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Knight

He is bound by his duty, and will not back down. Only his liege or death can turn aside his blade. The assassin sent after his master had already discovered that he was no easy meat. The dagger in the assassin's hand glinted wetly. Poison mixed with his blood. It would not be long, but he would see the killer dead before he succumbed to his wounds. He raised a steady blade, closing the distance.

He is a knight. A human warrior that is bound by his oaths to a liege, abiding by their will and aiding their cause. He can learn and master the ways of war, with a keen sense of duty that makes him implacable as a foe. He has no use of magic of any kind, but his mastery of steel is unsurpassed.

Lvl \ Pts EXP Title Hlth Mastery
Weapon / Spell / Skill
1 \ 1 0 Squire - 4 / - / 3
2 \ 2 100 Squire - 5 / - / 4
3 \ 3 250 Squire +3 6 / - / 5
4 \ 4 450 Armiger - 7 / - / 6
5 \ 5 700 Armiger - 8 / - / 7
6 \ 6 1,000 Armiger +3 10 / - / 8
7 \ 7 1,350 Knight-Errant - 12 / - / 9
8 \ 8 1,750 Knight-Errant - 14 / - / 10
9 \ 9 2,200 Knight-Errant +3 16 / - / 11
10 \ 10 2,700 Knight-Bachelor - 18 / - / 12
11 \ 10 3,250 Knight-Bachelor - 20 / - / 14
12 \ 10 3,850 Knight-Bachelor +3 22 / - / 16
13 \ 10 4,500 Knight-Harrier - 24 / - / 18
14 \ 10 5,200 Knight-Harrier - 26 / - / 20
15 \ 10 5,950 Knight-Harrier +3 28 / - / 22
16 \ 10 6,750 Knight-Banneret - 31 / - / 24
17 \ 10 7,600 Knight-Banneret - 34 / - / 26
18 \ 10 8,500 Knight-Banneret +3 37 / - / 28
19 \ 10 9,450 Knight-Marshal - 40 / - / 30
20 \ 10 10,450 Knight-Marshal - 43 / - / 32
21 \ 10 11,500 Knight-Marshal +3 46 / - / 35
22 \ 10 12,600 Knight-Seneschal - 49 / - / 38
23 \ 10 13,750 Knight-Seneschal - 52 / - / 41
24 \ 10 14,950 Knight-Seneschal +3 55 / - / 44
25 \ 10 16,200 Knight-Castellan - 58 / - / 47
26 \ 10 17,500 Knight-Castellan - 62 / - / 50
27 \ 10 18,850 Knight-Castellan +3 66 / - / 53
28 \ 10 20,250 Lord / Lady Knight-Commander - 70 / - / 56
29 \ 10 21,700 Lord / Lady Knight-Commander - 74 / - / 59
30 \ 10 23,200 Lord / Lady Knight-Commander +3 78 / - / 62

Equipment Restrictions

  • Armor: Any
  • Shield: Any
  • Weapons: Any

Knight Experience Table

Experience. When this number of Experience Points have been earned, you automatically move up to the next Level of Experience.

Title. Your knight should use this title when talking with other characters. Instead of saying "I'm Marsham, a Second Level Knight," the character should say "I'm Marsham, the Squire."

Health. You gain 3 health per 3 levels of experience in addition to any health gained from your endurance.

Skills. At first level, you begin with 3 Skill Mastery points, which must be spent immediately on Skills. You may use these points to advance Skills to Untrained mastery, but no further at this level.

Spell Mastery. This class does not have access to magic.

Weapon Mastery. At first level, you begin with 4 Weapon Mastery points, which must be spent immediately on Weapon Types or Combat Styles. You may use these points to advance Weapon Types and Combat Styles to Untrained mastery, but no further at this level.

  • You gain 1 Weapon Mastery point per level. At level 6, this increases to 2 points per level. At level 16, this increases to 3 points per level. At level 26, this increases to 4 points per level.
  • Starting at level 2, each time you invest a point into a Weapon Type, you can invest one point for free into a Combat Style of your choice.
  • You can obtain Grand Master mastery with a knight.

Leveled Abilities

You gain abilities below as you increase level.

Mortal

As a Mortal being, you have no innate damage immunity or vulnerability. You are connected to the Void magic form. Only Void magic can Charm, Control, summon, or banish you, or restore your mind (see Magic Mastery, Connected Form). All other magic affects you normally.

Knightly Code

Level 1

Your combat identity: Honor, Valor, and Glory. These three pillars that define you as a knight but can only be maintained so long as you are in service to your lord.

Honor

Honor represents your reputation for principled conduct. You do not prey on the weak or vulnerable. You cannot invest points in the Stealth or Thievery Skill Masteries.

So long as you attack at least one enemy per round, other enemies you haven't attacked have Inferiority against you.

If you attack an enemy that is Helpless, flanked, or Impaired from a failed Startle trial, you immediately lose all benefits granted by Honor until you complete a rest.

Valor

Valor represents your courage and willingness to stand in danger. When you bleed, your example steels your companions.

When you take Health damage, each ally within 60 feet gains Dominance on their next attack or defense roll this round.

You automatically advance in the Presence Skill Mastery. You begin with Untrained Mastery, gain Basic Mastery at level 3, Skilled Mastery at level 6, gain Expert Mastery at level 10, Master Mastery at level 15, and Grand Mastery at level 21. These skills do not count against your Skill Mastery points.

Glory

Glory represents your track record of completion and triumph. When you strike down a foe, the burden of struggle eases.

When you land a killing blow on an enemy, you reduce one negative condition affecting you by one tier.