Medicine
Medicines treat conditions and ailments and improve recovery over time.
Comfrey Poultice
Knitbone: the crushed root, bound warm over a bruise.
A comfrey poultice is administered by contact, bound over a deep bruise. It speeds the healing of bruises and sprains. Swallowed, it poisons.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | Bruised to the Bone heals in 1 day instead of 3 | Swallowed, it advances Tainted by 1 tier | 1 ss |
| Type | None |
| Workspace | Field kit |
| Delivery | Contact |
| Use | Any time |
| Duration | Until the bruise heals |
| Crash | None |
| Properties | None |
| Modifications | None |
| Rarity | Common |
| Notes | None |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications |
|---|---|
| Comfrey poultice | 1 day, Peasant |
Honey Dressing
Honey spread on clean linen and bound over the wound.
A honey dressing is administered by contact, bound over a wound and kept there. While it stays on, the wound resists infection and heals faster with rest.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | +2 on Infected trials from that wound. +2 health regained per rest | None | 1 sp |
| Type | None |
| Workspace | Field kit |
| Delivery | Contact |
| Use | Any time |
| Duration | While the wound stays dressed |
| Crash | None |
| Properties | None |
| Modifications | None |
| Rarity | Common |
| Notes | Works together with the wine or vinegar wash |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications |
|---|---|
| Honey dressing | 1 day, Peasant |
Leech's Eyesalve (brass eyesalve)
Garlic, leek, wine, and bile, left to steep in a brass vessel until it turns.
Leech's eyesalve is administered by contact, spread on an infected wound. It drives back infection: a mild one clears, and a worse one is slowed, buying time for a healer. Anyone can apply it.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | Reduce Infected by 1 tier, once per wound | None | 1 ss |
| Type | None |
| Workspace | Field kit |
| Delivery | Contact |
| Use | Any time |
| Duration | Instantaneous |
| Crash | None |
| Properties | None |
| Modifications | None |
| Rarity | Common |
| Notes | Anyone can apply it, without a trial |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications |
|---|---|
| Leech's eyesalve | 9 days, Peasant |
Willow Bark
Bitter inner bark, chewed or steeped. The serf's painkiller.
Willow bark is administered through ingestion. It dulls mild pain without the sleep that stronger drugs bring, but it sours the stomach. Ginger, added as a Corrected recipe, settles it.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | Ignore pain penalties up to −1 | Impotence on Endurance trials. Corrected removes this | 1 sp |
| Type | None |
| Workspace | Field kit |
| Delivery | Ingested |
| Use | Exploration, Travel |
| Duration | Long |
| Crash | None |
| Properties | None |
| Modifications | Corrected |
| Rarity | Common |
| Notes | None |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications | 1 modification |
|---|---|---|
| Willow bark | 1 day, Peasant | 2 days, Knight |
Wine or Vinegar Wash
Sour wine or vinegar, poured into a fresh wound.
A wash is administered by contact, poured into a wound when it's first cleaned. It gives the wound a better chance against infection.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | Dominance on the next Infected trial from that wound | None | 1 sp |
| Type | None |
| Workspace | Field kit |
| Delivery | Contact |
| Use | Any time |
| Duration | Until the next Infected trial |
| Crash | None |
| Properties | None |
| Modifications | None |
| Rarity | Common |
| Notes | Used once, when the wound is first cleaned. Works together with the honey dressing |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications |
|---|---|
| Wine or vinegar wash | 1 day, Peasant |
Counter-Vials
Counter-vials end Attrition. Burning is put out by smothering or dousing it (see Wildfire), and viper wine counters Withering (see Nostrums).
Alum
A white mineral salt that puckers the flesh and closes the bleeding.
Alum is administered by contact, packed into a bleeding wound on yourself or an ally. It stops one wound from bleeding, and it counts as treatment for an Open Wound.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | Ends one instance of Attrition (Bleeding). Counts as the Stop the bleeding treatment for an Open Wound Trauma | None | 1 ss |
| Type | None |
| Workspace | Field kit |
| Delivery | Contact |
| Use | Any time |
| Duration | Instantaneous |
| Crash | None |
| Properties | None |
| Modifications | None |
| Rarity | Uncommon |
| Notes | Bleeding from a Swallowtail head stops only when the head is removed |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications |
|---|---|
| Alum | 1 day, Peasant |
Chalk-Water
Powdered chalk stirred into water. It quenches an acid's bite.
Chalk-water is administered by contact, poured over acid-burned skin on yourself or an ally. It stops one acid burn from eating further.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | Ends one instance of Attrition (Corroding) from aqua fortis or oil of vitriol | None | 1 sp |
| Type | None |
| Workspace | Field kit |
| Delivery | Contact |
| Use | Any time |
| Duration | Instantaneous |
| Crash | None |
| Properties | None |
| Modifications | None |
| Rarity | Common |
| Notes | None |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications |
|---|---|
| Chalk-water | 1 day, Peasant |
Embalmer's Salt
Myrrh, aloes, and salt: what keeps the dead from rotting keeps the living from it too.
Embalmer's salt is administered by contact, rubbed into flesh that is decaying, on yourself or an ally. It stops one instance of the rot.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | Ends one instance of Attrition (Decaying) | None | 1 sc |
| Type | None |
| Workspace | Field kit |
| Delivery | Contact |
| Use | Any time |
| Duration | Instantaneous |
| Crash | None |
| Properties | None |
| Modifications | None |
| Rarity | Uncommon |
| Notes | None |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications |
|---|---|
| Embalmer's salt | 1 day, Peasant |
Vinegar
Plain sour vinegar, splashed over lime-burned skin.
Vinegar is administered by contact, splashed over skin burned by lime or lye, on yourself or an ally. It stops one burn from eating further.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | Ends one instance of Attrition (Corroding) from quicklime or lye | None | 1 sp |
| Type | None |
| Workspace | Field kit |
| Delivery | Contact |
| Use | Any time |
| Duration | Instantaneous |
| Crash | None |
| Properties | None |
| Modifications | None |
| Rarity | Common |
| Notes | None |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications |
|---|---|
| Vinegar | 1 day, Peasant |
Warming Cordial
Hot spirits and spices, drunk to drive out a killing cold.
A warming cordial is administered through ingestion, given to yourself or an ally. It stops one instance of freezing cold from doing more harm.
| Strength | Effect | Side effect | Price |
|---|---|---|---|
| Single strength | Ends one instance of Attrition (Freezing) | None | 1 sc |
| Type | None |
| Workspace | Field kit |
| Delivery | Ingested |
| Use | Any time |
| Duration | Instantaneous |
| Crash | None |
| Properties | None |
| Modifications | None |
| Rarity | Uncommon |
| Notes | None |
To make (days for one dose, and the recipe's Social Class):
| Makes | No modifications |
|---|---|
| Warming cordial | 1 day, Peasant |