Mortal Beasts
All creatures in this file are Mortal Beast (Primal).
Rats (Tier 1)
Rat Swarm (Tier 1 Minion)
Division 1, Tier 1, Minion. ½ Mortal Beast (Primal).
| Stat | Value |
|---|---|
| Attack | 1d2 (Bite, Fast) |
| Health | 1 |
| Resistance | 1 (all mundane) |
| Physical / Mental | d2 / d2 |
| Trials | 1d2 + 1d2 |
| Defense | 1d2 + 1 + 1 (½sq) |
| AP | 2 |
| Speed | 7 (35 ft) |
| Footprint | ½ sq |
| Reach | 5 ft |
| Group | Heads | Health | Attack | Defense | Mob DC |
|---|---|---|---|---|---|
| Cluster | 6 | 6 | 6d2 | 6d2 + 2 | None |
| Brood | 12 | 12 | 12d2 | 12d2 + 2 | None |
| Swarm | 16 | 16 | 16d2 | 16d2 + 2 | None |
Mob:
Gnawing (Mob, no slot). When the swarm deals damage, the target suffers Attrition (Bleeding) 1.
Senses: Scent, crepuscular sight.
Giant Rat (Tier 1 Adept)
Division 2, Tier 1, Adept. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 8 (T2, d3) | 6 (T2, d3) | 6 (T2, d3) | 2 (T1, d2) | 3 (T1, d2) | 1 (T1, d2) | 8 (T2, d3) |
Tier Budget: 1+2+2+2+1+1+1+2 = 12. Budget for T1 Adept = 12. ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d3 (DTD) + d3 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 6 + 2d3 + d3 (DTD) = 6 + 3d3 (~12) |
| Resistance | Budget 10: Cut 2, Cleave 1, Crush 3, Pierce 2, Puncture 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d3 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 9 (45 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Diseased Bite (1 AP, Attack. Ability slot 1). On a hit with a bite attack, with Impotence, if health damage is dealt, the target must succeed on an END trial [3] or advance Infected by 1 tier.
Snakes (Tier 1)
Viper (Tier 1 Adept)
Division 2, Tier 1, Adept. ½ Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 2 (T1, d2) | 11 (T3, d4) | 4 (T1, d2) | 4 (T1, d2) | 1 (T1, d2) | 3 (T1, d2) | 1 (T1, d2) | 8 (T2, d3) |
Tier Budget: 1+3+1+1+1+1+1+2 = 11. Budget for T1 Adept = 12. Close (-1). ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d3 (DTD) + d2 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 4 + 2d2 + d3 (DTD) = 4 + 2d2 + d3 (~8) |
| Resistance | Budget 10: Cut 1, Cleave 1, Crush 1, Pierce 3, Puncture 1, Primal 3 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d4 (AGI) + 1 (½sq) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 5 (25 ft) |
| Footprint | ½ sq |
| Reach | 5 ft |
Senses: Seismic sense 15 ft.
Abilities:
Venomous Bite (1 AP, Attack. Ability slot 1). On a hit with a bite attack, with Impotence, if damage is dealt, the venom inflicts 1 Primal damage (END Tier). The target must succeed on an END trial [3] or advance Tainted by 1 tier.
Constrictor (Tier 2 Champion)
Division 5, Tier 2, Champion. 2×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 26 (T6, d10) | 8 (T2, d3) | 16 (T4, d6) | 13 (T3, d4) | 1 (T1, d2) | 3 (T1, d2) | 3 (T1, d2) | 8 (T2, d3) |
Tier Budget: 6+2+4+3+1+1+1+2 = 20. Budget for T2 Champion = 22. (-2) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d8 (DTD) + d6 (PHY) + 2 (2sq) Piercing. Exploding. (Attribute: PHY) |
| Health | 13 + 5d4 + 2d4 (2sq) + d8 = 13 + 7d4 + d8 (~35) |
| Resistance | Budget 40: Cut 4, Cleave 4, Crush 8, Pierce 6, Puncture 6, Primal 6, Void 6 |
| Trials | 1d6 + Attribute TD |
| Defense | d8 (DTD) + d6 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 3 (max 2 attacks) |
| Speed | 7 (35 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Abilities:
Constrict (Ability slot 1). The constrictor has three options, each costing 1 AP:
- Constrict (1 AP, Action). The constrictor attempts to wrap around a target within reach. The target must succeed on a STR trial [6] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [6] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
- Squeeze (1 AP, Attack). Only usable on a target the constrictor has Restricted. d8 (DTD) + d10 (STR) + 2 (2sq) Crushing. (Attribute: STR)
- Bite (1 AP, Attack). Standard bite attack. d8 (DTD) + d6 (PHY) + 2 (2sq) Piercing. (Attribute: PHY)
Spiders (Tier 1-2)
Spider Swarm (Tier 1 Minion)
Division 1, Tier 1, Minion. ½ Mortal Beast (Primal).
