Skip to content

Stone

Stone Dart

2 Magan: Obliterate Stone | Fast

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD stone
Resistance Agility

Cost: (1 + 1 + 0) × 1 = 2.

You hurl a shard of stone at a creature within line of sight, 30 feet. The target makes an Agility trial; on failure, it takes full stone damage.


Tremor

5 Magan: Obliterate Stone | Moderate

Reach Distant Scale Large
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD stone
Resistance Agility

Cost: (1 + 2 + 2) × 1 = 5.

You send a violent tremor through the ground at a point within line of sight, 100 feet, shaking a large area (up to 15 × 15 ft). Each creature in the area makes an Agility trial; on failure, it takes full stone damage. Creatures not touching the ground are unaffected.


Shatter

1 Magan: Obliterate Stone | Fast

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD stone
Resistance Endurance (creature)

Cost: (1 + 0 + 0) × 1 = 1.

You touch a stone or metal object and shatter it. The material fractures along its stress points and breaks apart.


Grinding Aura

3 Magan: Enchant Stone | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Damage Mastery Level stone (aura)
Resistance N/A (self)

Cost: (1 + 0 + 0) × 3 = 3.

You surround yourself with a churning shell of grit and stone fragments for the encounter. Creatures that strike you in melee take stone damage equal to your mastery level in Stone.


Earthbind

6 Magan: Enchant Stone | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Restricted T1
Resistance Strength

Cost: (1 + 1 + 0) × 3 × 1 = 6.

You cause stone and earth to grip a creature's legs within 30 feet for the encounter. The target makes a Strength trial; on failure, it advances Restricted by 1 tier. The condition persists for the spell's duration.


Stoneskin

3 Magan: Preservate Stone | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Protection vs mundane damage
Resistance N/A (self)

Cost: (1 + 0 + 0) × 3 = 3.

You harden your skin to the consistency of stone for the encounter. You gain a durability pool against mundane damage: Mastery Level × 5 × 3 (duration multiplier). When the pool is depleted, the spell ends.


Stone Ward

3 Magan: Preservate Stone | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Protection vs stone damage
Resistance N/A (ally)

Cost: (1 + 0 + 0) × 3 = 3.

You touch a creature and ward it against stone damage for the encounter. The ward produces a durability pool: Mastery Level × 5 × 3 (duration multiplier). When the pool is depleted, the spell ends.


Mend Stone

1 Magan: Transmute Stone | Fast

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Repair (stone/metal)
Resistance N/A (object)

Cost: (1 + 0 + 0) × 1 = 1.

You touch a damaged stone or metal object and restore it toward its native state. Cracks seal, fractures knit, and broken pieces fuse back together. The object recovers integrity equal to your ATD + MTD. The repair is permanent; the material is returning to where it belongs. As an instantaneous spell, Mend Stone repairs damage taken this round.


Set Bone

Variable Magan: Transmute Stone | Variable

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Restore Trauma (bone, teeth)
Resistance N/A (ally)

Cost: (1 + 0 + 0) × Damage Age × Trauma Tier. See Magic Mastery, Restoring Traumas.

You touch a creature and draw its broken bone back toward what it was. One Trauma of Stone's domain is restored: a broken limb, ribs, sternum, skull, or spine, or lost teeth. The restoration is permanent.


Sense Ore

3 Magan: Divine Stone | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Detection (metal, stone, structural integrity)
Resistance N/A (self)

Cost: (1 + 0 + 0) × 3 = 3.

You attune your senses to the stone form for the encounter. You perceive metal deposits, worked stone, load-bearing structures, and active stone magic within range.


Rampart

9 Magan: Formulate Stone | Slow

Reach Close Scale Small
Duration Short Concentration Yes
Components F, S, V Effect Free-standing stone barrier
Resistance N/A (no target)

Cost: (1 + 1 + 1) × 3 = 9.

You create a free-standing wall of solid stone at a point within 30 feet, filling a small area (up to 10 × 10 ft, 1 ft thick). The wall provides full cover to creatures behind it. The wall is real stone for the spell's duration; it can be climbed, damaged, and interacted with normally. When the spell ends, the stone dissolves into magan and vanishes.


Magnetize

6 Magan: Evoke Stone | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Disarm (metal)
Resistance Strength

Cost: (1 + 1 + 0) × 3 = 6.

You wrench a metal weapon or shield from the grip of a creature within 30 feet for the encounter. The target makes a Strength trial; on failure, the item tears free and lands at a point you choose within 30 feet of the target, held fast to the ground. A creature can spend 1 AP and make a Strength trial against your spell DC to pull the item free. When the spell ends, the item returns to its wielder.