Void
Void Bolt
2 Magan: Obliterate Void | Fast
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD void |
| Resistance | Agility |
Cost: (1 + 1 + 0) x 1 = 2.
You manifest a projectile and hurl it at a creature within 30 feet. The target makes an Agility trial; on failure, it takes full void damage.
Void Burst
5 Magan: Obliterate Void | Moderate
| Reach | Distant | Scale | Large |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD void |
| Resistance | Agility |
Cost: (1 + 2 + 2) x 1 = 5.
You manifest a burst of void energy at a point within 100 feet, engulfing a large area (up to 15 x 15 ft). Each creature in the area makes an Agility trial; on failure, it takes full void damage.
Unravel
4 Magan: Obliterate Void | Moderate
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD void |
| Resistance | Agility | Effects | 2 (damage + Attrition) |
Cost: (1 + 1 + 0) x 1 x 1 x 2 = 4.
You strike a creature within 30 feet with a manifested projectile that destabilizes its form on impact. The target makes an Agility trial; on failure, it takes full void damage and gains Attrition (Unraveling); its physical form begins losing cohesion. The Attrition instance deals damage equal to the caster's attribute tier at the end of the target's next turn, then expires.
Befuddle
6 Magan: Enchant Void | Moderate
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Condition | Disoriented T1 |
| Resistance | Intelligence |
Cost: (1 + 1 + 0) x 3 x 1 = 6.
You scramble a creature's grasp of its surroundings within 30 feet for the encounter. The target makes an Intelligence trial; on failure, it advances Disoriented by 1 tier.
Demoralize
6 Magan: Enchant Void | Moderate
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Condition | Demoralized T1 |
| Resistance | Wisdom |
Cost: (1 + 1 + 0) x 3 x 1 = 6.
You reach into a creature's consciousness within 30 feet and suppress its resolve for the encounter. The target makes a Wisdom trial; on failure, it advances Demoralized by 1 tier.
Clarity
3 Magan: Enchant Void | Fast
| Reach | Touch | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Condition | Clarity T1 |
| Resistance | N/A (ally) |
Cost: (1 + 0 + 0) x 3 x 1 = 3.
You touch a creature and sharpen its perceptual awareness for the encounter. The target advances Clarity by 1 tier.
Void Shroud
3 Magan: Enchant Void | Fast
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Damage | Mastery Level void (aura) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) x 3 = 3.
You surround yourself with a shimmering field of manifested void energy for the encounter. Creatures that strike you in melee take void damage equal to your mastery level in Void.
Phantasm
18 Magan: Formulate Void | Slow (2 AP)
| Reach | Close | Scale | Small |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Dynamic construct (void) |
| Resistance | Perception (to disbelieve) |
Cost: (1 + 1 + 1) x 3 x 2 = 18. Effects ×2 (dynamic construct).
You create a void construct at a point within 30 feet, filling a small area (up to 10 x 10 ft). The construct is indistinguishable from whatever form the caster envisions: a false wall, a group of soldiers, a roaring fire. On the caster's turn, the caster may spend AP to direct the construct (1 AP to move, 1 AP to attack an adjacent target). The construct deals void damage and has durability determined by its power level and scale (see Magic Mastery, Dynamic Constructs). A creature that studies the construct closely makes a Perception trial to recognize it as false. A creature that recognizes the construct as false ignores its presence but can still be damaged by it.
Veil
2 Magan: Transmute Void | Fast
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Effect | Alter perceived appearance of object or creature |
| Resistance | Perception (to disbelieve) |
Cost: (1 + 1 + 0) x 1 = 2.
You alter the perceived appearance of an existing object or creature within 30 feet: change the color of a cloak, make a sword look like a walking stick, disguise a face. The alteration is instantaneous; sustained changes require Short duration: (1 + 1 + 0) x 3 = 6 magan. A creature that studies the veiled object closely makes a Perception trial to see through the alteration.
Void Ward
3 Magan: Preservate Void | Fast
| Reach | Touch | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Protection vs void damage |
| Resistance | N/A (ally) |
Cost: (1 + 0 + 0) x 3 = 3.
You touch a creature and ward it against void damage for the encounter. The ward produces a durability pool: Mastery Level x 5 x 3 (duration multiplier). When the pool is depleted, the spell ends.
Sense Morphon
3 Magan: Divine Void | Fast
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Detection (Morphon creatures) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) x 3 = 3.
You attune your senses to Morphon creatures for the encounter. You perceive the presence and rough location of Morphon within range. Useful for detecting hidden creatures, counting enemies beyond a wall, or identifying whether a seemingly empty space is occupied.
Beckon Morphon
6 Magan: Enchant Void | Moderate
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Condition | Charmed T1 |
| Resistance | Wisdom |
Cost: (1 + 1 + 0) x 3 x 1 = 6.
You reach into a Morphon creature's consciousness within 30 feet and bend its will for the encounter. The target makes a Wisdom trial; on failure, it advances Charmed by 1 tier.
Forget
12 Magan: Evoke Void | Slow (2 AP)
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F | Effect | Memory removal |
| Resistance | Intelligence |
Cost: (1 + 1 + 0 + 1 + 1) x 3 = 12. No verbal, no somatic.
You target a creature within 30 feet and evoke a specific memory you have witnessed or are aware of. The target makes an Intelligence trial; on failure, it loses access to the memory for the duration. The caster experiences the evoked memory firsthand. When the spell ends, the memory returns to the target unaltered.
Implant
12 Magan: Transmute Void | Slow (2 AP)
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F | Effect | Memory alteration |
| Resistance | Intelligence |
Cost: (1 + 1 + 0 + 1 + 1) x 3 = 12. No verbal, no somatic.
You target a creature within 30 feet and reshape an existing memory. The caster supplies the altered version. The target makes an Intelligence trial; on failure, it believes the modified memory for the duration. When the spell ends, the original memory reasserts itself.
Send
4 Magan: Evoke Void | Moderate
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F | Effect | Thought transfer |
| Resistance | N/A (ally) |
Cost: (1 + 1 + 0 + 1 + 1) x 1 = 4. No verbal, no somatic.
You evoke a thought, image, or sensation from your own mind and place it into the mind of a creature within 30 feet. The target receives the thought as though it occurred to them naturally.
Shapeshift (Morphon)
Variable Magan: Transmute Void | Variable
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Polymorph (self into Morphon form) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) x Division x 3. See Magic Mastery, Shapeshifting.
You transform into a Morphon creature of a known subtype within your Division cap for the encounter. Other subtypes are separate spells. Targeting others uses close+ reach.
Settle Mind
Variable Magan: Transmute Void | Variable
| Reach | Touch | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Effect | Restore Insanity |
| Resistance | N/A (ally) |
Cost: (1 + 0 + 0) × Damage Age × Insanity Step. See Magic Mastery, Restoring the Mind.
You touch a Void-connected creature and draw its mind back toward what it was this morning. Insanity gained today is undone, returning to the step it held at the start of the day. The restoration is permanent.