Skip to content

Art

Plate and Objects

Plate is the silver and gold of a wealthy household or temple: cups, salts, candlesticks, and spoons. It is a family's savings in a form it can use, and in hard times it is melted down for coin. Reliquaries, caskets, statuettes, and other worked objects are valued the same way.

Value plate and objects with the steps in Valuing a Piece under Jewelry, with these changes:

  • Step 1. Use the Plate and Objects table in place of the Type table.
  • Steps 7–9. Use the Gem Chance, Gems, and Setting shown on the Plate and Objects table.
  • Spoons, bowls, candlesticks, diptychs, jugs, vases, and aquamaniles are never set with gems.

Example

  1. Type. 1d100 rolls 35: a Cup, Silver Value 200.
  2. Material. 1d100 rolls 80: Silver, number 1.
  3. Craftsmanship. 2d6 rolls 7: Fine, number 0.1.
  4. Embellishment. 1d20 rolls 18: Gilded, number 0.5.
  5. Add. 1 + 0.1 + 0.5 = 1.6.
  6. Multiply. 200 × 1.6 = 320.
  7. Gem Chance. A cup's Gem Chance is 01–10, and 1d100 rolls 40, so the cup has no gems.
  8. Number of Gems. No gems to roll.
  9. Each Gem. No gems to roll.
  10. Value. A gilt silver cup of fine work, worth 320 sp.

Plate and Objects (d100)

d100 Type Silver Value Gem Chance (d100) Gems Setting
01–06 Seal Matrix 20 sp 01–05 1 Medium
07–18 Spoon 40 sp None — —
19–23 Mirror Case 40 sp 01–10 1d3 Broad
24–26 Bowl 200 sp None — —
27–38 Cup 200 sp 01–10 1d4 Broad
39–46 Candlestick 200 sp None — —
47–54 Salt 220 sp 01–10 1d6 Broad
55–62 Chalice and Paten 240 sp 01–30 1d6 Broad
63–67 Diptych 240 sp None — —
68–69 Jug 400 sp None — —
70–75 Statuette 400 sp 01–10 1d4 Broad
76–79 Censer 600 sp 01–05 1d4 Broad
80–81 Vase 600 sp None — —
82–86 Reliquary 640 sp 01–50 1d6 Broad
87–91 Flagon 750 sp 01–05 1d4 Broad
92–95 Casket 780 sp 01–20 2d6 Broad
96–97 Aquamanile 1,000 sp None — —
98 Great Reliquary 1,600 sp 01–90 2d6 Broad
99 Basin and Ewer 1,700 sp 01–10 1d6 Broad
00 Nef 4,000 sp 01–60 2d6 Broad

Types of Plate and Objects

Aquamanile. A pouring vessel for washing hands at table, often shaped like an animal.

Basin and Ewer. A wide bowl and a matching jug, used to wash the hands at table.

Casket. A small lidded box for valuables.

Censer. A vessel hung on chains, for burning incense.

Chalice and Paten. A sacred cup and the plate that accompanies it in religious rites.

Diptych. Two carved or painted panels joined by a hinge.

Flagon. A large lidded vessel with a handle, for serving wine or ale.

Great Reliquary. A large reliquary, such as a shrine or a standing cross.

Mirror Case. A small hinged case holding a polished mirror.

Nef. A table ornament shaped like a ship, holding salt, spices, or a lord's knife and napkin.

Reliquary. A container for a holy relic.

Salt. A table vessel for salt, often the grandest piece on the table.

Seal Matrix. The engraved die that presses a seal into wax.

Statuette. A small cast or carved figure.

Tapestries

Tapestries hang in great halls, chapels, and the chambers of the wealthy, and the finest were worth more than any painting. They are also heavy, bulky, and easily ruined by damp, fire, and moths. A tapestry is priced by its size, the thread it is woven from, and the state it is in.

