NPC Builder
A tool for building distinct character voices and tracking motivations for significant NPCs (or PCs). This framework creates memorable characters without relying on accents.
Character Motivations
Example: Thalgar, Dwarven Blacksmith
Minor Motivations:
- Ensure Timely Iron Shipment - Needs high-quality iron to arrive on time from distant mines. Asks PCs to secure his shipment.
- Repair Broken Forge - Forge made of rare stone from his abandoned ancestral home has cracked. Asks PCs to retrieve replacement material.
Moderate Motivations:
- Expand Business Reach - Needs coin and wants to establish trade partnerships with neighboring towns. Asks PCs to spread word of his wares.
- Train Apprentice - Needs help with increasing workload. Asks PCs to watch for a worthy apprentice.
Major Motivations:
- Reclaim Family Forge - With stone retrieved and money from expanded business, he can fund an expedition to reclaim and restore his ancestral home with PC help.
- Become Master Craftsman - Wants to earn the prestige of his forefathers. His father died with their family hammer somewhere in the wilderness. He wants it returned so his line can forge master crafts again.
Building Character Voice
Creating distinct voices without accents involves layering speech characteristics. Start with easy changes, add moderate changes for more complexity, and incorporate hard changes for significant NPCs.
Easy Changes: Volume and Speed
Speed
Fast:
- Nervous - Always anxious or tense, trying to speak as quickly as possible before being interrupted.
- Excitement - Unable to contain enthusiasm, talking over themselves because they speak faster than they think.
- Urgent - Everything is important and must be conveyed before it's too late because everything is always in crisis.
- Impatient - Unwilling to take time to properly engage in conversations because there's something else they'd rather be doing.
- Fast-Talker - Trying to pull one over by confusing conversation partners because they don't want anyone to take time to hear what they have to say.
Slow:
- Thoughtful - Deliberate and careful in speech, taking time to consider each word because being correct is more important than being quick.
- Calm - Tranquil and relaxing in communications with no urgency because taking another moment will change nothing.
- Authoritative - Measured and commanding because they know no one will interrupt them.
- Weary - Always tired, slow to communicate because of perpetual exhaustion.
- Uncertain - Vague or unsure of their own thoughts because they don't know what you want to hear or have never thought about the subject.
Moderate Changes: Tone, Emphasis, Pauses
Emphasis
- Key Words - Places stress on important words within a sentence to draw attention to them, changing the meaning significantly based on what is emphasized.
- Repetition - Repeats key phrases or words to ensure they're noticed and remembered.
- Pitch Variation - Uses changes in pitch to emphasize certain parts of speech. Rising and falling tones make speech more engaging and highlight specific points.
- Volume Shifts - Alternates between speaking loudly and softly to maintain interest, underscore points, or confuse the listener.
- Dramatic Pauses - Pauses at strategic points to let the significance of words sink in or to convey authority.
Hesitations and Pauses
- Stumbling - Pausing because they're tripping over their own words due to talking too fast, forgetting what they're going to say, or forgetting words.
- Awkward - Pauses at odd times, suggesting discomfort, social anxiety, or unease.
- Calculated - Pauses deliberately to control conversation flow and manipulate listener perceptions, sometimes to lie.
- Uncertain - Often hesitates, using filler words like "um" and "uh."
- Thoughtful - Hesitates as they carefully consider their words, suggesting a deep thinker who values precision in communication.
Hard Changes: Vocabulary, Metaphors, Speech Patterns
Reserve these for PCs you'll play for extended periods or important recurring NPCs. Create clear notes because these are difficult to adapt on the fly.
Vocabulary
Technical Jargon - Terms specific to profession or expertise:
- Blacksmith: "quillon" (crossguard), "quench" (cool to harden metal), "billet" (semi-finished metal)
- Leatherworker: "gusset" (piece inserted into seam), "scarfing" (thinning leather), "skiver" (thin leather)
- Farmer: "fallow" (unseeded land), "silage" (fermented livestock fodder), "sward" (grazing field)
Slang - Informal language indicating background or social standing:
- Street Urchin: "quacksalver" (charlatan), "gardyloo" (warning), "nick" (steal)
- Thief: "oak" (rich man), "academy" (brothel), "frummagemmed" (hanged)
- Noble: "giglot" (flirtatious woman), "snollygoster" (unprincipled politician), "guerdon" (recompense)
Regional Terms - Vocabulary giving characters a sense of place:
- Coastal Villager: "flotsam" (wreckage), "scuttle" (sink), "spindrift" (spray)
- Forest Villager: "holt" (small wooded area), "dingle" (small wooded valley), "bracken" (coarse ferns)
- Mountain Villager: "corrie" (hollow in a mountain), "tarn" (small mountain lake), "rill" (stream down a mountain)
Metaphors
Common Metaphors:
- "Steady as a rock" - reliability
- "A storm in a teacup" - blowing something out of proportion
- "Casting pearls before swine" - giving something valuable to those who can't appreciate it
Cultural Metaphors:
- Elf: "The root of the problem" - finding the source of an issue
- Dwarf: "Set in stone" - permanence
- Orc: "Trying to bleed a stone" - something impossible
Professional Metaphors:
- Sailor: "Navigating troubled waters" - dealing with difficulties
- Knight: "Bearing the weight of the shield" - responsibility of protecting others
- Blacksmith: "Striking while the iron is hot" - seizing opportunities
Speech Patterns
Repetition - Repeating words or phrases establishes obsession, nervousness, or excitement:
- Gloating: "Well, well, well…"
- Insecure: "Sorry, sorry, sorry…"
- Exasperation: "It isn't right! I thought we had this…listen, it isn't right. They said they would help and now they're backing out. It just isn't right!"
Phrasal Verbs - Slang verbs that distinguish nobility, region, or education:
- Noble: "Proceed" instead of "go on"
- Rural: "Looked after" instead of "cared for"
- Educated: "Exhausted" instead of "ran out of"
Sentence Structure - Complexity indicates education or state of mind:
- Simple: "We work hard. We live simple."
- Complex: "Our community has always been one of diligence, embracing a life of modesty."