| Stat | Value |
|---|---|
| Attack | 1d2 (Bite, Fast) |
| Health | 1 |
| Resistance | 1 (all mundane) |
| Physical / Mental | d2 / d2 |
| Trials | 1d2 + 1d2 |
| Defense | 1d2 + 1 + 1 (½sq) |
| AP | 2 |
| Speed | 7 (35 ft) land, Climb |
| Footprint | ½ sq |
| Reach | 5 ft |
| Group | Heads | Health | Attack | Defense | Mob DC |
|---|---|---|---|---|---|
| Cluster | 6 | 6 | 6d2 | 6d2 + 2 | 3 |
| Brood | 12 | 12 | 12d2 | 12d2 + 2 | 5 |
| Swarm | 16 | 16 | 16d2 | 16d2 + 2 | 7 |
Mob:
Venomous Swarm (Mob, no slot). When the swarm deals damage, the target must succeed on an END trial [Cluster 3 / Brood 5 / Swarm 7] or advance Tainted by 1 tier (max Tier 1).
Senses: Seismic sense 30 ft.
Wolf Spider (Tier 1 Adept)
Division 2, Tier 1, Adept. ½ Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 3 (T1, d2) | 11 (T3, d4) | 4 (T1, d2) | 4 (T1, d2) | 1 (T1, d2) | 1 (T1, d2) | 1 (T1, d2) | 8 (T2, d3) |
Tier Budget: 1+3+1+1+1+1+1+2 = 11. Budget for T1 Adept = 12. Close (-1). ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d3 (DTD) + d2 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 4 + 2d2 + d3 (DTD) = 4 + 2d2 + d3 (~8) |
| Resistance | Budget 10: Cut 1, Cleave 1, Crush 1, Pierce 3, Puncture 1, Primal 3 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d4 (AGI) + 1 (½sq) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 9 (45 ft) land, Climb |
| Footprint | ½ sq |
| Reach | 5 ft |
Senses: Seismic sense 15 ft.
Passive:
Ambusher (Passive, no slot). In its element, the spider is always ready to ambush prior to the beginning of a combat encounter unless otherwise determined by the GM. When it attacks a creature that has not noticed it, that creature makes a Startle trial [3]. A creature with Alertness (Danger Sense) first rolls a PER trial [3] as the ambush is sprung; on a success, it makes no Startle trial.
Abilities:
Venomous Bite (1 AP, Attack. Ability slot 1). On a hit with a bite attack, with Impotence, if damage is dealt, the venom inflicts 1 Primal damage (END Tier). The target must succeed on a PER trial [3] or advance Impaired by 1 tier.
Monstrous Widow (Tier 2 Champion)
Division 5, Tier 2, Champion. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 11 (T3, d4) | 16 (T4, d6) | 12 (T3, d4) | 16 (T4, d6) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 16 (T4, d6) |
Tier Budget: 3+4+3+4+1+2+1+4 = 22. Budget for T2 Champion = 22. ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d8 (DTD) + d4 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 16 + 5d6 + d8 (DTD) = 16 + 5d6 + d8 (~37) |
| Resistance | Budget 40: Cut 3, Cleave 5, Crush 4, Pierce 8, Puncture 3, Primal 10, Sea 4, Fire 3 |
| Trials | 1d6 + Attribute TD |
| Defense | d8 (DTD) + d6 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 11 (55 ft) land, Climb |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Seismic sense 60 ft.
Passive:
Ambusher (Passive, no slot). In its element, the spider is always ready to ambush prior to the beginning of a combat encounter unless otherwise determined by the GM. When it attacks a creature that has not noticed it, that creature makes a Startle trial [6]. A creature with Alertness (Danger Sense) first rolls a PER trial [6] as the ambush is sprung; on a success, it makes no Startle trial.
Web Walker (Passive. Ability slot 4). The widow ignores movement restrictions caused by webs.
Abilities:
Venomous Bite (1 AP, Attack. Ability slot 1). On a hit with a bite attack, with Impotence, if damage is dealt, the venom inflicts 4 Primal damage (END Tier). The target must succeed on an END trial [6] or advance Tainted by 1 tier.
Web (1 AP, Action. Ability slot 2). The spider shoots a web at a target within 30 feet. The target must succeed on a STR trial [6] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [6] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Feed (1 AP, Action. Ability slot 3). Only usable on a Helpless target. d8 (DTD) + d6 (END) Primal damage. The target must succeed on an END trial [6] or advance Tainted by 1 tier.
