Canine Companions
More than just pets, dogs in the adventuring world are partners. They are the keen senses warning of ambush, the fierce loyalty guarding a campsite, the joyful bark greeting friends in a hostile world. This guide helps you create a unique canine companion, defining not just its abilities but its spirit, quirks, and the unspoken bond it shares with those it travels with.
Interactive Tool
Generate unique canine companions with randomized breeds, temperaments, quirks, and stat blocks.
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Using This System
This system offers a framework for generating distinct dog companions using rollable tables. While the options provide depth, the process is designed to be intuitive, guiding you through creating a believable and engaging canine friend.
Players: When acquiring a dog (through purchase, adoption, rescue, etc.), your GM might use these tables or allow you to roll yourself. If a dog is part of your background or starting gear, the GM can tailor the results to better fit your character's history. Dogs with exceptional traits might be rarer, costlier, or tied to specific quests or discoveries.
Game Masters: Generate dogs quickly for NPCs, populate kennels, create memorable strays, or design unique animal companions found in the wild. Offer players choices by rolling up several distinct dogs available at a market, found in a monster's lair, or offered by a breeder. Give dogs with particularly notable traits a richer backstory — perhaps it belonged to a famous ranger, escaped a wizard's lab, or is the last of a noble bloodline. Adjust rolls or results to match the tone and needs of your specific campaign setting.
Guard Dogs
Bred for vigilance and protection, these dogs excel at watching over a person, place, or object. They are often territorial and possess keen senses to detect intruders or danger. While not always aggressive, they are typically brave and won't hesitate to alert their masters or confront a threat. Guard dogs are often trained to stay awake at night to act as an Alarm spell for the camp.
Hunting Dogs
These dogs are masters of the chase, bred for stamina and exceptional senses, particularly smell. They assist hunters in tracking and sometimes retrieving quarry across vast distances and varied terrains. In an adventuring party, they might track monsters, find lost trails, or locate hidden creatures through scent. Hunting dogs are often trained to roam while traveling and bring "rations" back to their master.
Scout Dogs
Agile, alert, and often possessing a keen nose for more than just creature trails, scout dogs are invaluable for reconnaissance and hazard detection. They might be adept at moving stealthily, noticing hidden details like tripwires or pressure plates, or sniffing out poisons, alchemical traps, or unstable structures. Scout dogs are often trained to move ahead of their master, searching for traps.
War Dogs
Trained for battle, war dogs are typically strong, resilient, and courageous. They fight alongside their handlers, trained to charge enemies, harry flanks, or pull down opponents. Their breeding and training emphasize aggression and obedience in the chaos of combat, making them formidable assets on the battlefield. War dogs are often trained to wear armor and participate in battles.
Breed Tables
Dog, Scout Breed
| d10 | Breed | Age Table | Stat Block |
|---|---|---|---|
| 1 | Fox Terrier | Standard Breeds | Scout, Standard |
| 2 | Beagle | Standard Breeds | Scout, Standard |
| 3 | Collie | Heavy Breeds | Scout, Heavy |
| 4 | Miniature Schnauzer | Standard Breeds | Scout, Standard |
| 5 | Poodle | Heavy Breeds | Scout, Heavy |
| 6 | Cairn Terrier | Standard Breeds | Scout, Standard |
| 7 | Shepherd | Standard Breeds | Scout, Standard |
| 8 | King Terrier | Standard Breeds | Scout, Standard |
| 9 | Spaniel | Standard Breeds | Scout, Standard |
| 10 | Giant Schnauzer | Heavy Breeds | Scout, Heavy |
Dog, War Breed
| d10 | Breed | Age Table | Stat Block |
|---|---|---|---|
| 1 | Wolfhound | Giant Breeds | War, Giant |
| 2 | Deerhound | Giant Breeds | War, Giant |
| 3 | Mastiff | Giant Breeds | War, Giant |
| 4 | Molossus | Heavy Breeds | War, Heavy |
