Kazak
History
During the Bloom Age, Azare Kazak was founded by Dwergar pioneers from Kizar Korath to secure the future of their people. While Kizar Korath served as the cultural and political heart, Azare Kazak was originally intended to be simply another mining hub to supply the capital with iron and coal, but over the course of the remainder of the Bloom Age, it became a powerful city in its own right. The two cities operated as a single entity, with Azare Kazak providing the materials and Kizar Korath acting as the forge.
The conflicts of the Blood Age reforged Kazak's identity. Serving as the shield against the Ogre warbands of what would become Gane, the city evolved its own warrior culture while continuing to fuel the capital with raw materials. The persistent threat of war, fought independently of Korath's own struggles in the south, forced them to become independent of their forebearer. However, this perceived lack of support, along with a lack of recognition for their sacrifices, victories, and proficiency in both their trades and on the battlefield, resulted in a corrosive resentment that gnawed at the foundations of their ancient bond.
The schism that had simmered for millennia finally erupted in the early Blight Age. After Kazaki diplomats secured a major trade agreement with the nation of Marcia, the Marcian ambassador delivered a public "gift" not to them, but to the High King in Kizar Korath, honoring him for the treaty his northern subjects had secured. Enraged by this public humiliation, a Kazaki war hero went rogue by intercepting and seizing the Marcian gift. The crime created an international crisis, and when the Kazaki leaders refused to act against their own hero, Kizar Korath sent armies to arrest him, resulting in a bloody battle that broke the Dwergar people into two nations.
For the last seven centuries, Azare Kazak has stood as a sovereign power, locked in an on-again, off-again war with its former kin. The city's identity has been cemented as a corporate state, driven by the ambition of industrial cartels like Colderyn and fueled by the adoption of black powder technology. It revels in its history, seeing right as separate from law, as justice being more than tradition, and as strength being about deeds rather than tales.
Government
Kazak is a nomocracy enforced by a coalition known as the Gemōt (Assembly). In Kazak, the Borg (Pledge) is law. If two parties enter into a contract, that contract is binding and is the sole legal enforcement throughout the land. When a Kazaki citizen comes of age, they are required to sign a contract with the state in order to obtain citizenship, which also binds them to a specific list of moral and legal obligations, such as agreeing to not engage in theft or violence.
The Landrīca (Land-Lords) hold positions in the assembly based on the number and power of the contracts they hold. As a result, they are rigid in their application and enforcement of these Borg, as the moment that a member of the Landrīca reneges on a Pledge and it is not enforced, the system crumbles.
Interesting Facts
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The entire political structure of the Gemōt is a marketplace, with high offices like the Forma, Dēma, and Heretoga being effectively sold to the highest bidder. Landrīca openly trade blocs of their own contract-votes and promise appointments to lesser offices, such as Hordere or Gerefa, in exchange for the political support necessary to secure a position. This systemic corruption is not a secret but an open and accepted feature of the Kazaki political process.
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In Kazaki law, the only valid evidence in a dispute is the literal text of a contract; all unwritten laws, precedents, or oral agreements have been formally abolished as evidentiary law. The Borg themselves are designed as transferable assets, containing complex clauses that allow them to be traded or sold like currency. The most powerful of these are cascading contracts, where a single document gives a Landrīca ownership of a subordinate's contract and all other contracts that individual holds, consolidating the control of hundreds of workers under a single asset.
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The private armies of the Landrīca serve a dual purpose as both military and political assets. While they provide security, their primary function is to generate hundreds or thousands of contracts, inflating the political power of their owner within the Gemōt. It is common practice for an elected Heretoga to embed their own private forces within the state military, using the nation's resources to train and equip their personal troops before their term expires.
Current Challenges
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Class Inequality. The systemic inequality of the Borg has created a permanent underclass of Dwergar who live in a state of effective debt-slavery. This disenfranchisement has allowed the Zaharmak revolutionary movement to gain a foothold within the nation's industrial districts. Additionally, this underclass has begun to abandon their contracts, seeking refuge in the neighboring nation of Korath.
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The Korathi War. The nation is engaged in a persistent, low-intensity war with Kizar Korath. The conflict is characterized by intermittent border skirmishes and a deep-rooted espionage effort from both sides. Due to their shared language and appearance, Korathi and Kazaki spies move with relative ease through each other's territories, turning the war into a quiet, internal struggle of infiltration, sabotage, and assassination that undermines national security.
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Sanctum Blight. The runoff from the nation's unregulated mines and factories is causing a slow, unrecognized pollution of the surrounding lands. This industrial blight has begun to seep into the sanctums of the gods the Kazaki ostensibly revere as veterans. While the consequences of stressing or corrupting their gods is ongoing, the actual repercussions have not yet been realized by the Kazaki people.
The Gemōt
During the Blood Age, the Gemōt was formed to enforce the contracts of the Landrīca, who were the owners of the mines in the region. When Kazak seceded from Korath, the Gemōt persisted as the governing body, focused almost entirely on maintaining and enforcing these contracts, with the members of the assembly taking on specific duties necessary for the running of a nation.
Dēma
The Dēma [DAY-mah] (Judge) is elected every 2 years by the Gemōt and oversees the Borgrīca [BORG-ree-cha] (Pledge-Lords), who interpret and rule on all contract disputes. This role is highly sought after, but also highly scrutinized, as the power of a member of the Gemōt is often tied to the number of Borg (Pledges) a Landrīca holds.
Forma
The Forma [FOR-mah] is the elected Landrīca of the Gemōt and the head of state. The position is granted for a fixed term of 6 years, and the election is decided by a weighted vote, where each member's ballot is measured by the number and power of contracts each member controls. The Forma's power is executive, not monarchical, and they are constantly subject to the alliances and ambitions of the council they lead.
Heretoga
The Heretoga [HERE-eh-toh-ga] is the commander of the military, elected every 4 years by the Gemōt. They are answerable to the Gemōt and are responsible for the defense of the realm. However, most often, their role is policing contractual defaults as determined by the Dēma. While there is a state-run military, almost all Landrīca also have contracted private armies if only to increase the number of contracts they control.
Hordere
The Hordere [HORD-er-eh] (Hoarder) is the State Treasurer and is assigned by the Forma. The Hordere manages the council's slush fund and oversees the financial assets of the state that other members of the council can leverage, such as the Heretoga for the military, the Dēma for Borgrīca, or the Gerefa for infrastructure.
Landrīca
The Landrīca [LAND-ree-cha] are the voting members of the Gemōt and being one of the Landrīca is required to hold any titled role. Although the literal meaning of Landrīca is "Land-Lord," no member is or has ever been a member of the archaic aristocracy of Korath, even at their formation. The individual power of any Landrīca is derived from the number of Borg (Pledges) they hold.
Gerefa
The Gerefa [yeh-RAY-fa] (Reeve) is the Steward of Infrastructure and is assigned by the Forma. The Gerefa manages public works and state-owned assets, such as roads, railways, and fortifications. While the state creates some of these public works, the vast majority of land is owned by the Landrīca who build their own roads and tenements for their contracted workers.