Profane
Bone Spray
2 Magan: Obliterate Profane | Fast
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD profane |
| Resistance | Agility |
Cost: (1 + 1 + 0) x 1 = 2.
You hurl a spray of bone fragments at a creature within 30 feet. The target makes an Agility trial; on failure, it takes full profane damage.
Carrion Burst
5 Magan: Obliterate Profane | Moderate
| Reach | Distant | Scale | Large |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD profane |
| Resistance | Agility |
Cost: (1 + 2 + 2) x 1 = 5.
You unleash a burst of choking ash and corpse dust at a point within 100 feet, engulfing a large area (up to 15 x 15 ft). Each creature in the area makes an Agility trial; on failure, it takes full profane damage.
Pall Strike
4 Magan: Obliterate Profane | Moderate
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD profane |
| Resistance | Agility | Effects | 2 (damage + Attrition) |
Cost: (1 + 1 + 0) x 1 x 1 x 2 = 4.
You strike a creature within 30 feet with a lance of dead matter that accelerates decay on contact. The target makes an Agility trial; on failure, it takes full profane damage and gains Attrition (Decaying); tissue at the wound begins to decompose. The Attrition instance deals damage equal to the caster's attribute tier at the end of the target's next turn, then expires.
Wasting Touch
3 Magan: Enchant Profane | Fast
| Reach | Touch | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Condition | Exhausted T1 |
| Resistance | Endurance |
Cost: (1 + 0 + 0) x 3 x 1 = 3.
You touch a creature and accelerate the decay of its body for the encounter. The target makes an Endurance trial; on failure, it advances Exhausted by 1 tier.
Dread
6 Magan: Enchant Profane | Moderate
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Condition | Demoralized T1 |
| Resistance | Wisdom |
Cost: (1 + 1 + 0) x 3 x 1 = 6.
You fill a creature within 30 feet with the weight of mortality for the encounter. The target makes a Wisdom trial; on failure, it advances Demoralized by 1 tier.
Carrion Shroud
3 Magan: Enchant Profane | Fast
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Damage | Mastery Level profane (aura) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) x 3 = 3.
You wreathe yourself in a haze of corrosive ash and bone dust for the encounter. Creatures that strike you in melee take profane damage equal to your mastery level in Profane.
Bone Wall
9 Magan: Formulate Profane | Slow
| Reach | Close | Scale | Small |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Free-standing barrier of dead material |
| Resistance | N/A (no target) |
Cost: (1 + 1 + 1) x 3 = 9.
You create a wall of interlocking bone and horn at a point within 30 feet, filling a small area (up to 10 x 10 ft). The wall provides full cover to creatures behind it. The wall is dead material for the spell's duration; it can be broken and interacted with normally. When the spell ends, the wall vanishes.
Reshape Husk
2 Magan: Transmute Profane | Fast
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Effect | Reshape dead organic material |
| Resistance | N/A (object); Strength (held) |
Cost: (1 + 1 + 0) x 1 = 2.
You reshape existing dead organic material within 30 feet: warp a bone into a spike, flatten a horn into a plate, compress ash into a solid block. The amount of material stays the same. If a creature holds the object, it makes a Strength trial; on failure, you reshape it. The reshaped material cannot strike, envelop, or bind a creature. It returns to its original shape at the end of the round.
Mend Husk
1 Magan: Transmute Profane | Fast
| Reach | Touch | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Effect | Repair (dead organic) |
| Resistance | N/A (object) |
Cost: (1 + 0 + 0) x 1 = 1.
You touch a damaged object of bone, horn, wood, leather, or other dead organic material and restore it toward its native state. The object recovers integrity equal to your ATD + MTD. The repair is permanent. As an instantaneous spell, Mend Husk repairs damage taken this round.
Profane Ward
3 Magan: Preservate Profane | Fast
| Reach | Touch | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Protection vs profane damage |
| Resistance | N/A (ally) |
Cost: (1 + 0 + 0) x 3 = 3.
You touch a creature and ward it against profane damage for the encounter. The ward produces a durability pool: Mastery Level × 5 × 3 (duration multiplier). When the pool is depleted, the spell ends.
Sense Death
3 Magan: Divine Profane | Fast
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Detection (undead, corpses, death magic) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) x 3 = 3.
You attune your senses to death and its traces for the encounter. You perceive undead creatures, corpses, active profane magic (enchantments, wards, auras), and sites of recent death within range.
Beckon Daeva
6 Magan: Enchant Profane | Moderate
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Condition | Charmed T1 |
| Resistance | Wisdom |
Cost: (1 + 1 + 0) x 3 x 1 = 6.
You reach through the profane form to charm an undead creature within 30 feet for the encounter. The target makes a Wisdom trial; on failure, it advances Charmed by 1 tier.
Shapeshift (Undead)
Variable Magan: Transmute Profane | Variable
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Polymorph (self into undead form) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) x Division x 3. See Magic Mastery, Shapeshifting.
You transform into an undead creature of a known subtype within your Division cap for the encounter. Other subtypes are separate spells. Targeting others uses close+ reach.