Gray Elf
She radiates an aura of light and courage that envelopes those who look to her for guidance. The great demon dragon's fear is broken by her presence. Lifting her sword, she emboldens the charge, breaking the darkness before her. Sacred magic thrums, meeting the dragons flame breath and turning it aside.
She is a gray elf. An elf of knowledge and nobility. Her power comes from her great wisdom and age, knowing the world as it was in ancient days and understanding her place in it. She is capable of mastering the arts of warfare as well as the best and capable of learning priscan magics.
| Lvl \ Pts | EXP | Title | Hlth | Mastery Weapon / Spell / Skill |
|---|---|---|---|---|
| 1 \ 1 | 0 | Newcomer (Tulokas) | - | 3 / 4 / 1 |
| 2 \ 2 | 100 | Newcomer (Tulokas) | - | 4 / 5 / 2 |
| 3 \ 3 | 400 | Newcomer (Tulokas) | +2 | 5 / 6 / 3 |
| 4 \ 4 | 750 | Candidate (Kokelas) | - | 6 / 7 / 4 |
| 5 \ 5 | 1,150 | Candidate (Kokelas) | - | 7 / 8 / 5 |
| 6 \ 6 | 1,600 | Candidate (Kokelas) | +2 | 8 / 10 / 6 |
| 7 \ 7 | 2,100 | Watcher (Katsoja) | - | 9 / 12 / 7 |
| 8 \ 8 | 2,650 | Watcher (Katsoja) | - | 10 / 14 / 8 |
| 9 \ 9 | 3,250 | Watcher (Katsoja) | +2 | 11 / 16 / 9 |
| 10 \ 10 | 3,900 | Knower (Tietäjä) | - | 12 / 18 / 10 |
| 11 \ 10 | 4,600 | Knower (Tietäjä) | - | 14 / 20 / 11 |
| 12 \ 10 | 5,350 | Knower (Tietäjä) | +2 | 16 / 22 / 12 |
| 13 \ 10 | 6,150 | Guide (Opastaja) | - | 18 / 24 / 13 |
| 14 \ 10 | 7,000 | Guide (Opastaja) | - | 20 / 26 / 14 |
| 15 \ 10 | 7,900 | Guide (Opastaja) | +2 | 22 / 28 / 15 |
| 16 \ 10 | 8,850 | Seer (Näkijä) | - | 24 / 31 / 16 |
| 17 \ 10 | 9,850 | Seer (Näkijä) | - | 26 / 34 / 17 |
| 18 \ 10 | 10,900 | Seer (Näkijä) | +2 | 28 / 37 / 18 |
| 19 \ 10 | 12,000 | Rememberer (Muistaja) | - | 30 / 40 / 19 |
| 20 \ 10 | 13,150 | Rememberer (Muistaja) | - | 32 / 43 / 20 |
| 21 \ 10 | 14,350 | Rememberer (Muistaja) | +2 | 35 / 46 / 22 |
| 22 \ 10 | 15,600 | Tender (Hoitaja) | - | 38 / 49 / 24 |
| 23 \ 10 | 16,900 | Tender (Hoitaja) | - | 41 / 52 / 26 |
| 24 \ 10 | 18,250 | Tender (Hoitaja) | +2 | 44 / 55 / 28 |
| 25 \ 10 | 19,650 | Counselor (Neuvoja) | - | 47 / 58 / 30 |
| 26 \ 10 | 21,100 | Counselor (Neuvoja) | - | 50 / 62 / 32 |
| 27 \ 10 | 22,600 | Counselor (Neuvoja) | +2 | 53 / 66 / 34 |
| 28 \ 10 | 24,150 | Wise One (Viisas) | - | 56 / 70 / 36 |
| 29 \ 10 | 25,750 | Wise One (Viisas) | - | 59 / 74 / 38 |
| 30 \ 10 | 27,400 | Wise One (Viisas) | +2 | 62 / 78 / 40 |
Equipment Restrictions
- Armor: Medium
- Shield: Any
- Weapons: Any
Gray Elf Experience Table
Experience. When this number of Experience Points have been earned, you automatically move up to the next Level of Experience.
Title. You should use this title when talking with other characters. Instead of saying "I'm Belrain, a Fifth Level Elf," you should say "I'm Belrain, the Adventurer."
Health. You gain 2 health per 3 levels of experience in addition to any health gained from your endurance.
