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Drochnath's Spawn

Drochnath's spirit is one of hopeless wanting, of endless imprisonment, and desperate longing. The once dormant earth spirit is being smothered by the weight and filth of Kavek's industrial district crushing its sanctum. Its spawn are fragments of its own form, sloughed off in its desperation to free itself.

Dreg

Dregs are the rotted, festering bits of Drochnath's form oozing their way to escape the toxic sludge seeping through the ground that has infected it. The Dreg is driven by a simple, violent impulse to absorb more organic matter into its form and to lash out at any living thing that enters its territory. It does not think or plan; it is an animated, toxic pustule of Drochnath that mindlessly seeks to perpetuate itself.

Dregs are found in the sewers, drainage canals, and refuse pits of Kavesk. Such filth-ridden places are more easily accessible to them, coalescing through grates and the cracks in mortar to feed on vermin, carrion, and any other creature that crosses their path.

Slough

A Slough is a manifestation of Drochnath's will to unmake the city of Kavesk. It is formed when the Tatarigami forces its own deleterious, semi-liquid body up through the earth, assimilating the rock, brick, and mortar of the city's foundations to create a dense, powerful body of animated sludge and rubble.

The Slough percolates through the under-foundations and subterranean levels of Kavesk's industrial district, trying to seep its way to the surface. Once it finds its way, it is indistinguishable from a pile of debris. It is drawn to the vibrations of the city above, emerging to gnaw at the city's bones and carry out Drochnath's rage.

Dreg

Medium ooze, unaligned

AC8 Initiative-1 (9)

HP52 (7d8 + 21)

Speed20 ft.

ModSave ModSave ModSave
Str 17+3+3 Dex 8-1-1 Con 16+3+3
Int 1-5-5 Wis 6-2+0 Cha 5-3-3
  • Immunities Poison, Slashing, Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
  • Senses Blindsight 60 ft., Passive Perception 8
  • Languages None
  • CR 3 (700 XP, PB +2)

Traits

Amorphous.

The dreg can move through a space as narrow as 1 inch without expending extra movement to do so.

Dissolution.

When the dreg is reduced to 0 hit points, it collapses into a 5-foot radius pool of poisonous slime that deals 1d6 poison damage to any creature that ends its turn within it. The pool is Difficult Terrain and remains for 1 minute before dissipating.

Splatter.

Any creature that hits a dreg with a melee attack must make a DC 13 Constitution saving throw or have the Poisoned condition until the start of that creature's next turn.

Actions

Multiattack.

Dreg makes two Pseudopod attacks.

Slam.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) Bludgeoning damage plus 4 (1d8) Poison damage.

Slough

Large ooze, unaligned

AC9 Initiative-1 (9)

HP114 (12d10 + 48)

Speed20 ft.

ModSave ModSave ModSave
Str 19+4+4 Dex 8-1-1 Con 18+4+4
Int 2-4-4 Wis 6-2+1 Cha 2-4-4
  • Resistances Acid
  • Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
  • Senses Blindsight 60 ft., Passive Perception 8
  • Languages None
  • CR 6 (2,300 XP, PB +3)

Traits

Rubble Shedding.

The slough can move through a space as narrow as 1 foot wide but must forcibly shed its solid contents, takes 11 (2d10) bludgeoning damage, and leaves behind a 10-foot square of rubble that is considered difficult terrain.

Siege Monster.

The slough deals double damage to objects and structures with its Wrecking Pseudopod attack and regains 10 Hit Points.

Actions

Multiattack.

The slough makes two Wrecking Pseudopod attacks or makes two Hurl Debris attacks.

Wrecking Pseudopod.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) Bludgeoning damage plus 5 (1d10) Acid damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked Prone.

Hurl Debris.

Ranged Attack Roll: +7 to hit, range 60 ft., one target. Hit: 11 (2d6+4) Bludgeoning damage plus 7 (2d6) Acid damage.