Tactician

General Feat (Prerequisite: Level 4+)

You gain the following benefits:

Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.

Tactical Repositioning. When you take damage, you can use your reaction to immediately move 5 feet to an unoccupied space after the damage is dealt. This 5-foot movement does not provoke opportunity attacks.

Strength in Numbers. As a Bonus Action, you can choose one conscious ally within 5 feet of you. You can choose a new ally to benefit from this feature by using your Bonus Action on a subsequent turn; doing so ends the benefits for the previous ally. A creature can only receive these benefits from one source at a time. As long as you and your chosen ally are conscious and within 5 feet of each other, you gain the following benefits:

  • A +1 bonus to Armor Class.
  • Advantage on Strength saving throws against any effect that would move you against your will or knock you prone.

Trained Marksman

General Feat (Prerequisite: Level 4+, proficiency with martial weapons)

You have developed specialized expertise in the handling, upkeep, and optimization of firearms. You gain the following benefits:

Ability Score Increase. Increase your Dexterity or Intelligence score by 1, to a maximum of 20.

Firearm Care. You gain proficiency with tinker's tools. If you are already proficient with them, you gain Expertise instead.

Steady Aim. While you are prone and wielding a two-handed firearm, your first ranged attack roll with that firearm on your current turn has Advantage.

Overwatch. As a Bonus Action, you can choose to provide Overwatch with a loaded firearm you are wielding that does not have the Scatter property. Choose a 5-foot wide, 30-foot long line originating from you. Until the start of your next turn, if a hostile creature moves into or within that area, you can use your Reaction to make one ranged attack with that firearm against that creature. If you hit, the creature's speed is reduced to 0 until the end of its current turn.