Beetles (Tier 1)
Death-Watch (Tier 1 Minion)
Division 1, Tier 1, Minion. ½ Mortal Beast (Primal).
| Stat | Value |
|---|---|
| Attack | 1d2 (Mandibles, Fast) Piercing |
| Health | 1 |
| Resistance | 1 (all mundane) |
| Physical / Mental | d2 / d2 |
| Trials | 1d2 + 1d2 |
| Defense | 1d2 + 1 + 1 (½sq) |
| AP | 2 |
| Speed | 7 (35 ft) land, Climb |
| Footprint | ½ sq |
| Reach | 5 ft |
| Group | Heads | Health | Attack | Defense | Mob DC |
|---|---|---|---|---|---|
| Cluster | 6 | 6 | 6d2 | 6d2 + 2 | 3 |
| Brood | 12 | 12 | 12d2 | 12d2 + 2 | 5 |
| Swarm | 16 | 16 | 16d2 | 16d2 + 2 | 7 |
Senses: Seismic sense 15 ft.
Mob:
Death Tick (Mob, no slot). A creature that starts its turn within 30 feet of the swarm and can hear it must succeed on a WIS trial [Cluster 3 / Brood 5 / Swarm 7] or advance Demoralized by 1 tier (max Tier 1).
Boars (Tier 2)
Boar (Tier 2 Adept)
Division 3, Tier 2, Adept. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 13 (T3, d4) | 8 (T2, d3) | 14 (T3, d4) | 13 (T3, d4) | 3 (T1, d2) | 4 (T1, d2) | 2 (T1, d2) | 9 (T2, d3) |
Tier Budget: 3+2+3+3+1+1+1+2 = 16. Budget for T2 Adept = 18. Close (-2). ✓
| Stat | Value |
|---|---|
| Attack (Tusk, Moderate) | d4 (DTD) + d4 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 13 + 3d4 + d4 = 13 + 4d4 (~23) |
| Resistance | Budget 20: Cut 3, Cleave 3, Crush 5, Pierce 4, Puncture 3, Sea 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d4 (DTD) + d4 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 9 (45 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The boar moves at least 15 feet in a straight line and makes a tusk attack with Dominance. Countered by Set Spear vs Charge.
Gore (1 AP, Attack. Ability slot 2). On a hit with a tusk attack, with Impotence, if damage is dealt the target must succeed on an END trial [4] or gain Attrition (Bleeding).
War Boar (Tier 2 Champion)
Division 5, Tier 2, Champion. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 16 (T4, d6) | 8 (T2, d3) | 16 (T4, d6) | 14 (T3, d4) | 4 (T1, d2) | 6 (T2, d3) | 3 (T1, d2) | 12 (T3, d4) |
Tier Budget: 4+2+4+3+1+2+1+3 = 20. Budget for T2 Champion = 22. Close (-2). ✓
| Stat | Value |
|---|---|
| Attack (Tusk, Moderate) | d8 (DTD) + d6 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 14 + 5d4 + d8 = 14 + 5d4 + d8 (~31) |
| Resistance | Budget 40: Cut 5, Cleave 6, Crush 9, Pierce 7, Puncture 5, Sea 4, Primal 4 |
| Trials | 1d6 + Attribute TD |
| Defense | d8 (DTD) + d6 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 3 (max 2 attacks) |
| Speed | 9 (45 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The boar moves at least 15 feet in a straight line and makes a tusk attack with Dominance. Countered by Set Spear vs Charge.
Gore (1 AP, Attack. Ability slot 2). On a hit with a tusk attack, with Impotence, if damage is dealt the target must succeed on an END trial [6] or gain Attrition (Bleeding).
Trample (2 AP, Movement + Attack. Ability slot 3). The boar moves in a straight line up to full speed and makes a tusk attack with Inferiority against up to 2 targets in its path.
Erymanthian Boar (Tier 3 Legendary)
Division 9, Tier 3, Legendary. 2×2 Mortal Beast (Primal).
A mythical boar of vast weight and foaming jaws — the tameless beast whose capture was the fourth labor of Heracles. It does not flee, it does not hesitate, and it does not stop.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 36 (T8, 2d6) | 12 (T3, d4) | 26 (T6, d10) | 36 (T8, 2d6) | 3 (T1, d2) | 18 (T4, d6) | 14 (T3, d4) | 22 (T5, d8) |
Tier Budget: 8+3+6+8+1+4+3+5 = 38. Budget for T3 Legendary = 40. (-2) ✓
| Stat | Value |
|---|---|
| Attack (Tusk, Moderate) | 2d8 (DTD) + 2d6 (STR) + 4 (4sq) Piercing. Exploding. (Attribute: STR) |
| Health | 36 + 9(2d6) + 2d8 + 4(2d6) = 36 + 26d6 + 2d8 (~136) |
| Resistance | Budget 105: Cut 12, Cleave 12, Crush 25, Pierce 15, Puncture 12, Primal 10, Sea 5, Fire 5, Stone 5, Sky 4 |
| Trials | 1d12 + Attribute TD |
| Defense | 2d8 (DTD) + d10 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2/phase, active in all 3 phases (6 total, max 2 attacks/phase) |
| Speed | 14 (70 ft) |
| Footprint | 2×2 (4 sq) |
| Reach | 10 ft |
Senses: Scent.