Value = Area × Grade × Condition

  1. Size. Find the Size table, roll 1d10 or choose a size, and write down its area and weight.
  2. Grade. Find the Grade table, roll 1d20 or choose a grade, and write down its value per square yard.
  3. Condition. Find the Condition table, roll 1d10 or choose a condition, and write down its number.
  4. Multiply. Multiply the area by the value per square yard, then multiply the result by the condition number.

Bolts of cloth are valued as in Textiles and Clothing.

Example

  1. Size. 1d10 rolls 10: a Great Hanging, 45 square yards, 100 lb.
  2. Grade. 1d20 rolls 16: Wool and Silk, 400 sp per square yard.
  3. Condition. 1d10 rolls 5: Worn, number 0.5.
  4. Multiply. 45 × 400 = 18,000, and 18,000 × 0.5 = 9,000. A worn great hanging of wool and silk, worth 9,000 sp and weighing 100 lb.

Size (d10)

d10 Size Area Weight Carry
1–3 Small 1 sq yd 2 lb Fits
4–6 Panel 6 sq yd 13 lb Lashed
7–9 Hanging 20 sq yd 45 lb Bulky
10 Great Hanging 45 sq yd 100 lb Bulky

Grade (d20)

d20 Grade Value per sq yd
1–14 Wool 100 sp
15–19 Wool and Silk 400 sp
20 Silk with Gold or Silver Thread 2,000 sp

Condition (d10)

d10 Condition Number
1–2 Damaged 0.25
3–6 Worn 0.5
7–10 Sound 1

Embroidery

Embroidery decorates vestments, altar cloths, cushions, and hangings, worked in silk and gold thread and often sewn with pearls. The finest took years to make, and much of their value lies in the gold and the stones.

Value = Area × Grade × Condition + Gems

  1. Size. Find the Embroidery Size table, roll 1d10 or choose a size, and write down its area, weight, and gems.
  2. Grade. Find the Embroidery Grade table, roll 1d20 or choose a grade, and write down its value per square yard.
  3. Condition. Find the Condition table under Tapestries, roll 1d10 or choose a condition, and write down its number.
  4. Multiply. Multiply the area by the value per square yard, then multiply the result by the condition number.
  5. Gem Chance. Roll 1d100; on a roll of 01–25, the piece is sewn with gems.
  6. Gems. Roll the number of gems shown for its size, then roll each gem as in Gems in Jewelry, with a Broad setting.
  7. Pearls were the stones most often sewn into embroidery.
  8. Value. Add the value of each gem to the total from step 4.

Example

  1. Size. 1d10 rolls 6: a Vestment or Frontal, 4 square yards, 8 lb, 2d6 gems.
  2. Grade. 1d20 rolls 19: Gold Work, 2,000 sp per square yard.
  3. Condition. 1d10 rolls 8: Sound, number 1.
  4. Multiply. 4 × 2,000 = 8,000, and 8,000 × 1 = 8,000.
  5. Gem Chance. 1d100 rolls 60, so the piece has no gems.
  6. Gems. No gems to roll.
  7. Value. A sound vestment of gold work, worth 8,000 sp.

Embroidery Size (d10)

d10 Size Area Weight Gems Carry
1–4 Small 1 sq yd 2 lb 1d4 Fits
5–8 Vestment or Frontal 4 sq yd 8 lb 2d6 Lashed
9–10 Hanging 20 sq yd 40 lb 4d6 Bulky

Embroidery Grade (d20)

d20 Grade Value per sq yd
1–10 Silk 400 sp
11–17 Silk with Gold 1,000 sp
18–20 Gold Work 2,000 sp

Carpets

Knotted carpets are rare and highly prized. They are laid beside beds and before altars, spread over tables and chests, and hung behind a lord's chair. A carpet is heavy for its size, more than twice the weight of a tapestry.

