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Void

Void Bolt

2 Magan: Obliterate Void | Fast

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD void
Resistance Agility

Cost: (1 + 1 + 0) x 1 = 2.

You manifest a projectile and hurl it at a creature within 30 feet. The target makes an Agility trial; on failure, it takes full void damage.


Void Burst

5 Magan: Obliterate Void | Moderate

Reach Distant Scale Large
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD void
Resistance Agility

Cost: (1 + 2 + 2) x 1 = 5.

You manifest a burst of void energy at a point within 100 feet, engulfing a large area (up to 15 x 15 ft). Each creature in the area makes an Agility trial; on failure, it takes full void damage.


Unravel

4 Magan: Obliterate Void | Moderate

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD void
Resistance Agility Effects 2 (damage + Attrition)

Cost: (1 + 1 + 0) x 1 x 1 x 2 = 4.

You strike a creature within 30 feet with a manifested projectile that destabilizes its form on impact. The target makes an Agility trial; on failure, it takes full void damage and gains Attrition (Unraveling); its physical form begins losing cohesion. The Attrition instance deals damage equal to the caster's attribute tier at the end of the target's next turn, then expires.


Befuddle

6 Magan: Enchant Void | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Disoriented T1
Resistance Intelligence

Cost: (1 + 1 + 0) x 3 x 1 = 6.

You scramble a creature's grasp of its surroundings within 30 feet for the encounter. The target makes an Intelligence trial; on failure, it advances Disoriented by 1 tier.


Demoralize

6 Magan: Enchant Void | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Demoralized T1
Resistance Wisdom

Cost: (1 + 1 + 0) x 3 x 1 = 6.

You reach into a creature's consciousness within 30 feet and suppress its resolve for the encounter. The target makes a Wisdom trial; on failure, it advances Demoralized by 1 tier.


Clarity

3 Magan: Enchant Void | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Clarity T1
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 3 x 1 = 3.

You touch a creature and sharpen its perceptual awareness for the encounter. The target advances Clarity by 1 tier.


Void Shroud

3 Magan: Enchant Void | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Damage Mastery Level void (aura)
Resistance N/A (self)

Cost: (1 + 0 + 0) x 3 = 3.

You surround yourself with a shimmering field of manifested void energy for the encounter. Creatures that strike you in melee take void damage equal to your mastery level in Void.


Phantasm

18 Magan: Formulate Void | Slow (2 AP)

Reach Close Scale Small
Duration Short Concentration Yes
Components F, S, V Effect Dynamic construct (void)
Resistance Perception (to disbelieve)

Cost: (1 + 1 + 1) x 3 x 2 = 18. Effects ×2 (dynamic construct).

You create a void construct at a point within 30 feet, filling a small area (up to 10 x 10 ft). The construct is indistinguishable from whatever form the caster envisions: a false wall, a group of soldiers, a roaring fire. On the caster's turn, the caster may spend AP to direct the construct (1 AP to move, 1 AP to attack an adjacent target). The construct deals void damage and has durability determined by its power level and scale (see Magic Mastery, Dynamic Constructs). A creature that studies the construct closely makes a Perception trial to recognize it as false. A creature that recognizes the construct as false ignores its presence but can still be damaged by it.


Veil

2 Magan: Transmute Void | Fast

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Alter perceived appearance of object or creature
Resistance Perception (to disbelieve)

Cost: (1 + 1 + 0) x 1 = 2.

You alter the perceived appearance of an existing object or creature within 30 feet: change the color of a cloak, make a sword look like a walking stick, disguise a face. The alteration is instantaneous; sustained changes require Short duration: (1 + 1 + 0) x 3 = 6 magan. A creature that studies the veiled object closely makes a Perception trial to see through the alteration.


Void Ward

3 Magan: Preservate Void | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Protection vs void damage
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 3 = 3.

You touch a creature and ward it against void damage for the encounter. The ward produces a durability pool: Mastery Level x 5 x 3 (duration multiplier). When the pool is depleted, the spell ends.


Sense Morphon

3 Magan: Divine Void | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Detection (Morphon creatures)
Resistance N/A (self)

Cost: (1 + 0 + 0) x 3 = 3.

You attune your senses to Morphon creatures for the encounter. You perceive the presence and rough location of Morphon within range. Useful for detecting hidden creatures, counting enemies beyond a wall, or identifying whether a seemingly empty space is occupied.


Beckon Morphon

6 Magan: Enchant Void | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Charmed T1
Resistance Wisdom

Cost: (1 + 1 + 0) x 3 x 1 = 6.

You reach into a Morphon creature's consciousness within 30 feet and bend its will for the encounter. The target makes a Wisdom trial; on failure, it advances Charmed by 1 tier.


Forget

12 Magan: Evoke Void | Slow (2 AP)

Reach Close Scale Personal
Duration Short Concentration Yes
Components F Effect Memory removal
Resistance Intelligence

Cost: (1 + 1 + 0 + 1 + 1) x 3 = 12. No verbal, no somatic.

You target a creature within 30 feet and evoke a specific memory you have witnessed or are aware of. The target makes an Intelligence trial; on failure, it loses access to the memory for the duration. The caster experiences the evoked memory firsthand. When the spell ends, the memory returns to the target unaltered.


Implant

12 Magan: Transmute Void | Slow (2 AP)

Reach Close Scale Personal
Duration Short Concentration Yes
Components F Effect Memory alteration
Resistance Intelligence

Cost: (1 + 1 + 0 + 1 + 1) x 3 = 12. No verbal, no somatic.

You target a creature within 30 feet and reshape an existing memory. The caster supplies the altered version. The target makes an Intelligence trial; on failure, it believes the modified memory for the duration. When the spell ends, the original memory reasserts itself.


Send

4 Magan: Evoke Void | Moderate

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F Effect Thought transfer
Resistance N/A (ally)

Cost: (1 + 1 + 0 + 1 + 1) x 1 = 4. No verbal, no somatic.

You evoke a thought, image, or sensation from your own mind and place it into the mind of a creature within 30 feet. The target receives the thought as though it occurred to them naturally.


Shapeshift (Morphon)

Variable Magan: Transmute Void | Variable

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Polymorph (self into Morphon form)
Resistance N/A (self)

Cost: (1 + 0 + 0) x Division x 3. See Magic Mastery, Shapeshifting.

You transform into a Morphon creature of a known subtype within your Division cap for the encounter. Other subtypes are separate spells. Targeting others uses close+ reach.


Settle Mind

Variable Magan: Transmute Void | Variable

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Restore Insanity
Resistance N/A (ally)

Cost: (1 + 0 + 0) × Damage Age × Insanity Step. See Magic Mastery, Restoring the Mind.

You touch a Void-connected creature and draw its mind back toward what it was this morning. Insanity gained today is undone, returning to the step it held at the start of the day. The restoration is permanent.