Passive:
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The boar moves at least 15 feet in a straight line and makes a tusk attack with Dominance. Countered by Set Spear vs Charge.
Gore (1 AP, Attack. Ability slot 2). The boar makes a tusk attack with Impotence. If damage is dealt, the target must succeed on an END trial [10] or gain Attrition (Bleeding).
Trample (2 AP, Movement + Attack. Ability slot 3). The boar moves in a straight line up to full speed and makes a tusk attack with Inferiority against up to 2 creatures in its path.
Quake (2 AP, Action. Ability slot 4). The boar slams its full weight into the ground. All creatures within 15 ft must succeed on an AGI trial [10] or be knocked prone.
Bellow (1 AP, Action. Ability slot 5). All creatures within 30 ft must succeed on a WIS trial [10] or advance Demoralized by 1 tier.
Phase Reference (each phase includes all abilities from earlier phases): - Fast: Bellow, Quake - Moderate: all above + Tusk, Charge, Gore, Trample - Slow: all above
Bears (Tier 3)
Black Bear (Tier 3 Adept)
Division 4, Tier 3, Adept. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 21 (T5, d8) | 8 (T2, d3) | 16 (T4, d6) | 16 (T4, d6) | 3 (T1, d2) | 6 (T2, d3) | 6 (T2, d3) | 16 (T4, d6) |
Tier Budget: 5+2+4+4+1+2+2+4 = 24. Budget for T3 Adept = 24. ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d6 (DTD) + d8 (STR) Piercing. Exploding. (Attribute: STR) |
| Attack (Claw, Moderate) | d6 (DTD) + d8 (STR) Cutting. Exploding. (Attribute: STR) |
| Health | 16 + 4d6 + d6 = 16 + 5d6 (~34) |
| Resistance | Budget 30: Cut 4, Cleave 4, Crush 8, Pierce 4, Puncture 3, Primal 4, Sea 3 |
| Trials | 1d3 + Attribute TD |
| Defense | d6 (DTD) + d6 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 (Fast or Moderate) |
| Speed | 9 (45 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The bear moves at least 15 feet in a straight line and makes a bite or claw attack with Dominance. Countered by Set Spear vs Charge.
Grab (1 AP, Action. Ability slot 2). The bear makes a claw attack. In lieu of an attack roll, the target must succeed on a STR trial [5] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [5] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Brown Bear (Tier 3 Champion)
Division 6, Tier 3, Champion. 2×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 26 (T6, d10) | 8 (T2, d3) | 21 (T5, d8) | 21 (T5, d8) | 3 (T1, d2) | 11 (T3, d4) | 8 (T2, d3) | 16 (T4, d6) |
Tier Budget: 6+2+5+5+1+3+2+4 = 28. Budget for T3 Champion = 28. ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d10 (DTD) + d10 (STR) + 2 (2sq) Piercing. Exploding. (Attribute: STR) |
| Attack (Claw, Moderate) | d10 (DTD) + d10 (STR) + 2 (2sq) Cutting. Exploding. (Attribute: STR) |
| Health | 21 + 6d8 + d10 + 2d8 = 21 + 8d8 + d10 (~60) |
| Resistance | Budget 60: Cut 6, Cleave 8, Crush 15, Pierce 8, Puncture 5, Primal 6, Sea 6, Stone 6 |
| Trials | 1d6 + Attribute TD |
| Defense | d10 (DTD) + d8 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 3 (max 2 attacks; Fast or Moderate) |
| Speed | 11 (55 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Scent.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The bear moves at least 15 feet in a straight line and makes a bite or claw attack with Dominance. Countered by Set Spear vs Charge.
Grab (1 AP, Action. Ability slot 2). The bear makes a claw attack. In lieu of an attack roll, the target must succeed on a STR trial [7] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [7] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Territorial Roar (2 AP, Action. Ability slot 3). The bear roars. All allied beasts within 30 feet advance Invigorated by 1 tier. Can be reapplied to stack tiers.
Cave Bear (Tier 3 Epic)
Division 8, Tier 3, Epic. 2×2 Mortal Beast (Primal).
