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Orc

He pulls the arrow free of his stomach, the smell of his own blood inciting his wrath. Smashing his maul against the ground, he roars, sprinting toward his enemies. The horde of goblinoids at his back feel his rage, and the thundering sound of their charge is reflecting on the fearful faces of his foes. He does not feel the arrows pelting him as he crashes into their front line.

He is an orc. A barbaric warrior of rage and instinct. Civilized people scoff at his appearance or deride his customs, but when he marches to war, they quake. He has known the harder life, the struggle to survive in a world that hates him, but he is unbowed. He is part of a proud people, separate from humanity, with its own traditions that do not need their approval or permission.

Lvl \ Pts EXP Title Hlth Mastery
Weapon / Spell / Skill
1 \ 1 0 Child (Ume) - 3 / - / 3
2 \ 2 100 Child (Ume) - 4 / - / 4
3 \ 3 200 Child (Ume) +4 5 / - / 5
4 \ 4 350 Boy / Girl (Mutil / Neska) - 6 / - / 6
5 \ 5 550 Boy / Girl (Mutil / Neska) - 7 / - / 7
6 \ 6 800 Boy / Girl (Mutil / Neska) +4 8 / - / 8
7 \ 7 1,100 Son / Daughter (Seme / Alaba) - 9 / - / 9
8 \ 8 1,450 Son / Daughter (Seme / Alaba) - 10 / - / 10
9 \ 9 1,850 Son / Daughter (Seme / Alaba) +4 11 / - / 11
10 \ 10 2,300 One Who Guards (Zaindari) - 12 / - / 12
11 \ 10 2,800 One Who Guards (Zaindari) - 14 / - / 14
12 \ 10 3,350 One Who Guards (Zaindari) +4 16 / - / 16
13 \ 10 3,950 One Who Hunts (Ehiztari) - 18 / - / 18
14 \ 10 4,600 One Who Hunts (Ehiztari) - 20 / - / 20
15 \ 10 5,300 One Who Hunts (Ehiztari) +4 22 / - / 22
16 \ 10 6,050 One Who Wars (Gudari) - 24 / - / 24
17 \ 10 6,850 One Who Wars (Gudari) - 26 / - / 26
18 \ 10 7,700 One Who Wars (Gudari) +4 28 / - / 28
19 \ 10 8,600 One Who Bleeds (Odolari) - 30 / - / 30
20 \ 10 9,550 One Who Bleeds (Odolari) - 32 / - / 32
21 \ 10 10,550 One Who Bleeds (Odolari) +4 35 / - / 35
22 \ 10 11,600 One Who Commands (Agintari) - 38 / - / 38
23 \ 10 12,700 One Who Commands (Agintari) - 41 / - / 41
24 \ 10 13,850 One Who Commands (Agintari) +4 44 / - / 44
25 \ 10 15,050 One Who Guides (Gidari) - 47 / - / 47
26 \ 10 16,300 One Who Guides (Gidari) - 50 / - / 50
27 \ 10 17,600 One Who Guides (Gidari) +4 53 / - / 53
28 \ 10 18,950 One Who Goes First (Aitzindari) - 56 / - / 56
29 \ 10 20,350 One Who Goes First (Aitzindari) - 59 / - / 59
30 \ 10 21,800 One Who Goes First (Aitzindari) +4 62 / - / 62

Equipment Restrictions

  • Armor: Light
  • Shield: Any
  • Weapons: Any

Orc Experience Table

Experience. When this number of Experience Points have been earned, you automatically move up to the next Level of Experience.

Title. You should use this title when talking with other characters. Instead of saying "I'm Relg, a Fifth Level Orc," you should say "I'm Relg, the Scout."

Health. You gain 4 health per 3 levels of experience in addition to any health gained from your endurance.

Skills. At first level, you begin with 3 Skill Mastery points, which must be spent immediately on Skills. You may use these points to advance Skills to Untrained mastery, but no further at this level.

Spell Mastery. This class does not have access to magic.

Weapon Mastery. At first level, you begin with 3 Weapon Mastery points, which must be spent immediately on Weapon Types or Combat Styles. You may use these points to advance Weapon Types and Combat Styles to Untrained mastery, but no further at this level.

  • You gain 1 Weapon Mastery point per level. At level 11, this increases to 2 points per level. At level 21, this increases to 3 points per level.
  • Starting at level 2, each time you invest a point into a Weapon Type, you can invest one point for free into a single Combat Style, up to Master mastery.
  • You can obtain Master mastery with an orc.

Leveled Abilities

You gain abilities below as you increase level.

Fae

As a Fae being, you are immune to Primal damage and have Impotence on trials to resist Void damage. You are connected to the Primal magic form. Only Primal magic can Charm, Control, summon, or banish you, or restore your mind (see Magic Mastery, Connected Form). All other magic affects you normally.

Orc Nature

Scotopic Sight. Within 200 feet, creatures in ambient light are not Concealed from you. Within 20 feet, creatures in absolute darkness are not Concealed from you, though you see them only in grayscale. While you are in light, you lose the benefit in absolute darkness.

Aberrant Appeal. You have Impotence on all Presence trials with all non-chaotic demi-humans and humanoids. You have Dominance on all Presence trials with chaotic demi-humans and humanoids.

Hearty. Add your Endurance score to your health pool.

Frenzy. Once per combat, enter a frenzied state for rounds equal to your Endurance tier. While frenzied, add your Strength tier to attack rolls. You cannot take non-combat actions (e.g., lighting a torch, picking a lock) as determined by the GM. At the end of your frenzy, you gain Exhausted 1 for 1 Exploration round per use of Frenzy today. If you are already Exhausted from Frenzy, advance Exhausted by 1 tier instead.