Thief
He slips through the darkness, hanging over the eave to access the second-story window. The lock is a simple one, that he quickly rakes open before agilely pulling himself into the building. Two sleeping forms never stir as he pads his way into the hall and down into the common room. The loud guffawing man never saw him coming, until the tankard of ale dumped over his head.
He is a thief. A human master of stealth and skill. He is neither a warrior nor a magician, though his abilities are so unique and well-honed that it is a foolish party of adventurers that do not count one of his ilk among their number. Scout and sneak, he can deal handily with traps and locks to keep harm from his allies and secure the best loot. He is not bad in a scrap either.
| Lvl \ Pts | EXP | Title | Hlth | Mastery Weapon / Spell / Skill |
|---|---|---|---|---|
| 1 \ 1 | 0 | Crank | - | 3 / - / 4 |
| 2 \ 2 | 100 | Crank | - | 4 / - / 5 |
| 3 \ 3 | 250 | Crank | +2 | 5 / - / 6 |
| 4 \ 4 | 450 | Palliard | - | 6 / - / 7 |
| 5 \ 5 | 700 | Palliard | - | 7 / - / 8 |
| 6 \ 6 | 1,000 | Palliard | +2 | 8 / - / 10 |
| 7 \ 7 | 1,350 | Angler | - | 9 / - / 12 |
| 8 \ 8 | 1,750 | Angler | - | 10 / - / 14 |
| 9 \ 9 | 2,200 | Angler | +2 | 11 / - / 16 |
| 10 \ 10 | 2,700 | Cove | - | 12 / - / 18 |
| 11 \ 10 | 3,250 | Cove | - | 14 / - / 20 |
| 12 \ 10 | 3,850 | Cove | +2 | 16 / - / 22 |
| 13 \ 10 | 4,500 | Cursitor | - | 18 / - / 24 |
| 14 \ 10 | 5,200 | Cursitor | - | 20 / - / 26 |
| 15 \ 10 | 5,950 | Cursitor | +2 | 22 / - / 28 |
| 16 \ 10 | 6,750 | Prigger | - | 24 / - / 31 |
| 17 \ 10 | 7,600 | Prigger | - | 26 / - / 34 |
| 18 \ 10 | 8,500 | Prigger | +2 | 28 / - / 37 |
| 19 \ 10 | 9,450 | Ken-cracker | - | 30 / - / 40 |
| 20 \ 10 | 10,450 | Ken-cracker | - | 32 / - / 43 |
| 21 \ 10 | 11,500 | Ken-cracker | +2 | 35 / - / 46 |
| 22 \ 10 | 12,600 | Jarkman | - | 38 / - / 49 |
| 23 \ 10 | 13,750 | Jarkman | - | 41 / - / 52 |
| 24 \ 10 | 14,950 | Jarkman | +2 | 44 / - / 55 |
| 25 \ 10 | 16,200 | Ruffler | - | 47 / - / 58 |
| 26 \ 10 | 17,500 | Ruffler | - | 50 / - / 62 |
| 27 \ 10 | 18,850 | Ruffler | +2 | 53 / - / 66 |
| 28 \ 10 | 20,250 | Upright Man | - | 56 / - / 70 |
| 29 \ 10 | 21,700 | Upright Man | - | 59 / - / 74 |
| 30 \ 10 | 23,200 | Upright Man | +2 | 62 / - / 78 |
Equipment Restrictions
- Armor: Light
- Shield: Any
- Weapons: Any
Thief Experience Table
Experience. When this number of Experience Points have been earned, you automatically move up to the next Level of Experience.
Title. You should use this title when talking with other characters. Instead of saying "I'm Greegan, a Second Level Thief," you should say "I'm Rolf, the Footpad."
Health. You gain 2 health per 3 levels of experience in addition to any health gained from your endurance.
Skills. At first level, you begin with 4 Skill Mastery points, which must be spent immediately on Skills. You may use these points to advance Skills to Untrained mastery, but no further at this level.
- As a Thief, you can learn the following skills: Alertness, Athletics, Trade (Alchemist, Blacksmith, Healer), Lore, Presence, Tactics, and Wilderness skills.
- You learn Thievery and Stealth as part of the Roguery class ability for free.
- You gain 1 Skill Mastery point per level. At level 6, this increases to 2 points per level. At level 16, this increases to 3 points per level. At level 26, this increases to 4 points per level.
Spell Mastery. This class does not have access to magic.
Weapon Mastery. At first level, you begin with 3 Weapon Mastery points, which must be spent immediately on Weapon Types or Combat Styles. You may use these points to advance Weapon Types and Combat Styles to Untrained mastery, but no further at this level.
- You gain 1 Weapon Mastery point per level. At level 11, this increases to 2 points per level. At level 21, this increases to 3 points per level.
- Starting at level 2, each time you invest a point into a Weapon Type, you can invest one point for free into a single Combat Style, up to Master mastery.
- You can obtain Master mastery with a thief.
Leveled Abilities
You gain abilities below as you increase level.
Mortal
As a Mortal being, you have no innate damage immunity or vulnerability. You are connected to the Void magic form. Only Void magic can Charm, Control, summon, or banish you, or restore your mind (see Magic Mastery, Connected Form). All other magic affects you normally.
Backstab
Level 1
Opportunist attacks are always treated as having Dominance. When you make an Opportunist attack while Tier 2 or Tier 3 Concealed, or against a Tier 2 or Tier 3 Demoralized creature or a creature Impaired at Tier 2 or Tier 3 from a failed Startle trial, your attack also gains Superiority.
Roguery
Level 1
You automatically advance in the Thievery and * Stealth* Skill Masteries. You begin with Untrained Mastery, gain Basic Mastery at level 3, Skilled Mastery at level 6, gain Expert Mastery at level 10, Master Mastery at level 15, and Grand Mastery at level 21. These skills do not count against your Skill Mastery points.