Industrial Tools & Weapons
Power Sources
Kinetic Harness
Power Source, Clockwork
A kinetic harness acts as a power source for industrial and military equipment and can always power one primary Attachment, which often have their own modules. In addition, more powerful harnesses can power additional accessories, which increase the versatility of the wearer.
Attachment Bonus. The attachment bonus operates as an Enhancement Bonus, which can be divided between Attachments that are connected to the harness. The amount of power your Attachments receive can be adjusted as a part of a Short or Long Rest.
Accessories. Accessories are slots that allow the wearer to utilize other types of equipment that are powered from the harness. These do not draw from the Attachment Bonus and only function so long as there are enough accessory slots available. The specific accessories can be adjusted as a part of a Short or Long Rest.
Enhancement Bonus. The value of the Attachment Bonus can be divided among attached weapons and armor until all attachment bonus values have been accounted for.
- Some Attachments have a set value that cannot be changed.
| Tier | Rarity | Cost | Weight | Attunement Slots | Total Attachment Bonus | Max Attachment Bonus | Accessories | Initiative Bonus | Movement Speed |
|---|---|---|---|---|---|---|---|---|---|
| Industrial | Industrial | 100 gp | 5 | 0 | +0 | +0 | 1 | +1 | +5 ft |
| Military | Military | 400 gp | 5 | 1 | +1 | +1 | 2 | +2 | +10 ft |
| Masterwork | Masterwork | 4,000 gp | 5 | 2 | +3 | +2 | 3 | +3 | +15 ft |
| Prototype | Prototype | 40,000 gp | 5 | 3 | +5 | +3 | 4 | +4 | +20 ft |
| Experimental | Experimental | 200,000 gp | 5 | 3 | +7 | +4 | 5 | +5 | +30 ft |
Boiler Backpack
Power Source, Steam Power
A boiler backpack acts as a power source for industrial and military equipment and can always power one primary Attachment, which often have their own modules. In addition, more powerful boiler backpacks can power additional accessories, which increase the versatility of the wearer.
Attachment Bonus. The attachment bonus operates as an Enhancement Bonus, which can be divided between Attachments that are connected to the backpack. The amount of power your Attachments receive can be adjusted as a part of a Short or Long Rest.
Accessories. Accessories are slots that allow the wearer to utilize other types of equipment that are powered from the backpack. These do not draw from the Attachment Bonus and only function so long as there are enough accessory slots available. The specific accessories can be adjusted as a part of a Short or Long Rest.
Overcharge. As a Bonus Action, you can redline your backpack to grant a bonus to your next weapon attack with a weapon connected to your backpack up to the number of accessories you can attach to your backpack (1-5). Roll 1d20 and if you roll a value equal to or less than the bonus, your backpack ruptures, and you must take a number of d10s of fire damage equal to the bonus used.
Enhancement Bonus. The value of the Attachment Bonus can be divided among attached weapons and armor until all attachment bonus values have been accounted for.
- Some Attachments have a set value that cannot be changed.
| Tier | Rarity | Cost | Weight | Attunement Slots | Total Attachment Bonus | Max Attachment Bonus | Accessories | Strength |
|---|---|---|---|---|---|---|---|---|
| Industrial | Industrial | 100 gp | 5 | 0 | +0 | +0 | 1 | 17 |
| Military | Military | 400 gp | 15 | 1 | +1 | +1 | 2 | 19 |
| Masterwork | Masterwork | 4,000 gp | 20 | 2 | +3 | +2 | 3 | 21 |
| Prototype | Prototype | 40,000 gp | 25 | 3 | +5 | +3 | 4 | 23 |
| Experimental | Experimental | 200,000 gp | 30 | 3 | +7 | +4 | 5 | 25 |
Weapons
Steam-Vented Glaive
Weapon (Glaive), Masterwork (Requires Attunement and connection to a Masterwork or better Power Source)
| Type | Weapon |
| Subtype | Martial Melee Weapons |
| Rarity | Masterwork (Requires Power Source) |
| Cost | 4,000 gp |
| Weight | 6 |
| Bonus | +1 |
| Damage | 1d10 Slashing |
| Properties | Heavy, Reach, Two-Handed, Magic |
| Mastery | Graze |
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can take a Bonus Action to cause this weapon to release a powerful burst of superheated steam. Each creature in a 15-foot cone originating from you must make a DC 15 Dexterity saving throw, taking 2d10 fire damage on a failed save, or half as much damage on a successful one.
Once you use this feature, you can't use it again until the next dawn.
Industrial Tools
All Industrial Tools require a Power Source to function.
Pneumatic Hammer
| Type | Weapon |
| Subtype | Industrial Tools |
| Rarity | Industrial (Requires Power Source) |
| Cost | 95 GP |
| Weight | 15 |
| Damage | 1d8 Bludgeoning |
| Properties | Heavy, Versatile (1d10), Siege, Special |
| Mastery | Topple |
A heavy, percussive hammer commonly used in demolition work or for driving massive foundation stakes.
Utilize. Used for demolition, heavy construction, or driving large stakes.
Combat Use. Functions as a melee weapon (bludgeoning, Heavy, Versatile, Siege, Special).
With Industrial Combat Training Feat
Special — Concussive Blow. When you hit a Large or smaller creature with this weapon, it must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. If it fails by 5 or more, it is Stunned until the end of its next turn.
