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Sacred

Sacred Bolt

2 Magan: Obliterate Sacred | Fast

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD sacred
Resistance Agility

Cost: (1 + 1 + 0) x 1 = 2.

You hurl a bolt of sacred energy at a creature within 30 feet. The target makes an Agility trial; on failure, it takes full sacred damage.


Sacred Burst

5 Magan: Obliterate Sacred | Moderate

Reach Distant Scale Large
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD sacred
Resistance Agility

Cost: (1 + 2 + 2) x 1 = 5.

You release a detonation of sacred energy at a point within 100 feet, engulfing a large area (up to 15 x 15 ft). Each creature in the area makes an Agility trial; on failure, it takes full sacred damage.


Branding Bolt

4 Magan: Obliterate Sacred | Moderate

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD sacred
Resistance Agility Effects 2 (damage + Attrition)

Cost: (1 + 1 + 0) x 1 x 1 x 2 = 4.

You hurl a bolt of searing sacred energy that brands the target on impact. The target makes an Agility trial; on failure, it takes full sacred damage and gains Attrition (Searing). The Attrition instance deals damage equal to the caster's attribute tier at the end of the target's next turn, then expires.


Mend

1 Magan: Transmute Sacred | Fast

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Healing (ATD + MTD)
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 1 = 1.

You touch a creature and channel sacred energy through its wounds. The creature recovers health equal to your ATD + MTD. The healing is permanent. As an instantaneous spell, Mend heals damage taken this round.


Make Whole

Variable Magan: Transmute Sacred | Variable

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Restore Trauma (any)
Resistance N/A (ally)

Cost: (1 + 0 + 0) × Damage Age × Trauma Tier. See Magic Mastery, Restoring Traumas.

You touch a creature and channel sacred energy into what was taken from it. One Trauma is restored. The restoration is permanent.


Cleanse

1 Magan: Transmute Sacred | Fast

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Reduce Tainted by 1 tier
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 1 = 1.

You touch a creature and transmute the corruption from its body, urging it toward its natural, healthy state. Reduce Tainted by 1 tier.


Bolster

3 Magan: Enchant Sacred | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Invigorated T1
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 3 x 1 = 3.

You touch a creature and fill it with sacred vitality for the encounter. The target advances Invigorated by 1 tier.


Inspire

3 Magan: Enchant Sacred | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Inspired T1
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 3 x 1 = 3.

You touch a creature and kindle conviction within it for the encounter. The target advances Inspired by 1 tier.


Grant Clarity

3 Magan: Enchant Sacred | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Clarity T1
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 3 x 1 = 3.

You touch a creature and grant it sacred focus for the encounter. The target advances Clarity by 1 tier.


Overawe

6 Magan: Enchant Sacred | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Demoralized T1
Resistance Wisdom

Cost: (1 + 1 + 0) x 3 x 1 = 6.

You project an overwhelming sacred presence at a creature within 30 feet for the encounter. The target makes a Wisdom trial; on failure, it advances Demoralized by 1 tier.


Sacred Shroud

3 Magan: Enchant Sacred | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Damage Mastery Level sacred (aura)
Resistance N/A (self)

Cost: (1 + 0 + 0) x 3 = 3.

You wreathe yourself in sacred energy for the encounter. Creatures that strike you in melee take sacred damage equal to your mastery level in Sacred.


Beckon Asura

6 Magan: Enchant Sacred | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Charmed T1
Resistance Wisdom

Cost: (1 + 1 + 0) x 3 x 1 = 6.

You reach through the sacred form to charm a sacred-connected creature within 30 feet for the encounter. The target makes a Wisdom trial; on failure, it advances Charmed by 1 tier.


Sacred Ward

3 Magan: Preservate Sacred | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Protection vs sacred damage
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 3 = 3.

You touch a creature and ward it against sacred damage for the encounter. The ward produces a durability pool: Mastery Level × 5 × 3 (duration multiplier). When the pool is depleted, the spell ends.


Sense Life

3 Magan: Divine Sacred | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Detection (living creatures)
Resistance N/A (self)

Cost: (1 + 0 + 0) x 3 = 3.

You attune your senses to the presence of life for the encounter. You perceive living creatures within range.


Sustain

3 Magan: Evoke Sacred | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Halt dying timer
Resistance N/A (ally)

Cost: (1 + 0 + 0) x 3 = 3.

You draw sacred energy from a nearby source and channel it into a dying creature you touch for the encounter. The creature's dying timer is halted for the duration. The creature remains at 0 health and can still suffer injuries and traumas from further damage, but cannot die from timer expiration while the spell is maintained.