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Fire

Flame Dart

2 Magan: Obliterate Fire | Fast

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD fire
Resistance Agility

Cost: (1 + 1 + 0) × 1 = 2.

You hurl a dart of fire at a creature within line of sight, 30 feet. The target makes an Agility trial; on failure, it takes full fire damage.


Fire Burst

5 Magan: Obliterate Fire | Moderate

Reach Distant Scale Large
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD fire
Resistance Agility

Cost: (1 + 2 + 2) × 1 = 5.

You unleash a burst of fire at a point within line of sight, 100 feet, engulfing a large area (up to 15 × 15 ft). Each creature in the area makes an Agility trial; on failure, it takes full fire damage.


Shroud of Embers

3 Magan: Enchant Fire | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Damage Mastery Level fire (aura)
Resistance N/A (self)

Cost: (1 + 0 + 0) × 3 = 3.

You wreathe yourself in smoldering embers for the encounter. Creatures that strike you in melee take fire damage equal to your mastery level in Fire.


Torchlight

5 Magan: Enchant Fire | Moderate

Reach Touch Scale Personal
Duration Long Concentration Yes
Components F, S, V Effect Illumination
Resistance N/A (object)

Cost: (1 + 0 + 0) × 5 = 5.

You touch an object, causing it to emit steady light equivalent to a torch for half the adventuring day.


Searing Bolt

4 Magan: Obliterate Fire | Moderate

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD fire
Resistance Agility Effects 2 (damage + Attrition)

Cost: (1 + 1 + 0) × 1 × 1 × 2 = 4.

You hurl a bolt of fire that ignites on impact. The target makes an Agility trial; on failure, it takes full fire damage and gains Attrition (Burning). The Attrition instance deals damage equal to the caster's attribute tier at the end of the target's next turn, then expires.


Fire Ward

3 Magan: Preservate Fire | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Protection vs fire damage
Resistance N/A (ally)

Cost: (1 + 0 + 0) × 3 = 3.

You touch a creature and ward it against fire damage for the encounter. The ward produces a durability pool: Mastery Level × 5 × 3 (duration multiplier). When the pool is depleted, the spell ends.


Reduce to Ash

1 Magan: Obliterate Fire | Fast

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Damage ATD + MTD fire
Resistance Endurance (creature)

Cost: (1 + 0 + 0) × 1 = 1.

You touch an object and reduce it to ash. The fire consumes the material completely.


Reshape Flame

2 Magan: Transmute Fire | Fast

Reach Close Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Reshape existing fire
Resistance N/A (object); Strength (held)

Cost: (1 + 1 + 0) × 1 = 2.

You seize control of an existing fire within 30 feet and reshape it within its square: compress a bonfire into a candle flame that burns as hot as the bonfire, draw a hearth fire back from a doorway, or twist a torch's flame into a spike. The amount of fire stays the same. If a creature holds the burning object, it makes a Strength trial; on failure, you reshape the fire. The reshaped fire cannot strike, envelop, or bind a creature. It returns to its original shape at the end of the round; anything it ignited keeps burning.


Sense Heat

3 Magan: Divine Fire | Fast

Reach Self Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Detection (heat, fire magic)
Resistance N/A (self)

Cost: (1 + 0 + 0) × 3 = 3.

You attune your senses to heat and active fire magic for the encounter. You perceive heat sources (body heat, fires, forges) and active fire magic (enchantments, wards, auras) within range.


Beckon Flame

6 Magan: Enchant Fire | Moderate

Reach Close Scale Personal
Duration Short Concentration Yes
Components F, S, V Condition Charmed T1
Resistance Wisdom

Cost: (1 + 1 + 0) × 3 × 1 = 6.

You reach through the fire form to charm a fire-connected creature within 30 feet for the encounter. The target makes a Wisdom trial; on failure, it advances Charmed by 1 tier.


Draw Heat

3 Magan: Evoke Fire | Fast

Reach Touch Scale Personal
Duration Short Concentration Yes
Components F, S, V Effect Reduce fire resistance
Resistance Endurance

Cost: (1 + 0 + 0) x 3 = 3.

You draw heat from a creature you touch for the encounter. The target makes an Endurance trial; on failure, its fire resistance is reduced by the caster's mastery level. The reduction cannot bring fire resistance below 0.


Cauterize

Variable Magan: Transmute Fire | Variable

Reach Touch Scale Personal
Duration Instantaneous Concentration No
Components F, S, V Effect Restore Trauma (festering, open wounds)
Resistance N/A (ally)

Cost: (1 + 0 + 0) × Damage Age × Trauma Tier. See Magic Mastery, Restoring Traumas.

You touch a wound and burn it clean. One Trauma of Fire's domain is restored: a festering wound or an open wound. Cauterizing a festering wound stops the infection from advancing; it does not cure Infected. The restoration is permanent.