| 5 | Great Shepherd | Heavy Breeds | War, Heavy |
| 6 | Alaunt | Heavy Breeds | War, Heavy |
| 7 | Malinois | Heavy Breeds | War, Heavy |
| 8 | Mountain Dog | Giant Breeds | War, Giant |
| 9 | Sheepdog | Heavy Breeds | War, Heavy |
| 10 | Leonberger | Giant Breeds | War, Giant |
Dog Age
Dog Age, Giant
| 2d6 | Age Category | Years Old | Next Table |
|---|---|---|---|
| 1–2 | Puppy | 2d12 months | Dog Traits, Young |
| 3–6 | Adult | 2d3 years | Dog Traits, Adult |
| 7 | Senior | 1d4+5 years | Dog Traits, Old |
| 8 | Geriatric | 1d4+8 years | Dog Traits, Old |
Dog Age, Heavy
| 2d6 | Age Category | Years Old | Next Table |
|---|---|---|---|
| 1–2 | Puppy | 2d8 months | Dog Traits, Young |
| 3–6 | Adult | 1d6+1 years | Dog Traits, Adult |
| 7 | Senior | 1d6+6 years | Dog Traits, Old |
| 8 | Geriatric | 1d4+11 years | Dog Traits, Old |
Dog Age, Standard
| 2d6 | Age Category | Years Old | Next Table |
|---|---|---|---|
| 1–2 | Puppy | 2d6 months | Dog Traits, Young |
| 3–6 | Adult | 1d10 years | Dog Traits, Adult |
| 7 | Senior | 1d4+8 years | Dog Traits, Old |
| 8 | Geriatric | 1d4+12 years | Dog Traits, Old |
Dog Coloring
| 2d8 | Coloring Type | Next Table |
|---|---|---|
| 1 | Wild Pattern | Dog Colors (Wild Pattern) |
| 2 | Markings | Dog Colors (Markings) |
| 3 | Brindle | Dog Colors (Brindle) |
| 4 | Solid | Dog Colors (Solid) |
| 5 | Body Markings (Bi/Tricolor) | Dog Colors (Body Markings) |
| 6 | Tick and Roan | Dog Colors (Tick and Roan) |
| 7 | Merle | Dog Colors (Merle) |
Dog Color (Wild Pattern)
Wild Pattern coats mimic those found in wild canids, often featuring banded hairs (Agouti) or distinct regional patterns like saddle markings or countershading. These often provide natural camouflage.
| d4 | Wild Pattern | Base Color |
|---|---|---|
| 1 | Agouti | Dog Color (Solid) |
| 2 | Jackal | Dog Color (Solid) |
| 3 | Backed | Dog Color (Solid) |
| 4 | Side-Striped | Dog Color (Solid) |
Agouti — Individual hairs show bands of alternating light and dark pigment, creating an overall grizzled or ticked effect across the coat. Jackal — Features a blending of darker hairs concentrated along the back that fade into lighter shades on the underside, muzzle, and legs. Backed — Displays a solid patch of darker color forming a distinct "saddle" or "cape" marking over the back. Side-Striped — Marked by vertical stripes of contrasting color running along the dog's flanks or sides.
Dog Color (Markings)
Markings are distinct areas of color, often white or tan points, appearing over the base coat in specific locations like the face, chest, or legs, or as larger patches.
| d12 | Marking | Base Color |
|---|---|---|
| 1 | Countershaded | Dog Color (Solid) |
| 2 | Urajiro | Dog Color (Solid) |
| 3 | Nonself | Dog Color (Solid) |
| 4 | Dark Mask | Dog Color (Solid) |
| 5 | Saddle | Dog Color (Solid) |
| 6 | Minimal White | Dog Color (Solid) |
| 7 | Extreme White | Dog Color (Solid) |
| 8 | Mealy | Dog Color (Solid) |
| 9 | Piebald | Dog Color (Solid) |
| 10 | Extreme Piebald | Dog Color (Solid) |
| 11 | Spotted | Dog Color (Solid) |
| 12 | Watermark | Dog Color (Solid) |
Countershaded — Top surface darker, underside significantly lighter. Urajiro — Pale reddish or whitish markings on the muzzle sides, cheeks, throat, chest, belly, and inside of legs. Nonself — White markings on areas not typically associated with base color genetics, often on the chest, toes, or tail tip. Dark Mask — Dark pigmentation covering the muzzle area, sometimes extending around the eyes. Saddle — A large patch of darker color covering the dog's back like a saddle. Minimal White — Small, often irregular patches of white on chest, toes, or tail tip. Extreme White — Large areas of white covering most of the body. Mealy — Pale, mealy-colored markings around the muzzle, eyes, belly, and lower legs. Piebald — Irregular, often large patches of white on a colored background. Extreme Piebald — White covers the vast majority of the body, leaving only very small patches of color. Spotted — Distinct, typically rounded spots of color distributed over a white base coat. Watermark — Subtle, wavy patterns within the coat, sometimes visible only in certain light.
