within your Division cap for the encounter. Other subtypes (Plants, Fae) are separate spells. Targeting others uses close+ reach.


Thorn Shroud

3 Magan: Enchant Primal | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Damage Mastery Level primal (aura)
Resistance N/A (self)

Cost: (1 + 0 + 0) x 3 = 3.

You wreathe yourself in living thorns for the encounter. Creatures that strike you in melee take primal damage equal to your mastery level in Primal.


Invigorate

3 Magan: Enchant Primal | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Invigorated T1
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 3 x 1 = 3.

You touch a creature and flood it with primal vitality for the encounter. The target advances Invigorated by 1 tier.


Ensnare

6 Magan: Enchant Primal | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Restricted T1
Resistance Strength

Cost: (1 + 1 + 0) x 3 x 1 = 6.

You cause vines, roots, or living growth to seize a creature within 30 feet for the encounter. The target makes a Strength trial; on failure, it advances Restricted by 1 tier.


Beckon Fae

6 Magan: Enchant Primal | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Charmed T1
Resistance Wisdom

Cost: (1 + 1 + 0) x 3 x 1 = 6.

You reach through the primal form to charm a fae-connected creature within 30 feet for the encounter. The target makes a Wisdom trial; on failure, it advances Charmed by 1 tier.


Primal Ward

3 Magan: Preservate Primal | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Protection vs primal damage
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 3 = 3.

You touch a creature and ward it against primal damage for the encounter. The ward produces a durability pool: Mastery Level × 5 × 3 (duration multiplier). When the pool is depleted, the spell ends.


Briar Wall

9 Magan: Formulate Primal | Slow

Reach Close Scale Small
Duration Short Concentration Yes
Components F, S, V Effect Free-standing living barrier
Resistance N/A (no target)

Cost: (1 + 1 + 1) x 3 = 9.

You create a wall of dense, thorny growth at a point within 30 feet, filling a small area (up to 10 x 10 ft). The wall provides full cover to creatures behind it. The wall is living material for the spell's duration; it can be cut, burned, and interacted with normally. When the spell ends, the growth withers and vanishes.


Sense Growth

3 Magan: Divine Primal | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Detection (plants and fungi)
Resistance N/A (self)

Cost: (1 + 0 + 0) x 3 = 3.

You attune your senses to plant life and fungi for the encounter. You perceive plants, fungi, and root networks within range. Useful for finding edible plants, medicinal herbs, hidden root systems, or detecting unnatural absence of growth (indicating taint, blight, or profane influence).