Skills. At first level, you begin with 1 Skill Mastery point, which must be spent immediately on a Skill. You may use this point to advance a Skill to Untrained mastery, but no further at this level.
- As a Gray Elf, you can learn the following skills: Athletics, Trade (All), Lore, Spellcraft, Stealth, Tactics, Thievery, and Wilderness skills.
- You learn Alertness and Presence as part of the Gray Elf Nature class ability for free.
- You gain 1 Skill Mastery point per level. At level 21, this increases to 2 points per level.
Spell Mastery. At first level, you begin with 4 Spell Mastery points, which must be spent immediately on up to 6 Spell Forms. You may use these points to advance Spell Forms to Untrained mastery, but no further at this level.
- As a gray elf, you can learn the 6 following forms: Fire, Sea, Sky, Stone, Sacred, and Primal magic.
- You gain 1 Spell Mastery point per level. At level 6, this increases to 2 points per level. At level 16, this increases to 3 points per level. At level 26, this increases to 4 points per level.
Weapon Mastery. At first level, you begin with 3 Weapon Mastery points, which must be spent immediately on Weapon Types or Combat Styles. You may use these points to advance Weapon Types and Combat Styles to Untrained mastery, but no further at this level.
- You gain 1 Weapon Mastery point per level. At level 11, this increases to 2 points per level. At level 21, this increases to 3 points per level.
- Starting at level 2, each time you invest a point into a Weapon Type, you can invest one point for free into a single Combat Style, up to Master mastery.
- You can obtain Master mastery with a gray elf.
Leveled Abilities
You gain abilities below as you increase level.
Fae
As a Fae being, you are immune to Primal damage and have Impotence on trials to resist Void damage. You are connected to the Primal magic form. Only Primal magic can Charm, Control, summon, or banish you, or restore your mind (see Magic Mastery, Connected Form). All other magic affects you normally.
Elven Nature
Unshaken. You are immune to Demoralized.
Crepuscular Sight. Within 200 feet, creatures in ambient light are not Concealed from you.
Uncanny Agility. You can make active defense rolls against ranged attacks without a shield, using your Agility tier die + applicable resistance.
Gray Elf Nature
You automatically advance in the Alertness and Presence Skill Mastery. You begin with Untrained Mastery, gain Basic Mastery at level 3, Skilled Mastery at level 6, gain Expert Mastery at level 10, Master Mastery at level 15, and Grand Mastery at level 21. These skills do not count against your Skill Mastery points.
Thought-Opening. You have natural telepathy. Creatures that do not possess telepathy or are not elves cannot respond. Normal limitations of communication based on shared languages apply. Using telepathy in combat requires an action and is limited to a single, simple sentence.
| Wisdom Tier | Range |
|---|---|
| 1 | 10 feet |
| 2 | 50 feet |
| 3 | 100 feet |
| 4 | 500 feet |
| 5 | 1 mile |
| 6 | 10 miles |
| 7 | 100 miles |
Healing Touch. During exploration, you can spend 10 minutes in physical contact with a wounded creature other than yourself to heal them for your Wisdom tier die. This can only restore damage taken today. You can use this a number of times equal to your Wisdom tier, regaining all uses after a rest. No magan cost.
Wisdom of Ages. Wherever Presence uses your Charisma, including its trials, its Presence Mastery DC, and bonuses equal to your Charisma tier, you use Wisdom instead.
Priscan Magic
Level 1
You can cast priscan spells. You have a number of Magan, or spell points, equal to your Perception score. For each Perception Tier up to your current tier, roll the corresponding tier die and add the result. Each time your Perception Tier increases, roll the new tier die and add it to your magan. You recover magan through rest and sustenance (see Resting).
Each spell you cast reduces your available magan by the spell's magan cost.
- The DC of your spells is equal to your Mastery Level + your Perception Tier (maximum 14).
Training. You are trained by an elder gray elf of at least Expert mastery or higher. At level one, when you select your Untrained forms, your mentor teaches you two spells. When you first reach Basic mastery in any form, your mentor teaches you an additional spell. When you first reach Skilled mastery in any form, your mentor teaches you a final spell.
Spell Acquisition. You can also discover new spells at fonts of priscan magic. You meditate at the font, burning ritual components worth magan² ss to internalize the spell through your bloodline. Internalizing a spell takes 1 day per magan. Your spells are comprehended and held within you; they require no physical medium. See the Magic Mastery chapter, Spell Sources and Discovery.