Dog Color (Brindle)
Brindle coats are characterized by subtle or bold "tiger stripes" of a darker color overlaying a lighter base coat, or sometimes reversed.
| d12 | Brindle |
|---|---|
| 1 | Black Brindle (Reverse) |
| 2 | Red Brindle |
| 3 | Light Brindle |
| 4 | Brindle |
| 5 | Fawn Brindle |
| 6 | Dark Brindle |
| 7 | Silver Brindle |
| 8 | Liver Brindle |
| 9 | Brindle and White |
| 10 | Gold Brindle |
Black Brindle (Reverse) — A dark base coat overlaid with lighter stripes. Red Brindle — Distinct black stripes over a reddish base coat. Light Brindle — Paler base coat with darker stripes, creating a lower-contrast pattern. Brindle — Standard pattern of distinct black stripes over a fawn or brownish base coat. Fawn Brindle — Distinct black stripes over a fawn base coat. Dark Brindle — A darker base coat with black stripes, often appearing very dark overall. Silver Brindle — Distinct black stripes over a silvery-grey base coat. Liver Brindle — Liver stripes over a lighter base coat. Brindle and White — Any brindle pattern combined with distinct patches of white. Gold Brindle — Distinct black stripes over a rich golden base coat.
Dog Color (Solid)
| d20 | Color |
|---|---|
| 1 | Jet Black |
| 2 | White |
| 3 | Gray |
| 4 | Fawn |
| 5 | Lilac / Isabella |
| 6 | Red / Sable |
| 7 | Red / Gold |
| 8 | Cream |
| 9 | Blue |
| 10 | Chocolate |
| 11 | Liver |
| 12 | Yellow |
| 13 | Seal Brown |
| 14 | Fading Black |
| 15 | Silver |
| 16 | Bronze |
| 17 | Copper |
| 18 | Chestnut |
| 19 | Mahogany |
| 20 | Ivory |
Dog Color (Body Markings)
Body Markings are coats defined by distinct patches of two (bicolor) or three (tricolor) colors, often in specific, recognizable patterns.
| d12 | Body Markings | Base Color |
|---|---|---|
| 1 | Sable Tricolor | — |
| 2 | Red/Sable Tricolor | — |
| 3 | Spotted Tricolor | Dog Color (Solid) x2 |
| 4 | Liver Tricolor | — |
| 5 | Black Tricolor | — |
| 6 | Black and Tan | — |
| 7 | Liver and White | — |
| 8 | Liver and Tan | — |
Sable Tricolor — A sable main coat combined with distinct white markings and tan points. Red/Sable Tricolor — A red or sable main coat combined with distinct white markings and tan points. Spotted Tricolor — A primarily white coat marked with separate, distinct spots of two other colors. Liver Tricolor — A liver main coat combined with distinct white markings and tan points. Black Tricolor — A black main coat combined with distinct white markings and tan points. Black and Tan — Primarily black coat with sharply defined tan markings. Liver and White — A two-color pattern featuring distinct patches of liver on a white background. Liver and Tan — Primarily liver coat with sharply defined tan markings.
Dog Color (Tick and Roan)
Tick and Roan involves small spots of color (ticking) on white areas, or a fine mixture of white and colored hairs (roaning) giving a mottled appearance across parts of the body.
| d12 | Tick and Roan |
|---|---|
| 1 | Bluetick |
| 2 | Diluted Bluetick |
| 3 | Redtick |
| 4 | Diluted Redtick |
| 5 | Black and Tan Tick |
| 6 | Blue Roan |
| 7 | Red Roan |
| 8 | Liver Roan |
Bluetick — Black ticking distributed throughout a white coat, often giving a blueish impression. Diluted Bluetick — Diluted black (grey or blue) spots on white. Redtick — Red or orange ticking distributed throughout a white coat. Diluted Redtick — Diluted red (fawn or cream) spots on white. Black and Tan Tick — A standard black and tan pattern where the white areas are marked with ticking. Blue Roan — A fine, close mixture of black and white hairs, giving a blueish-grey appearance. Red Roan — A fine, close mixture of red and white hairs. Liver Roan — A fine, close mixture of liver and white hairs.