Value = Area × Grade × Condition

  1. Size. Find the Carpet Size table, roll 1d10 or choose a size, and write down its area and weight.
  2. Grade. Find the Carpet Grade table, roll 1d20 or choose a grade, and write down its value per square yard.
  3. Condition. Find the Condition table under Tapestries, roll 1d10 or choose a condition, and write down its number.
  4. A carpet found on a floor has been walked on, so roll its condition twice and use the lower roll.
  5. Multiply. Multiply the area by the value per square yard, then multiply the result by the condition number.

Example

  1. Size. 1d10 rolls 7: Medium, 6 square yards, 33 lb.
  2. Grade. 1d20 rolls 14: Fine, 400 sp per square yard.
  3. Condition. 1d10 rolls 4: Worn, number 0.5.
  4. Multiply. 6 × 400 = 2,400, and 2,400 × 0.5 = 1,200. A worn fine carpet, worth 1,200 sp and weighing 33 lb.

Carpet Size (d10)

d10 Size Area Weight Carry
1–5 Small 3 sq yd 17 lb Lashed
6–8 Medium 6 sq yd 33 lb Bulky
9–10 Large 15 sq yd 83 lb Bulky

Carpet Grade (d20)

d20 Grade Value per sq yd
1–12 Coarse 200 sp
13–18 Fine 400 sp
19–20 Court 650 sp

Paintings

Paintings hang above altars, in chapels, and in the chambers of the wealthy, and small ones are carried for private prayer. Most are painted on wooden panels, and cheaper ones on cloth. A painting is worth far less than a tapestry of the same size, but a large panel is heavy, and its paint is easily damaged.

Value = Area × Grade × Condition

  1. Size. Find the Painting Size table, roll 1d10 or choose a size, and write down its area.
  2. Grade. Find the Painting Grade table, roll 1d20 or choose a grade, and write down its value and weight per square yard.
  3. Condition. Find the Condition table under Tapestries, roll 1d10 or choose a condition, and write down its number.
  4. Value. Multiply the area by the value per square yard, then multiply the result by the condition number.
  5. Weight. Multiply the area by the weight per square yard.

Example

  1. Size. 1d10 rolls 2: Small, ¼ square yard.
  2. Grade. 1d20 rolls 18: Gilded Panel, 600 sp and 25 lb per square yard.
  3. Condition. 1d10 rolls 9: Sound, number 1.
  4. Value. ¼ × 600 = 150, and 150 × 1 = 150.
  5. Weight. ¼ × 25 = about 6 lb. A small gilded panel in sound condition, worth 150 sp and weighing about 6 lb.

Painting Size (d10)

d10 Size Area Carry, Cloth or Canvas Carry, All Other Grades
1–4 Small ¼ sq yd Fits Fits
5–7 Medium 1 sq yd Fits Bulky
8–9 Large 8 sq yd Bulky Bulky
10 Great 15 sq yd Bulky Bulky

A small painting is a devotional panel or icon. Large and Great paintings are usually altarpieces, often built in several parts.

Painting Grade (d20)

d20 Grade Value per sq yd Weight per sq yd
1–6 Painted Cloth 10 sp ½ lb
7–8 Canvas 80 sp 1 lb
9–15 Panel 250 sp 25 lb
16 Encaustic 250 sp 25 lb
17–19 Gilded Panel 600 sp 25 lb
20 Mosaic 1,000 sp 40 lb

Canvas. Oil paint on stretched linen.

Encaustic. Paint mixed into hot wax and laid on a thin wooden panel; an ancient method, long out of use.

Gilded Panel. A panel painting laid with gold leaf and the costliest blue.

Mosaic. Small pieces of colored glass or stone set into a panel to form a picture.

Painted Cloth. Linen painted with glue-bound paint, a cheap stand-in for tapestry.

Panel. Egg or oil paint on a wooden panel coated with chalk and glue.