Prehistoric apex predator. Larger than any modern bear, the cave bear is a relic of an age when megafauna ruled. It acts in two combat phases per round — once it engages, it does not stop.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 31 (T7, d12) | 11 (T3, d4) | 26 (T6, d10) | 26 (T6, d10) | 3 (T1, d2) | 11 (T3, d4) | 11 (T3, d4) | 21 (T5, d8) |
Tier Budget: 7+3+6+6+1+3+3+5 = 34. Budget for T3 Epic = 36. (-2) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | 2d6 (DTD) + d12 (STR) + 4 (4sq) Piercing. Exploding. (Attribute: STR) |
| Attack (Claw, Moderate) | 2d6 (DTD) + d12 (STR) + 4 (4sq) Cutting. Exploding. (Attribute: STR) |
| Health | 26 + 8d10 + 2d6 + 4d10 = 26 + 12d10 + 2d6 (~99) |
| Resistance | Budget 90: Cut 8, Cleave 10, Crush 20, Pierce 12, Puncture 8, Primal 10, Sea 8, Stone 8, Void 6 |
| Trials | 1d10 + Attribute TD |
| Defense | 2d6 (DTD) + d10 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2/phase, active in Fast + Moderate (4 total, max 2 attacks/phase) |
| Speed | 14 (70 ft) |
| Footprint | 2×2 (4 sq) |
| Reach | 10 ft |
Senses: Scent, crepuscular sight.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The bear moves at least 15 feet in a straight line and makes a bite or claw attack with Dominance. Countered by Set Spear vs Charge.
Grab (1 AP, Action. Ability slot 2). The bear makes a claw attack. In lieu of an attack roll, the target must succeed on a STR trial [9] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [9] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Swipe (1 AP, Attack. Ability slot 3). The bear makes a claw attack targeting up to 2 creatures within reach. Roll one attack with Inferiority and apply to both targets. Cutting.
Phase Reference (each phase includes all abilities from earlier phases): - Fast: Bite, Charge (with Bite) - Moderate: all above + Claw, Charge (with Claw), Grab, Swipe
Giant Short-Faced Bear (Tier 4 Epic)
Division 9, Tier 4, Epic. 2×2 Mortal Beast (Primal).
The largest bear that ever lived. Long-legged and predatory, the short-faced bear is built for pursuit rather than ambush — a departure from every other bear in the world. When it runs, the ground shakes. When it catches you, you don't get back up.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 36 (T8, 2d6) | 18 (T4, d6) | 31 (T7, d12) | 36 (T8, 2d6) | 3 (T1, d2) | 22 (T5, d8) | 14 (T3, d4) | 26 (T6, d10) |
Tier Budget: 8+4+7+8+1+5+3+6 = 42. Budget for T4 Epic = 44. (-2) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | 2d8 (DTD) + 2d6 (STR) + 4 (4sq) Piercing. Exploding. (Attribute: STR) |
| Attack (Claw, Moderate) | 2d8 (DTD) + 2d6 (STR) + 4 (4sq) Cutting. Exploding. (Attribute: STR) |
| Health | 36 + 9(2d6) + 2d8 + 4(2d6) = 36 + 26d6 + 2d8 (~136) |
| Resistance | Budget 120: Cut 10, Cleave 12, Crush 28, Pierce 15, Puncture 10, Primal 15, Sea 10, Fire 8, Stone 8, Sky 4 |
| Trials | 1d10 + Attribute TD |
| Defense | 2d8 (DTD) + d12 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2/phase, active in Fast + Moderate (4 total, max 2 attacks/phase) |
| Speed | 15 (75 ft) |
| Footprint | 2×2 (4 sq) |
| Reach | 10 ft |
Senses: Scent.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The bear moves at least 15 feet in a straight line and makes a bite or claw attack with Dominance. Countered by Set Spear vs Charge.
Grab (1 AP, Action. Ability slot 2). The bear makes a claw attack. In lieu of an attack roll, the target must succeed on a STR trial [10] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [10] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Maul (1 AP, Attack. Ability slot 3). The bear makes a bite attack with Dominance against a Restricted target.
Swipe (1 AP, Attack. Ability slot 4). The bear makes a claw attack targeting up to 2 creatures within reach. Roll one attack with Inferiority and apply to both targets. Cutting.
Phase Reference (each phase includes all abilities from earlier phases): - Fast: Bite, Charge (with Bite), Maul - Moderate: all above + Claw, Charge (with Claw), Grab, Swipe
Otso (Tier 4 Legendary)
Division 10, Tier 4, Legendary. 2×2 Mortal Beast (Primal).
The king of all animals and lord of the forest. In Finnish tradition, the Otso was sacred — a being so revered that its true name was never spoken aloud, referred to only by kennings: "the honey-paw," "the apple of the forest," "the pride of the woodlands." It was not hunted but invited, and its death was a ritual of apology. Every bear is an echo of the Otso. The Otso is what they echo.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 36 (T8, 2d6) | 18 (T4, d6) | 31 (T7, d12) | 36 (T8, 2d6) | 8 (T2, d3) | 31 (T7, d12) | 22 (T5, d8) | 31 (T7, d12) |
Tier Budget: 8+4+7+8+2+7+5+7 = 48. Budget for T4 Legendary = 48. ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | 2d10 (DTD) + 2d6 (STR) + 4 (4sq) Piercing. Exploding. (Attribute: STR) |
| Attack (Claw, Moderate) | 2d10 (DTD) + 2d6 (STR) + 4 (4sq) Cutting. Exploding. (Attribute: STR) |
| Health | 36 + 10(2d6) + 2d10 + 4(2d6) = 36 + 28d6 + 2d10 (~145) |
| Resistance | Budget 140: Cut 12, Cleave 14, Crush 30, Pierce 18, Puncture 12, Primal 18, Sea 10, Fire 10, Stone 8, Sky 8 |
| Trials | 1d12 + Attribute TD |
| Defense | 2d10 (DTD) + d12 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2/phase, active in all 3 phases (6 total, max 2 attacks/phase) |
| Speed | 15 (75 ft) |
| Footprint | 2×2 (4 sq) |
| Reach | 10 ft |
Senses: Scent. The Otso is aware of every living creature within 120 ft regardless of concealment.