Pneumatic Shears
| Type | Weapon |
| Subtype | Industrial Tools |
| Rarity | Industrial (Requires Power Source) |
| Cost | 85 GP |
| Weight | 15 |
| Damage | 1d10 Slashing |
| Properties | Heavy, Two-Handed, Special |
Large, steam-actuated cutting jaws designed for slicing through thick metal plates or heavy cables. They require significant steam pressure to operate effectively.
Utilize. Used for emergency rescue, salvage operations, or cutting heavy cables and pipes.
Combat Use. Functions as a melee weapon (1d10 slashing, Heavy, Two-Handed, Special).
With Industrial Combat Training Feat
Special — Snip. If you hit a creature with the Shears as part of a weapon attack, you can attempt to grapple it. You can make this attempt once per turn. While you maintain the grapple, you have Advantage on attack rolls against the grappled creature. You cannot target other creatures while maintaining this grapple.
Pneumatic Rivet Driver
| Type | Weapon |
| Subtype | Industrial Tools |
| Rarity | Industrial (Requires Power Source) |
| Cost | 75 GP |
| Weight | 15 |
| Damage | 2d6 Piercing |
| Properties | Heavy, Two-Handed, Special |
A tool used to drive rivets into steel beams and other industrial materials. It operates by pressing against a surface and releasing steam pressure to hammer rivets into place.
Utilize. Used in construction, metalworking, and industrial repairs.
Combat Use. Functions as a melee weapon (2d6 piercing, Heavy, Two-Handed, Special).
With Industrial Combat Training Feat
Special — Fixation. If the target is within 5 feet of a vertical solid surface (wall, pillar, etc.), they must make a Strength saving throw (DC 8 + Proficiency Bonus + Strength modifier) or be grappled. A creature grappled this way can free itself by using an action or taking 1d6 piercing damage to tear free.
Power Source Accessories
Pneumatic Anchor Rig
Power Source Accessory, Military (Requires Power Source)
| Type | Power Source Accessory |
| Subtype | Shoes |
| Rarity | Military (Requires Power Source) |
| Cost | 400 GP |
This rig consists of a pair of heavy boots connected by pneumatic hoses to an active boiler backpack. Each boot sole features a small, steam-piston-driven device that fires and retracts a hardened steel spike as a part of your walking motion.
While this rig is powered, you gain a climbing speed equal to your walking speed, and you can move on vertical surfaces and ceilings. However, each time you move using this rig, it emits loud, clanking, hissing, and grinding noises as it bites into surfaces, resulting in noises audible out to 100 feet.
Rapid-Fire Trigger Gauntlet
Power Source Accessory, Military (Requires Power Source)
| Type | Power Source Accessory |
| Subtype | Bracers |
| Rarity | Military (Requires Power Source) |
| Cost | 400 GP |
This accessory consists of a heavy, reinforced gauntlet, connected by a pneumatic hose to an active power source. The power source is used to drive a high-speed piston linkage in the gauntlet, allowing the user to "fan" a firearm's trigger at a superhuman speed.
When you take the Attack action on your turn to attack with a firearm, you can choose to activate this rig. If you do, all attacks made during your turn are rolled at a -2, but you gain 1 additional attack as a part of your Attack action. You must have a free hand to wear and use the gauntlet. You cannot gain more than 1 additional attack during your turn and this item does not change the number of available shots your firearm can make based on ammunition, barrels, or reloading the weapon.
Pneumatic Grip-Gauntlets
Power Source Accessory, Military (Requires Power Source)
| Type | Power Source Accessory |
| Subtype | Gloves |
| Rarity | Military (Requires Power Source) |
| Cost | 400 GP |
While this accessory is powered, the gauntlets lock with immense, steam-driven force, granting you the following benefits:
- You have Advantage on Strength (Athletics) checks made to climb.
- You have Advantage on ability checks or saving throws made to resist being disarmed or to maintain your grip on an object or ledge.
- Any creature you are grappling has Disadvantage on its checks to escape your grapple.
The gauntlets are loud, clunky, and designed for force, not finesse. While active, you have Disadvantage on Dexterity (Sleight of Hand) checks.
Steam Bellows
Boiler Backpack Accessory, Military (Requires Boiler Backpack)
| Type | Power Source Accessory |
| Subtype | Boiler Backpack Accessory |
| Rarity | Military (Requires Boiler Backpack) |
| Cost | 400 GP |
As a Utilize Action, you can exhaust your steam vent as if you had cast Gust of Wind (save DC 13) from it, but only for a single round. When you do so, the steam vent is fully exhausted and you cannot use the Overcharge feature of your Boiler Backpack until you complete a Short or Long Rest.
Steam-Powered Respirator
Wondrous Item, Masterwork (Requires Boiler Backpack)
| Type | Power Source Accessory |
| Subtype | Boiler Backpack Accessory |
| Rarity | Masterwork (Requires Boiler Backpack) |
| Cost | 4,000 GP |
| Weight | 5 |
A full-face mask of hardened composites and treated leather, with custom-ground glass lenses. A reinforced, quick-release hose connects the mask's advanced chemical filtration system to a Boiler Backpack.
With Boiler Backpack. When the mask is connected to an active Boiler Backpack, you can breathe normally in any environment and are Immune to inhaled Poisons and Diseases.
Without Boiler Backpack. The Respirator acts as a Plague Mask without Disadvantage on Wisdom (Perception) checks that rely on sight.