Ranger
She remains light on her feet, alert for any sound or sign of ambush. A glimpse at the corner of her eye. A rustle of leaves. She raises her hand to stop her companions from moving forward. There was a path just a short distance back that would give them the high ground. Quickly, she scampers up the path. The ambushers would find themselves ambushed soon enough.
She is a ranger. A human warrior that is more at home in the wilds than she is among her own people in their cities and towns. She is schooled in the natural world, in plants and beasts, but her mastery of warfare is where the real danger lies. Deady and fast, she is nearly impossible to catch off-guard and even hard to pin down.
| Lvl \ Pts | EXP | Title | Hlth | Mastery Weapon / Spell / Skill |
|---|---|---|---|---|
| 1 \ 1 | 0 | Way-goer (Weggenga) | - | 4 / - / 4 |
| 2 \ 2 | 100 | Way-goer (Weggenga) | - | 5 / - / 5 |
| 3 \ 3 | 300 | Way-goer (Weggenga) | +3 | 6 / - / 6 |
| 4 \ 4 | 550 | March-goer (Mearcgenga) | - | 7 / - / 7 |
| 5 \ 5 | 850 | March-goer (Mearcgenga) | - | 8 / - / 8 |
| 6 \ 6 | 1,200 | March-goer (Mearcgenga) | +3 | 10 / - / 10 |
| 7 \ 7 | 1,600 | Wild-goer (Wealdgenga) | - | 12 / - / 12 |
| 8 \ 8 | 2,050 | Wild-goer (Wealdgenga) | - | 14 / - / 14 |
| 9 \ 9 | 2,550 | Wild-goer (Wealdgenga) | +3 | 16 / - / 16 |
| 10 \ 10 | 3,100 | Fore-goer (Foregenga) | - | 18 / - / 18 |
| 11 \ 10 | 3,700 | Fore-goer (Foregenga) | - | 20 / - / 20 |
| 12 \ 10 | 4,350 | Fore-goer (Foregenga) | +3 | 22 / - / 22 |
| 13 \ 10 | 5,050 | Sceawere (Observer) | - | 24 / - / 24 |
| 14 \ 10 | 5,800 | Sceawere (Observer) | - | 26 / - / 26 |
| 15 \ 10 | 6,600 | Sceawere (Observer) | +3 | 28 / - / 28 |
| 16 \ 10 | 7,450 | Wegwīsend (Way-guide) | - | 31 / - / 31 |
| 17 \ 10 | 8,350 | Wegwīsend (Way-guide) | - | 34 / - / 34 |
| 18 \ 10 | 9,300 | Wegwīsend (Way-guide) | +3 | 37 / - / 37 |
| 19 \ 10 | 10,300 | Landweard (Land-ward) | - | 40 / - / 40 |
| 20 \ 10 | 11,350 | Landweard (Land-ward) | - | 43 / - / 43 |
| 21 \ 10 | 12,450 | Landweard (Land-ward) | +3 | 46 / - / 46 |
| 22 \ 10 | 13,600 | Mearcweard (March-ward) | - | 49 / - / 49 |
| 23 \ 10 | 14,800 | Mearcweard (March-ward) | - | 52 / - / 52 |
| 24 \ 10 | 16,050 | Mearcweard (March-ward) | +3 | 55 / - / 55 |
| 25 \ 10 | 17,350 | Ealdor (Elder) | - | 58 / - / 58 |
| 26 \ 10 | 18,700 | Ealdor (Elder) | - | 62 / - / 62 |
| 27 \ 10 | 20,100 | Ealdor (Elder) | +3 | 66 / - / 66 |
| 28 \ 10 | 21,550 | Wealdend (Wielder of Power) | - | 70 / - / 70 |
| 29 \ 10 | 23,050 | Wealdend (Wielder of Power) | - | 74 / - / 74 |
| 30 \ 10 | 24,600 | Wealdend (Wielder of Power) | +3 | 78 / - / 78 |
Equipment Restrictions
- Armor: Medium
- Shield: Any
- Weapons: Any
Ranger Experience Table
Experience. When this number of Experience Points have been earned, you automatically move up to the next Level of Experience.
Title. You should use this title when talking with other characters. Instead of saying "I'm Corvin, a Second Level Ranger," you should say "I'm Corvin, the Hunter."
Health. You gain 3 health per 3 levels of experience in addition to any health gained from your endurance.
Skills. At first level, you begin with 4 Skill Mastery points, which must be spent immediately on Skills. You may use these points to advance Skills to Untrained mastery, but no further at this level.
- As a Ranger, you can learn the following skills: Alertness, Athletics, Trade (Alchemist, Blacksmith, Healer), Lore, Presence, Stealth, Tactics, and Thievery skills.
- You learn Wilderness as part of the Pathfinder class ability for free.
- You gain 1 Skill Mastery point per level. At level 6, this increases to 2 points per level. At level 16, this increases to 3 points per level. At level 26, this increases to 4 points per level.
Spell Mastery. This class does not have access to magic.
Weapon Mastery. At first level, you begin with 4 Weapon Mastery points, which must be spent immediately on Weapon Types or Combat Styles. You may use these points to advance Weapon Types and Combat Styles to Untrained mastery, but no further at this level.
- You gain 1 Weapon Mastery point per level. At level 6, this increases to 2 points per level. At level 16, this increases to 3 points per level. At level 26, this increases to 4 points per level.
- Starting at level 2, each time you invest a point into a Weapon Type, you can invest one point for free into a Combat Style of your choice.
- You can obtain Grand Master mastery with a ranger.
Leveled Abilities
You gain abilities below as you increase level.
Mortal
As a Mortal being, you have no innate damage immunity or vulnerability. You are connected to the Void magic form. Only Void magic can Charm, Control, summon, or banish you, or restore your mind (see Magic Mastery, Connected Form). All other magic affects you normally.
Pathfinder
Level 1
You automatically advance in the Wilderness Skill Mastery. You begin with Untrained Mastery, gain Basic Mastery at level 3, Skilled Mastery at level 6, gain Expert Mastery at level 10, Master Mastery at level 15, and Grand Mastery at level 21. These skills do not count against your Skill Mastery points.
Wayfarer
Level 1
Ranging. You do not provoke Reprisal Attacks when you move.
Vigilance. You are immune to Impaired Tier 3 (Paralyzed) from a Startle or Ambush trial. When a Startle trial would impose Tier 3, you receive Tier 2 instead. When affected by Impaired from a Startle trial, you may still take one Fast action.
First Strike. On the first round of combat, your attacks gain Dominance.