Passive:
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The bear moves at least 15 feet in a straight line and makes a bite or claw attack with Dominance. Countered by Set Spear vs Charge.
Grab (1 AP, Action. Ability slot 2). The bear makes a claw attack. In lieu of an attack roll, the target must succeed on a STR trial [11] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [11] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Maul (1 AP, Attack. Ability slot 3). The bear makes a bite attack with Dominance against a Restricted target.
Roar of the King (2 AP, Action. Ability slot 4). All creatures within 50 ft must succeed on a WIS trial [11] or advance Demoralized by 1 tier. Creatures that fail by 5 or more advance Demoralized by 2 tiers instead. Beasts and animals that fail flee immediately and cannot willingly approach the Otso for 1 minute.
Swipe (1 AP, Attack. Ability slot 5). The bear makes a claw attack targeting up to 2 creatures within reach. Roll one attack with Inferiority and apply to both targets. Cutting.
Phase Reference (each phase includes all abilities from earlier phases): - Fast: Bite, Charge (with Bite), Maul, Roar of the King - Moderate: all above + Claw, Charge (with Claw), Grab, Swipe - Slow: all above
Horses (Tier 1-3)
Skittish. At the start of each round in combat, the creature's rider must succeed on a Wilderness mastery trial (DC 2) or the creature advances Demoralized by 1 tier. If the creature has no mounted rider, the advancement is automatic. All horses have this trait unless they have Battle Trained.
Rouncey (Tier 1 Adept)
Division 2, Tier 1, Adept. 2×1 Mortal Beast (Primal).
Versatile general-purpose horses. Common mounts for soldiers, merchants, and travelers. Balanced build suited to many tasks.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 8 (T2, d3) | 8 (T2, d3) | 8 (T2, d3) | 8 (T2, d3) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 7 (T2, d3) |
Tier Budget: 2+2+2+2+1+1+1+2 = 13. Budget for T1 Adept = 12. (+1) ✓
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d3 (DTD) + d3 (PHY) + 2 (2 sq) Crushing. Exploding. (Attribute: PHY) |
| Health | 8 + 2d3 + 2d3 (2 sq) + d3 (DTD) = 8 + 5d3 (~18) |
| Resistance | Budget 10: Cut 1, Crush 3, Cleave 2, Pierce 2, Puncture 2 |
| Defense | d3 (DTD) + d3 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 11 (55 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities:
Hardy (Passive. Ability slot 1). The horse has Dominance on trials to resist Exhausted and Infected conditions.
Palfrey (Tier 1 Adept)
Division 2, Tier 1, Adept. 2×1 Mortal Beast (Primal).
Smooth-gaited horses bred for comfort and endurance. Favored by nobility and long-distance travelers. Exceptional coordination and stamina.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 8 (T2, d3) | 11 (T3, d4) | 11 (T3, d4) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 7 (T2, d3) |
Tier Budget: 1+2+3+3+1+1+1+2 = 14. Budget for T1 Adept = 12. (+2) ✓
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d3 (DTD) + d4 (PHY) + 2 (2 sq) Crushing. Exploding. (Attribute: PHY) |
| Health | 11 + 2d4 + 2d4 (2 sq) + d3 (DTD) = 11 + 4d4 + d3 (~23) |
| Resistance | Budget 10: Cut 1, Crush 3, Cleave 2, Pierce 2, Puncture 2 |
| Defense | d3 (DTD) + d4 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 11 (55 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities: None.
Courser (Tier 1 Adept)
Division 2, Tier 1, Adept. 2×1 Mortal Beast (Primal).
Light, swift horses bred for speed and agility. Prized by scouts, messengers, and hunters. Fast but fragile.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 11 (T3, d4) | 11 (T3, d4) | 4 (T1, d2) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 7 (T2, d3) |
Tier Budget: 1+3+3+1+1+1+1+2 = 13. Budget for T1 Adept = 12. (+1) ✓
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d3 (DTD) + d4 (PHY) + 2 (2 sq) Crushing. Exploding. (Attribute: PHY) |
| Health | 4 + 2d2 + 2d2 (2 sq) + d3 (DTD) = 4 + 4d2 + d3 (~12) |
| Resistance | Budget 10: Cut 1, Crush 3, Cleave 2, Pierce 2, Puncture 2 |
| Defense | d3 (DTD) + d4 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 12 (60 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities:
Leap (2 AP, Movement + Attack. Ability slot 1). The horse moves up to its speed and leaps over one creature of equal or smaller size in its path, making a kick attack against that creature. The horse lands in an unoccupied space on the opposite side. This movement does not provoke a Reprisal Attack from the target.