Dog Color (Merle)
Merle creates mottled patches where the base color is randomly diluted, often resulting in unique blue, red, or lilac variations and sometimes affecting eye color.
| d12 | Merle | Base Color |
|---|---|---|
| 1 | Blue Merle | — |
| 2 | Red/Sable Merle | — |
| 3 | Lilac Merle | — |
| 4 | Light Merle | — |
| 5 | Tan and Red Merle | — |
| 6 | Tweed Merle | — |
| 7 | Harlequin | Dog Color (Solid) |
| 8 | Sable Merle | — |
| 9 | Liver Merle | — |
| 10 | Blue Merle and Tan | — |
| 11 | Agouti Merle | Dog Color (Solid) |
| 12 | Double Merle | Dog Color (Merle) |
Blue Merle — Black patches on a grey or blue-grey diluted background. Red/Sable Merle — Red or sable patches on a lighter, diluted reddish background. Lilac Merle — Liver patches on a pale, diluted lilac background. Light Merle — A generally paler version of merle, with less contrast. Tan and Red Merle — A red merle pattern that also incorporates distinct tan points. Tweed Merle — Multiple shades within the patches, creating a tweed-like effect. Harlequin — Primarily white coat with irregular, torn-edged patches of another color. Sable Merle — Sable patches on a diluted background. Liver Merle — Liver patches on a lighter, diluted brownish background. Blue Merle and Tan — A standard blue merle with distinct tan points. Agouti Merle — An agouti base coat with the merle pattern overlaid. Double Merle — Often results in large amounts of white, with smaller, less distinct merle patches.
Traits
Dog Traits are physical and behavioral qualities that reflect how a dog performs, behaves, and handles under stress. Some are beneficial, others are liabilities, and many are just quirks that come with the breed, training, or the life the dog has lived. These traits are determined randomly and vary based on the dog's age.
Training
Some Bad or Neutral traits can be removed through consistent training. Tricks can also be taught in the same way. At the end of each week of downtime spent training a dog, a character may attempt one DC 15 Animal Handling check. After 4 total successes, the trait is removed or the trick is learned. After 4 total failures, the trait becomes permanent or the dog can no longer learn that trick. Only one trait or trick may be trained at a time.
Dog Traits (Young)
| d100 | Bad Traits | Neutral Traits | Good Traits | Cost Modifier |
|---|---|---|---|---|
| 1–10 | 2x Bad Traits Subtable | — | — | -75% |
| 11–20 | Bad Traits Subtable | — | — | -50% |
| 21–35 | Bad Traits Subtable | Neutral Traits Subtable | — | -25% |
| 36–50 | — | Neutral Traits Subtable | — | Normal |
| 51–60 | — | 2x Neutral Traits Subtable | — | Normal |
| 61–75 | — | Neutral Traits Subtable | Good Traits Subtable | 25% |
| 76–90 | — | — | Good Traits Subtable | 75% |
| 91–100 | — | — | 2x Good Traits Subtable | 125% |
Dog Traits (Adult)
| d100 | Bad Traits | Neutral Traits | Good Traits | Cost Modifier |
|---|---|---|---|---|
| 1–10 | 2x Bad Traits Subtable | — | — | -75% |
| 11–20 | Bad Traits Subtable | — | — | -50% |
| 21–30 | Bad Traits Subtable | Neutral Traits Subtable | — | -25% |
| 31–50 | — | Neutral Traits Subtable | — | Normal |
| 51–60 | — | 2x Neutral Traits Subtable | — | Normal |
| 61–70 | — | Neutral Traits Subtable | Good Traits Subtable | 25% |
| 71–90 | — | — | Good Traits Subtable | 75% |
| 91–100 | — | — | 2x Good Traits Subtable | 125% |
Dog Traits (Old)
| d100 | Bad Traits | Neutral Traits | Good Traits | Cost Modifier |
|---|---|---|---|---|
| 1–20 | 2x Bad Traits Subtable | — | — | -75% |
| 21–30 | Bad Traits Subtable | — | — | -50% |
| 31–50 | Bad Traits Subtable | Neutral Traits Subtable | — | -25% |
| 51–60 | — | Neutral Traits Subtable | — | Normal |
| 61–70 | — | 2x Neutral Traits Subtable | — | Normal |
| 71–80 | — | Neutral Traits Subtable | Good Traits Subtable | 25% |
