Fire
Flame Dart
2 Magan: Obliterate Fire | Fast
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD fire |
| Resistance | Agility |
Cost: (1 + 1 + 0) × 1 = 2.
You hurl a dart of fire at a creature within line of sight, 30 feet. The target makes an Agility trial; on failure, it takes full fire damage.
Fire Burst
5 Magan: Obliterate Fire | Moderate
| Reach | Distant | Scale | Large |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD fire |
| Resistance | Agility |
Cost: (1 + 2 + 2) × 1 = 5.
You unleash a burst of fire at a point within line of sight, 100 feet, engulfing a large area (up to 15 × 15 ft). Each creature in the area makes an Agility trial; on failure, it takes full fire damage.
Shroud of Embers
3 Magan: Enchant Fire | Fast
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Damage | Mastery Level fire (aura) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) × 3 = 3.
You wreathe yourself in smoldering embers for the encounter. Creatures that strike you in melee take fire damage equal to your mastery level in Fire.
Torchlight
5 Magan: Enchant Fire | Moderate
| Reach | Touch | Scale | Personal |
| Duration | Long | Concentration | Yes |
| Components | F, S, V | Effect | Illumination |
| Resistance | N/A (object) |
Cost: (1 + 0 + 0) × 5 = 5.
You touch an object, causing it to emit steady light equivalent to a torch for half the adventuring day.
Searing Bolt
4 Magan: Obliterate Fire | Moderate
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD fire |
| Resistance | Agility | Effects | 2 (damage + Attrition) |
Cost: (1 + 1 + 0) × 1 × 1 × 2 = 4.
You hurl a bolt of fire that ignites on impact. The target makes an Agility trial; on failure, it takes full fire damage and gains Attrition (Burning). The Attrition instance deals damage equal to the caster's attribute tier at the end of the target's next turn, then expires.
Fire Ward
3 Magan: Preservate Fire | Fast
| Reach | Touch | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Protection vs fire damage |
| Resistance | N/A (ally) |
Cost: (1 + 0 + 0) × 3 = 3.
You touch a creature and ward it against fire damage for the encounter. The ward produces a durability pool: Mastery Level × 5 × 3 (duration multiplier). When the pool is depleted, the spell ends.
Reduce to Ash
1 Magan: Obliterate Fire | Fast
| Reach | Touch | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Damage | ATD + MTD fire |
| Resistance | Endurance (creature) |
Cost: (1 + 0 + 0) × 1 = 1.
You touch an object and reduce it to ash. The fire consumes the material completely.
Reshape Flame
2 Magan: Transmute Fire | Fast
| Reach | Close | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Effect | Reshape existing fire |
| Resistance | N/A (object); Strength (held) |
Cost: (1 + 1 + 0) × 1 = 2.
You seize control of an existing fire within 30 feet and reshape it within its square: compress a bonfire into a candle flame that burns as hot as the bonfire, draw a hearth fire back from a doorway, or twist a torch's flame into a spike. The amount of fire stays the same. If a creature holds the burning object, it makes a Strength trial; on failure, you reshape the fire. The reshaped fire cannot strike, envelop, or bind a creature. It returns to its original shape at the end of the round; anything it ignited keeps burning.
Sense Heat
3 Magan: Divine Fire | Fast
| Reach | Self | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Detection (heat, fire magic) |
| Resistance | N/A (self) |
Cost: (1 + 0 + 0) × 3 = 3.
You attune your senses to heat and active fire magic for the encounter. You perceive heat sources (body heat, fires, forges) and active fire magic (enchantments, wards, auras) within range.
Beckon Flame
6 Magan: Enchant Fire | Moderate
| Reach | Close | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Condition | Charmed T1 |
| Resistance | Wisdom |
Cost: (1 + 1 + 0) × 3 × 1 = 6.
You reach through the fire form to charm a fire-connected creature within 30 feet for the encounter. The target makes a Wisdom trial; on failure, it advances Charmed by 1 tier.
Draw Heat
3 Magan: Evoke Fire | Fast
| Reach | Touch | Scale | Personal |
| Duration | Short | Concentration | Yes |
| Components | F, S, V | Effect | Reduce fire resistance |
| Resistance | Endurance |
Cost: (1 + 0 + 0) x 3 = 3.
You draw heat from a creature you touch for the encounter. The target makes an Endurance trial; on failure, its fire resistance is reduced by the caster's mastery level. The reduction cannot bring fire resistance below 0.
Cauterize
Variable Magan: Transmute Fire | Variable
| Reach | Touch | Scale | Personal |
| Duration | Instantaneous | Concentration | No |
| Components | F, S, V | Effect | Restore Trauma (festering, open wounds) |
| Resistance | N/A (ally) |
Cost: (1 + 0 + 0) × Damage Age × Trauma Tier. See Magic Mastery, Restoring Traumas.
You touch a wound and burn it clean. One Trauma of Fire's domain is restored: a festering wound or an open wound. Cauterizing a festering wound stops the infection from advancing; it does not cure Infected. The restoration is permanent.