Skip to content

Sylvan Elf

He nimbly treks along the treetops, tracking the bandits stalking through his home. He pauses, needle bodkin knocked, shoulders flex to bring fletching to cheek, the warbow launches the arrow into the back of the ruffian before the man knew he was there. Gliding away, magic spirals from his fingertips, bringing branches to bear, bludgeoning the man's compatriots. As they cry out in fear and pain, he knocks another arrow.

He is a sylvan elf. An elf of balance and natural order. His power comes from her understanding of the world, his connection with the land, and his timeless nature. He can master both weapons and magic, matching the greatest warriors and magus in addition to benefiting from the unqiue skills and abilities of his species.

Lvl \ Pts EXP Title Hlth Mastery
Weapon / Spell / Skill
1 \ 1 0 Seed (Hedyn) - 4 / 3 / 1
2 \ 2 100 Seed (Hedyn) - 5 / 4 / 2
3 \ 3 350 Seed (Hedyn) +2 6 / 5 / 3
4 \ 4 650 Sprout (Eginyn) - 7 / 6 / 4
5 \ 5 1,000 Sprout (Eginyn) - 8 / 7 / 5
6 \ 6 1,400 Sprout (Eginyn) +2 10 / 8 / 6
7 \ 7 1,850 Sapling (Glasbren) - 12 / 9 / 7
8 \ 8 2,350 Sapling (Glasbren) - 14 / 10 / 8
9 \ 9 2,900 Sapling (Glasbren) +2 16 / 11 / 9
10 \ 10 3,500 Scion (Impyn) - 18 / 12 / 10
11 \ 10 4,150 Scion (Impyn) - 20 / 14 / 11
12 \ 10 4,850 Scion (Impyn) +2 22 / 16 / 12
13 \ 10 5,600 Verdant Tree (Irbren) - 24 / 18 / 13
14 \ 10 6,400 Verdant Tree (Irbren) - 26 / 20 / 14
15 \ 10 7,250 Verdant Tree (Irbren) +2 28 / 22 / 15
16 \ 10 8,150 First Tree (Prifbren) - 31 / 24 / 16
17 \ 10 9,100 First Tree (Prifbren) - 34 / 26 / 17
18 \ 10 10,100 First Tree (Prifbren) +2 37 / 28 / 18
19 \ 10 11,150 Weathered Tree (Caledbren) - 40 / 30 / 19
20 \ 10 12,250 Weathered Tree (Caledbren) - 43 / 32 / 20
21 \ 10 13,400 Weathered Tree (Caledbren) +2 46 / 35 / 22
22 \ 10 14,600 Enduring Tree (Cadarnbren) - 49 / 38 / 24
23 \ 10 15,850 Enduring Tree (Cadarnbren) - 52 / 41 / 26
24 \ 10 17,150 Enduring Tree (Cadarnbren) +2 55 / 44 / 28
25 \ 10 18,500 Old Tree (Henbren) - 58 / 47 / 30
26 \ 10 19,900 Old Tree (Henbren) - 62 / 50 / 32
27 \ 10 21,350 Old Tree (Henbren) +2 66 / 53 / 34
28 \ 10 22,850 Ancient Tree (Hynafbren) - 70 / 56 / 36
29 \ 10 24,400 Ancient Tree (Hynafbren) - 74 / 59 / 38
30 \ 10 26,000 Ancient Tree (Hynafbren) +2 78 / 62 / 40

Equipment Restrictions

  • Armor: Medium
  • Shield: Any
  • Weapons: Any

Sylvan Elf Experience Table

Experience. When this number of Experience Points have been earned, you automatically move up to the next Level of Experience.

Title. You should use this title when talking with other characters. Instead of saying "I'm Belrain, a Fifth Level Elf," you should say "I'm Belrain, the Adventurer."

Health. You gain 2 health per 3 levels of experience in addition to any health gained from your endurance.

Skills. At first level, you begin with 1 Skill Mastery point, which must be spent immediately on a Skill. You may use this point to advance a Skill to Untrained mastery, but no further at this level.

Spell Mastery. At first level, you begin with 3 Spell Mastery points, which must be spent immediately on up to 5 Spell Forms. You may use these points to advance Spell Forms to Untrained mastery, but no further at this level.

  • As a sylvan elf, you can learn the 5 following forms: Fire, Sea, Sky, Stone, and Primal magic.
  • You gain 1 Spell Mastery point per level. At level 11, this increases to 2 points per level. At level 21, this increases to 3 points per level.

Weapon Mastery. At first level, you begin with 4 Weapon Mastery points, which must be spent immediately on Weapon Types or Combat Styles. You may use these points to advance Weapon Types and Combat Styles to Untrained mastery, but no further at this level.

  • You gain 1 Weapon Mastery point per level. At level 6, this increases to 2 points per level. At level 16, this increases to 3 points per level. At level 26, this increases to 4 points per level.
  • Starting at level 2, each time you invest a point into a Weapon Type, you can invest one point for free into a Combat Style of your choice.
  • You can obtain Grand Master mastery with a sylvan elf.

Leveled Abilities

You gain abilities below as you increase level.

Fae

As a Fae being, you are immune to Primal damage and have Impotence on trials to resist Void damage. You are connected to the Primal magic form. Only Primal magic can Charm, Control, summon, or banish you, or restore your mind (see Magic Mastery, Connected Form). All other magic affects you normally.

Elven Nature

Unshaken. You are immune to Demoralized.

Crepuscular Sight. Within 200 feet, creatures in ambient light are not Concealed from you.

Uncanny Agility. You can make active defense rolls against ranged attacks without a shield, using your Agility tier die + applicable resistance.

Sylvan Nature

You automatically advance in the Athletics andWilderness Skill Mastery. You begin with Untrained Mastery, gain Basic Mastery at level 3, Skilled Mastery at level 6, gain Expert Mastery at level 10, Master Mastery at level 15, and Grand Mastery at level 21. These skills do not count against your Skill Mastery points.

Tree Walking. You can move through the branches of trees at your full movement speed, so long as the branches are no farther apart than 5× your Agility tier in feet.

Light-Footed. You can avoid leaving footsteps whenever you choose and can walk atop any surface that normally could not hold your weight (such as snow) except for liquid.

Ambidextrous. You have otherworldly coordination and dexterity. You have Dominance on Athletics skill trials.

Priscan Magic

Level 1

You can cast priscan spells. You have a number of Magan, or spell points, equal to half your Perception score (rounded down). For each Perception Tier up to your current tier, roll the corresponding tier die and add the result. Each time your Perception Tier increases, roll the new tier die and add it to your magan. You recover magan through rest and sustenance (see Resting).

Each spell you cast reduces your available magan by the spell's magan cost.

  • The DC of your spells is equal to your Mastery Level + your Perception Tier (maximum 14).

Training. You are trained by an elder sylvan elf of at least Expert mastery or higher. At level one, when you select your Untrained forms, your mentor teaches you two spells. When you first reach Basic mastery in any form, your mentor teaches you an additional spell. When you first reach Skilled mastery in any form, your mentor teaches you a final spell.

Spell Acquisition. You can also discover new spells at fonts of priscan magic. You meditate at the font, burning ritual components worth magan² ss to absorb the magic through your bloodline. Internalizing a spell takes 1 day per magan. Your spells manifest as luminous runes and patterns on your skin, visible to anyone trained to read them. See the Magic Mastery chapter, Spell Sources and Discovery.