Destrier (Tier 1 Adept)
Division 2, Tier 1, Adept. 2×1 Mortal Beast (Primal).
Heavy, powerful horses bred for strength and durability. The raw stock for war horse training. Slow but formidable.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 11 (T3, d4) | 4 (T1, d2) | 4 (T1, d2) | 11 (T3, d4) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 7 (T2, d3) |
Tier Budget: 3+1+1+3+1+1+1+2 = 13. Budget for T1 Adept = 12. (+1) ✓
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d3 (DTD) + d4 (STR) + 2 (2 sq) Crushing. Exploding. (Attribute: STR) |
| Health | 11 + 2d4 + 2d4 (2 sq) + d3 (DTD) = 11 + 4d4 + d3 (~23) |
| Resistance | Budget 10: Cut 1, Crush 3, Cleave 2, Pierce 2, Puncture 2 |
| Defense | d3 (DTD) + d2 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 10 (50 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities:
Stagger (1 AP, Attack. Ability slot 1). The horse makes a kick attack with Impotence. On a hit, the target must succeed on a PER trial [3] or advance Impaired by 1 tier.
Palfrey — Riding Horse (Tier 2 Adept)
Division 3, Tier 2, Adept. 2×1 Mortal Beast (Primal).
A trained palfrey, the finest riding horse available. Bred and conditioned for long-distance travel at sustained pace.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 8 (T2, d3) | 16 (T4, d6) | 12 (T3, d4) | 16 (T4, d6) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 11 (T3, d4) |
Tier Budget: 2+4+3+4+1+2+1+3 = 20. Budget for T2 Adept = 18. (+2) ✓
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d4 (DTD) + d4 (PHY) + 2 (2 sq) Crushing. Exploding. (Attribute: PHY) |
| Health | 16 + 3d6 + 2d6 (2 sq) + d4 (DTD) = 16 + 5d6 + d4 (~36) |
| Resistance | Budget 20: Cut 2, Crush 6, Cleave 4, Pierce 4, Puncture 4 |
| Defense | d4 (DTD) + d6 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 13 (65 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities:
Enduring Pace (Passive. Ability slot 1). The horse can travel at Fast pace (×1.5) without advancing Exhausted.
Draft Horse (Tier 2 Adept)
Division 3, Tier 2, Adept. 2×1 Mortal Beast (Primal).
Massive, broad-backed horses bred for hauling and heavy labor. Common on farms, in mines, and pulling wagons along trade roads. Slow but immensely powerful.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 24 (T5, d8) | 4 (T1, d2) | 8 (T2, d3) | 24 (T5, d8) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 7 (T2, d3) |
Tier Budget: 5+1+2+5+1+1+1+2 = 18. Budget for T2 Adept = 18. (±0) ✓
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d4 (DTD) + d8 (STR) + 2 (2 sq) Crushing. Exploding. (Attribute: STR) |
| Health | 24 + 3d8 + 2d8 (2 sq) + d4 (DTD) = 24 + 5d8 + d4 (~49) |
| Resistance | Budget 20: Cut 2, Crush 6, Cleave 4, Pierce 4, Puncture 4 |
| Defense | d4 (DTD) + d3 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 10 (50 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities:
Heavy Pull (1 AP, Movement. Ability slot 1). Once per encounter. The horse pulls up to double its normal pulling capacity for a distance up to its speed.
Sure-Footed (Passive. Ability slot 2). The horse may use STR in place of AGI for trials to traverse Unstable terrain and to resist Prone.
Rouncey — Light War Horse (Tier 1 Champion)
Division 4, Tier 1, Champion. 2×1 Mortal Beast (Primal).
A trained rouncey, the workhorse of mounted soldiers. Hardy and dependable in battle, though lacking the speed or power of more expensive war mounts.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 11 (T3, d4) | 8 (T2, d3) | 8 (T2, d3) | 11 (T3, d4) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 7 (T2, d3) |
Tier Budget: 3+2+2+3+1+2+1+2 = 16. Budget for T1 Champion = 16. (±0) ✓
Armor: Boiled Leather Barding (no crupper)
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d6 (DTD) + d4 (STR) + 2 (2 sq) Crushing. Exploding. (Attribute: STR) |
| Attack (Bite, Fast) | d6 (DTD) + d4 (STR) + 2 (2 sq) Piercing. Exploding. (Attribute: STR) |
| Health | 6d4 + 1 (~16) |
| Durability | 27 |
| Resistance | Budget 20: Cut 5, Crush 5, Cleave 3, Pierce 5, Puncture 2 (boiled leather barding without crupper + natural hide) |
| Defense | d6 (DTD) + d3 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 11 (55 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities:
Hardy (Passive. Ability slot 1). The horse has Dominance on trials to resist Exhausted and Infected conditions.
