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Ranger

She remains light on her feet, alert for any sound or sign of ambush. A glimpse at the corner of her eye. A rustle of leaves. She raises her hand to stop her companions from moving forward. There was a path just a short distance back that would give them the high ground. Quickly, she scampers up the path. The ambushers would find themselves ambushed soon enough.

She is a ranger. A human warrior that is more at home in the wilds than she is among her own people in their cities and towns. She is schooled in the natural world, in plants and beasts, but her mastery of warfare is where the real danger lies. Deady and fast, she is nearly impossible to catch off-guard and even hard to pin down.

Lvl \ Pts EXP Title Hlth Mastery
Weapon / Spell / Skill
1 \ 1 0 Way-goer (Weggenga) - 4 / - / 4
2 \ 2 100 Way-goer (Weggenga) - 5 / - / 5
3 \ 3 300 Way-goer (Weggenga) +3 6 / - / 6
4 \ 4 550 March-goer (Mearcgenga) - 7 / - / 7
5 \ 5 850 March-goer (Mearcgenga) - 8 / - / 8
6 \ 6 1,200 March-goer (Mearcgenga) +3 10 / - / 10
7 \ 7 1,600 Wild-goer (Wealdgenga) - 12 / - / 12
8 \ 8 2,050 Wild-goer (Wealdgenga) - 14 / - / 14
9 \ 9 2,550 Wild-goer (Wealdgenga) +3 16 / - / 16
10 \ 10 3,100 Fore-goer (Foregenga) - 18 / - / 18
11 \ 10 3,700 Fore-goer (Foregenga) - 20 / - / 20
12 \ 10 4,350 Fore-goer (Foregenga) +3 22 / - / 22
13 \ 10 5,050 Sceawere (Observer) - 24 / - / 24
14 \ 10 5,800 Sceawere (Observer) - 26 / - / 26
15 \ 10 6,600 Sceawere (Observer) +3 28 / - / 28
16 \ 10 7,450 Wegwīsend (Way-guide) - 31 / - / 31
17 \ 10 8,350 Wegwīsend (Way-guide) - 34 / - / 34
18 \ 10 9,300 Wegwīsend (Way-guide) +3 37 / - / 37
19 \ 10 10,300 Landweard (Land-ward) - 40 / - / 40
20 \ 10 11,350 Landweard (Land-ward) - 43 / - / 43
21 \ 10 12,450 Landweard (Land-ward) +3 46 / - / 46
22 \ 10 13,600 Mearcweard (March-ward) - 49 / - / 49
23 \ 10 14,800 Mearcweard (March-ward) - 52 / - / 52
24 \ 10 16,050 Mearcweard (March-ward) +3 55 / - / 55
25 \ 10 17,350 Ealdor (Elder) - 58 / - / 58
26 \ 10 18,700 Ealdor (Elder) - 62 / - / 62
27 \ 10 20,100 Ealdor (Elder) +3 66 / - / 66
28 \ 10 21,550 Wealdend (Wielder of Power) - 70 / - / 70
29 \ 10 23,050 Wealdend (Wielder of Power) - 74 / - / 74
30 \ 10 24,600 Wealdend (Wielder of Power) +3 78 / - / 78

Equipment Restrictions

  • Armor: Medium
  • Shield: Any
  • Weapons: Any

Ranger Experience Table

Experience. When this number of Experience Points have been earned, you automatically move up to the next Level of Experience.

Title. You should use this title when talking with other characters. Instead of saying "I'm Corvin, a Second Level Ranger," you should say "I'm Corvin, the Hunter."

Health. You gain 3 health per 3 levels of experience in addition to any health gained from your endurance.

Skills. At first level, you begin with 4 Skill Mastery points, which must be spent immediately on Skills. You may use these points to advance Skills to Untrained mastery, but no further at this level.

Spell Mastery. This class does not have access to magic.

Weapon Mastery. At first level, you begin with 4 Weapon Mastery points, which must be spent immediately on Weapon Types or Combat Styles. You may use these points to advance Weapon Types and Combat Styles to Untrained mastery, but no further at this level.

  • You gain 1 Weapon Mastery point per level. At level 6, this increases to 2 points per level. At level 16, this increases to 3 points per level. At level 26, this increases to 4 points per level.
  • Starting at level 2, each time you invest a point into a Weapon Type, you can invest one point for free into a Combat Style of your choice.
  • You can obtain Grand Master mastery with a ranger.

Leveled Abilities

You gain abilities below as you increase level.

Mortal

As a Mortal being, you have no innate damage immunity or vulnerability. You are connected to the Void magic form. Only Void magic can Charm, Control, summon, or banish you, or restore your mind (see Magic Mastery, Connected Form). All other magic affects you normally.

Pathfinder

Level 1

You automatically advance in the Wilderness Skill Mastery. You begin with Untrained Mastery, gain Basic Mastery at level 3, Skilled Mastery at level 6, gain Expert Mastery at level 10, Master Mastery at level 15, and Grand Mastery at level 21. These skills do not count against your Skill Mastery points.

Wayfarer

Level 1

Ranging. You do not provoke Reprisal Attacks when you move.

Vigilance. You are immune to Impaired Tier 3 (Paralyzed) from a Startle or Ambush trial. When a Startle trial would impose Tier 3, you receive Tier 2 instead. When affected by Impaired from a Startle trial, you may still take one Fast action.

First Strike. On the first round of combat, your attacks gain Dominance.