| 81–90 | — | — | Good Traits Subtable | 75% |
| 91–100 | — | — | 2x Good Traits Subtable | 125% |
Trait Subtables
Dog Bad Traits
| d10 | Bad Trait | Trainable | Effect |
|---|---|---|---|
| 1 | Poor Mobility | No | Moves at half speed (due to joints/age/genetics). |
| 2 | Mouthiness | Yes | Dog will often (50%) try and bite anyone within 5 feet. |
| 3 | Prey Driven | Yes | Dog will often (50%) chase any perceived small prey it notices. |
| 4 | Barker | Yes | Dog will often (50%) bark when excited, surprised, or uncertain. |
| 5 | Lonely | Yes | Dog refuses to stay alone, follows master regardless of commands. |
| 6 | Intolerant | Yes | Exhausted easily in extreme weather (GM determines Hot/Cold or based on breed). |
| 7 | Stubborn | Yes | Disadvantage on Animal Handling checks. |
| 8 | Untrained | Yes | Never known a master, must be trained. |
| 9 | Wanderlust | Yes | Likely to wander off if bored/unattended. Returns after GM-determined time. |
| 10 | Neutral Traits Subtable | — | Roll on Dog Neutral Traits Subtable. |
Dog Neutral Traits
| d8 | Neutral Trait | Trainable | Effect |
|---|---|---|---|
| 1 | Chewer | No | Dog may cause damage to objects when kenneled/unattended/bored, but deals +2 damage on bite attacks. |
| 2 | Runt | No | Smaller than average (Strength -1d4), but faster (Dexterity +1d4). Giant dogs lose Powerful Build trait. |
| 3 | Green | Yes | Dog is untrained but has no negative traits. |
| 4 | Hard Keeper | No | Dog costs 2x as much to feed but gains +1 to HP per HD. |
| 5 | Headstrong | Yes | Disadvantage on Animal Handling checks, but the dog has advantage on Wisdom saving throws vs. fear. |
| 6 | Single Master | Yes | Will not accept commands from anyone other than its Master. |
| 7 | Underfoot | No | Constantly nearby (may cause penalties to reactions/surprise), but can pass through allied spaces without penalty. |
| 8 | Good Traits Subtable | — | Rolls on Dog Good Traits. |
Dog Good Traits
| d8 | Good Trait | Trainable | Effect |
|---|---|---|---|
| 1 | Aggressive | No | Dog has advantage on Wisdom saving throws vs. fear and +1 to attack and damage rolls. |
| 2 | Easy Keeper | No | Feed costs are halved. |
| 3 | Fast | No | Movement speed increased by 10 feet. |
| 4 | Energetic | No | +1 to attack rolls, damage rolls, and Speed +5 feet. |
| 5 | Knows Trick | Yes | Roll on Dog Trick Subtable. |
| 6 | Leaper | No | Can leap up to 6 feet vertically. |
| 7 | Strong | No | Increase Strength score by 1d4. |
| 8 | Good Traits Subtable x2 | — | Rolls twice on this table. |
Dog Trick Subtable
| d6 | Trick | Trainable | Effect |
|---|---|---|---|
| 1 | Message | Yes | Dog will seek out a recognized ally (up to 4 miles away) on command, usually to bring an item/message. |
| 2 | Whistle | Yes | Dog will come to your whistle when within hearing distance. |
| 3 | Stay | Yes | Dog will wait in a 30-foot radius when instructed for up to 2d4 hours. |
| 4 | Fetch | Yes | Dog will fetch one item that you predetermine. Can be changed once per week. |
| 5 | Play Dead | Yes | Pretends to be dead for 1d4 hours or until commanded otherwise. |
| 6 | Search | Yes | Proficient in Perception for finding traps/objects. Searches a 10ft area for 1 minute when commanded. Scout archetypes gain Expertise. |
Stat Blocks
Guard Dog, Standard
Small Beast, Unaligned
AC 13 | HP 13 (3d6 + 3) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 3 (-3) | 13 (+1) | 8 (-1) |
Skills: Perception +3, Insight +3, Intimidation +1
Senses: Darkvision 60 ft., Passive Perception 13
Alert. The dog cannot be surprised while conscious.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a Small or smaller creature, it must succeed on a DC 11 Strength saving throw or gain the Grappled condition (escape DC 11).
