Stone
Stone Dart
2 Magan: Obliterate Stone | Fast
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD stone |
| Resistance | Agility |
Cost: (1 + 1 + 0) × 1 = 2.
You hurl a shard of stone at a creature within line of sight, 30 feet. The target makes an Agility trial; on failure, it takes full stone damage.
Tremor
5 Magan: Obliterate Stone | Moderate
| Reach | Distant | Scale | Large |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD stone |
| Resistance | Agility |
Cost: (1 + 2 + 2) × 1 = 5.
You send a violent tremor through the ground at a point within line of sight, 100 feet, shaking a large area (up to 15 × 15 ft). Each creature in the area makes an Agility trial; on failure, it takes full stone damage. Creatures not touching the ground are unaffected.
Shatter
1 Magan: Obliterate Stone | Fast
| Reach | Touch | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD stone |
| Resistance | Endurance (creature) |
Cost: (1 + 0 + 0) × 1 = 1.
You touch a stone or metal object and shatter it. The material fractures along its stress points and breaks apart.
Grinding Aura
3 Magan: Enchant Stone | Fast
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Damage | Mastery Level stone (aura) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) × 3 = 3.
You surround yourself with a churning shell of grit and stone fragments for the encounter. Creatures that strike you in melee take stone damage equal to your mastery level in Stone.
Earthbind
6 Magan: Enchant Stone | Moderate
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Condition | Restricted T1 |
| Resistance | Strength |
Cost: (1 + 1 + 0) × 3 × 1 = 6.
You cause stone and earth to grip a creature's legs within 30 feet for the encounter. The target makes a Strength trial; on failure, it advances Restricted by 1 tier. The condition persists for the spell's duration.
Stoneskin
3 Magan: Preservate Stone | Fast
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Protection vs mundane damage |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) × 3 = 3.
You harden your skin to the consistency of stone for the encounter. You gain a durability pool against mundane damage: Mastery Level × 5 × 3 (duration multiplier). When the pool is depleted, the spell ends.
Stone Ward
3 Magan: Preservate Stone | Fast
| Reach | Touch | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Protection vs stone damage |
| Resistance | N/A (ally) |
Cost: (1 + 0 + 0) × 3 = 3.
You touch a creature and ward it against stone damage for the encounter. The ward produces a durability pool: Mastery Level × 5 × 3 (duration multiplier). When the pool is depleted, the spell ends.
Mend Stone
1 Magan: Transmute Stone | Fast
| Reach | Touch | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Effect | Repair (stone/metal) |
| Resistance | N/A (object) |
Cost: (1 + 0 + 0) × 1 = 1.
You touch a damaged stone or metal object and restore it toward its native state. Cracks seal, fractures knit, and broken pieces fuse back together. The object recovers integrity equal to your ATD + MTD. The repair is permanent; the material is returning to where it belongs. As an instantaneous spell, Mend Stone repairs damage taken this round.
Set Bone
Variable Magan: Transmute Stone | Variable
| Reach | Touch | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Effect | Restore Trauma (bone, teeth) |
| Resistance | N/A (ally) |
Cost: (1 + 0 + 0) × Damage Age × Trauma Tier. See Magic Mastery, Restoring Traumas.
You touch a creature and draw its broken bone back toward what it was. One Trauma of Stone's domain is restored: a broken limb, ribs, sternum, skull, or spine, or lost teeth. The restoration is permanent.
Sense Ore
3 Magan: Divine Stone | Fast
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Detection (metal, stone, structural integrity) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) × 3 = 3.
You attune your senses to the stone form for the encounter. You perceive metal deposits, worked stone, load-bearing structures, and active stone magic within range.
Rampart
9 Magan: Formulate Stone | Slow
| Reach | Close | Scale | Small |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Free-standing stone barrier |
| Resistance | N/A (no target) |
Cost: (1 + 1 + 1) × 3 = 9.
You create a free-standing wall of solid stone at a point within 30 feet, filling a small area (up to 10 × 10 ft, 1 ft thick). The wall provides full cover to creatures behind it. The wall is real stone for the spell's duration; it can be climbed, damaged, and interacted with normally. When the spell ends, the stone dissolves into magan and vanishes.
Magnetize
6 Magan: Evoke Stone | Moderate
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Disarm (metal) |
| Resistance | Strength |
Cost: (1 + 1 + 0) × 3 = 6.
You wrench a metal weapon or shield from the grip of a creature within 30 feet for the encounter. The target makes a Strength trial; on failure, the item tears free and lands at a point you choose within 30 feet of the target, held fast to the ground. A creature can spend 1 AP and make a Strength trial against your spell DC to pull the item free. When the spell ends, the item returns to its wielder.