Subject (d30)

d30 Subject
1 Nature - Wildlife
2 Nature - Landscape
3 Portrait - Male
4 Portrait - Child
5 Cityscape - Harbor
6 Still Life - Food (Meat or Fruit)
7 Still Life - Dead Wildlife
8 Portrait - Family
9 Still Life - Jewelry and Coins
10 Still Life - Locations
11 Cityscape - Market
12 Cityscape - Architectural
13 Still Life - Alcohol or Drinking Glasses
14 Still Life - Religious Symbolism
15 Genre - Class (Peasant or Noble)
16 Genre - Professions (Merchant or Tradesman)
17 Still Life - Books, Papers, or Letters
18 Still Life - Flowers and Vases
19 Portrait - Female
20 Genre - Locations (Brothel or Tavern)
21 Portrait - Political Figure
22 Historical - Battle
23 Historical - Allegorical
24 Portrait - Pet
25 Historical - Mythological
26 Portrait - Religious Figure
27 Historical - Religious
28 Portrait - Fantastical Creature
29 Landscape - Sky
30 Abstract - Decorative

Stained Glass

Stained glass fills the windows of chapels and great halls: colored glass, painted and fired, and held together with strips of lead. A panel can be taken out of its window and carried away, but glass is heavy and breaks easily.

Value = Area × Grade × Condition

  1. Size. Find the Stained Glass Size table, roll 1d10 or choose a size, and write down its area and weight.
  2. Grade. Find the Stained Glass Grade table, roll 1d10 or choose a grade, and write down its value per square yard.
  3. Condition. Find the Condition table under Tapestries, roll 1d10 or choose a condition, and write down its number.
  4. Value. Multiply the area by the value per square yard, then multiply the result by the condition number.

Example

  1. Size. 1d10 rolls 5: Medium, 3 square yards, 75 lb.
  2. Grade. 1d10 rolls 9: Rich, 140 sp per square yard.
  3. Condition. 1d10 rolls 6: Worn, number 0.5.
  4. Value. 3 × 140 = 420, and 420 × 0.5 = 210. A worn panel of rich glass, worth 210 sp and weighing 75 lb.

Stained Glass Size (d10)

d10 Size Area Weight
1–4 Small 1 sq yd 25 lb
5–8 Medium 3 sq yd 75 lb
9–10 Large 10 sq yd 250 lb

Every stained glass panel is Bulky.

Stained Glass Grade (d10)

d10 Grade Value per sq yd
1–4 Plain 30 sp
5–8 Painted 80 sp
9–10 Rich 140 sp

Plain. Mostly clear glass, with little color or painting.

Painted. Colored glass with painted figures and borders.

Rich. Deep colored glass, finely painted, often set with inserts of colored glass like jewels.

Statues

Statues stand in squares, chapels, gardens, and ruins. A life-size bronze can be loaded onto a wagon by a few strong people and sold to a collector. A marble one of the same size weighs several times as much.

Value = Statue Value × Condition

  1. Size. Find the Statue table, roll 1d10 or choose a size: 1–7 is Half-size, and 8–10 is Life-size.
  2. Material. On the same table, roll 1d10 or choose a material, and write down the value and weight for its size.
  3. Condition. Find the Condition table under Tapestries, roll 1d10 or choose a condition, and write down its number.
  4. Value. Multiply the statue's value by the condition number.

Example

  1. Size. 1d10 rolls 9: Life-size.
  2. Material. 1d10 rolls 8: Bronze, 25,000 sp and 350 lb.
  3. Condition. 1d10 rolls 3: Worn, number 0.5.
  4. Value. 25,000 × 0.5 = 12,500. A worn life-size bronze, worth 12,500 sp and weighing 350 lb.

Statue (d10)

d10 Material Half-size Life-size
1–6 Marble 2,000 sp, 175 lb 6,000 sp, 1,400 lb
7–9 Bronze 8,000 sp, 45 lb 25,000 sp, 350 lb
10 Gilt Bronze 13,000 sp, 45 lb 40,000 sp, 350 lb

Every statue is Bulky.