Guard Dog, Heavy
Medium Beast, Unaligned
AC 12 | HP 13 (2d8 + 4) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 3 (-3) | 13 (+1) | 8 (-1) |
Skills: Perception +3, Insight +3, Intimidation +1
Senses: Darkvision 60 ft., Passive Perception 13
Alert. The dog cannot be surprised while conscious.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength saving throw or gain the Grappled condition (escape DC 12).
Guard Dog, Giant
Medium Beast, Unaligned
AC 11 | HP 13 (2d8 + 4) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 3 (-3) | 13 (+1) | 8 (-1) |
Skills: Perception +3, Insight +3, Intimidation +1
Senses: Darkvision 60 ft., Passive Perception 13
Alert. The dog cannot be surprised while conscious.
Powerful Build. The dog counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or gain the Grappled condition (escape DC 13).
Hunting Dog, Standard
Small Beast, Unaligned
AC 13 | HP 13 (3d6 + 3) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 3 (-3) | 13 (+1) | 8 (-1) |
Skills: Perception +3, Stealth +5, Survival +3
Senses: Darkvision 60 ft., Passive Perception 13
Keen Tracker. The dog has advantage on Wisdom (Survival) checks that rely on smell to track creatures.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a Medium or smaller creature, its speed is reduced by 10 feet until the start of the dog's next turn.
Hunting Dog, Heavy
Medium Beast, Unaligned
AC 12 | HP 13 (2d8 + 4) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 3 (-3) | 13 (+1) | 7 (-2) |
Skills: Perception +3, Stealth +4, Survival +3
Senses: Darkvision 60 ft., Passive Perception 13
Keen Tracker. The dog has advantage on Wisdom (Survival) checks that rely on smell to track creatures.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, its speed is reduced by 10 feet until the start of the dog's next turn.
Scout Dog, Standard
Small Beast, Unaligned
AC 13 | HP 13 (3d6 + 3) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 3 (-3) | 13 (+1) | 7 (-2) |
Skills: Acrobatics +5, Perception +3, Stealth +5
Senses: Darkvision 60 ft., Passive Perception 13
Hazard Sense. The dog has advantage on Wisdom (Perception) checks made to detect traps, hazards, or hidden objects.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 7 (2d4 + 3) piercing damage if the dog had advantage on the attack roll.
Scout Dog, Heavy
Medium Beast, Unaligned
AC 12 | HP 13 (2d8 + 4) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 3 (-3) | 13 (+1) | 7 (-2) |
Skills: Acrobatics +4, Perception +3, Stealth +4
Senses: Darkvision 60 ft., Passive Perception 13
Hazard Sense. The dog has advantage on Wisdom (Perception) checks made to detect traps, hazards, or hidden objects.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 8 (2d6 + 2) piercing damage if the dog had advantage on the attack roll.
War Dog, Standard
Small Beast, Unaligned
AC 13 | HP 13 (3d6 + 3) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 3 (-3) | 13 (+1) | 8 (-1) |
Skills: Perception +3, Insight +3, Intimidation +1
Senses: Darkvision 60 ft., Passive Perception 13
Charger. If the dog moves at least 15 ft. straight toward a target and hits with Bite on the same turn, the target takes an extra 2 (1d4) bludgeoning damage and must succeed on a DC 11 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
War Dog, Heavy
Medium Beast, Unaligned
AC 12 | HP 13 (2d8 + 4) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 3 (-3) | 13 (+1) | 7 (-2) |
Skills: Perception +3, Insight +3, Intimidation +1
Senses: Darkvision 60 ft., Passive Perception 13
Charger. If the dog moves at least 15 ft. straight toward a target and hits with Bite on the same turn, the target takes an extra 2 (1d4) bludgeoning damage and must succeed on a DC 12 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
War Dog, Giant
Medium Beast, Unaligned
AC 11 | HP 13 (2d8 + 4) | Speed 40 ft. | CR 1/4 (50 XP; PB +2)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 3 (-3) | 13 (+1) | 7 (-2) |
Skills: Acrobatics +3, Athletics +5
Senses: Darkvision 60 ft., Passive Perception 11
Charger. If the dog moves at least 15 ft. straight toward a target and hits with Bite on the same turn, the target takes an extra 2 (1d4) bludgeoning damage and must succeed on a DC 13 Strength saving throw or be knocked prone.
Powerful Build. The dog counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