Battle Trained (Passive. Ability slot 2). The horse is trained for combat and is not affected by the Skittish trait.
Levade (1 AP, Attack. Ability slot 3). The horse rears and strikes with both front hooves, making two kick attacks with Inferiority. Each attack may target the same or different creatures within reach.
Courser — Medium War Horse (Tier 2 Champion)
Division 5, Tier 2, Champion. 2×1 Mortal Beast (Primal).
A trained courser, the preferred mount of knights who favor speed and maneuverability. Fast and agile in combat, capable of outflanking heavier opponents.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 12 (T3, d4) | 16 (T4, d6) | 12 (T3, d4) | 16 (T4, d6) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 11 (T3, d4) |
Tier Budget: 3+4+3+4+1+2+1+3 = 21. Budget for T2 Champion = 22. (-1) ✓
Armor: Chain Barding
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d8 (DTD) + d4 (PHY) + 2 (2 sq) Crushing. Exploding. (Attribute: PHY) |
| Attack (Bite, Fast) | d8 (DTD) + d4 (PHY) + 2 (2 sq) Piercing. Exploding. (Attribute: PHY) |
| Health | 7d6 + 2 (~27) |
| Durability | 37 |
| Resistance | Budget 40: Cut 13, Crush 6, Cleave 6, Pierce 6, Puncture 9 (chain barding + natural hide) |
| Defense | d8 (DTD) + d6 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 13 (65 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities:
Leap (2 AP, Movement + Attack. Ability slot 1). The horse moves up to its speed and leaps over one creature of equal or smaller size in its path, making a kick attack against that creature. The horse lands in an unoccupied space on the opposite side. This movement does not provoke a Reprisal Attack from the target.
Battle Trained (Passive. Ability slot 2). The horse is trained for combat and is not affected by the Skittish trait.
Capriole (1 AP, Attack. Ability slot 3). The horse leaps and kicks backward with both hind hooves, making one kick attack with Inferiority against each creature directly behind the horse within reach.
Destrier — Heavy War Horse (Tier 3 Champion)
Division 6, Tier 3, Champion. 2×1 Mortal Beast (Primal).
A trained destrier, the pinnacle of mounted warfare. Massive, fearless, and devastating in combat. The ultimate status symbol among warriors and nobility.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 22 (T5, d8) | 11 (T3, d4) | 21 (T5, d8) | 26 (T6, d10) | 3 (T1, d2) | 11 (T3, d4) | 6 (T2, d3) | 11 (T3, d4) |
Tier Budget: 5+3+5+6+1+3+2+3 = 28. Budget for T3 Champion = 28. (±0) ✓
Armor: Plate and Mail Barding
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d10 (DTD) + d8 (STR) + 2 (2 sq) Crushing. Exploding. (Attribute: STR) |
| Attack (Bite, Fast) | d10 (DTD) + d8 (STR) + 2 (2 sq) Piercing. Exploding. (Attribute: STR) |
| Health | 8d10 + 3 (~47) |
| Durability | 57 |
| Resistance | Budget 60: Cut 13, Crush 12, Cleave 11, Pierce 12, Puncture 12 (plate and mail barding + natural hide) |
| Defense | d10 (DTD) + d8 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 3 (max 2 attacks) |
| Speed | 12 (60 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities:
Stagger (1 AP, Attack. Ability slot 1). The horse makes a kick attack with Impotence. On a hit, the target must succeed on a PER trial [7] or advance Impaired by 1 tier.
Battle Trained (Passive. Ability slot 2). The horse is trained for combat and is not affected by the Skittish trait.
Levade (1 AP, Attack. Ability slot 3). The horse rears and strikes with both front hooves, making two kick attacks with Inferiority. Each attack may target the same or different creatures within reach.
Capriole (1 AP, Attack. Ability slot 4). The horse leaps and kicks backward with both hind hooves, making one kick attack with Inferiority against each creature directly behind the horse within reach.
Pony / Donkey (Tier 1 Adept)
Division 2, Tier 1, Adept. 1×1 Mortal Beast (Primal).
Small, hardy animals used as pack mounts and trail companions. Sure-footed on terrain that would lame a horse and famously resistant to persuasion.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 8 (T2, d3) | 4 (T1, d2) | 8 (T2, d3) | 8 (T2, d3) | 3 (T1, d2) | 3 (T1, d2) | 7 (T2, d3) | 2 (T1, d2) |
Tier Budget: 2+1+2+2+1+1+2+1 = 12. Budget for T1 Adept = 12. (±0) ✓
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d3 (DTD) + d3 (PHY) + 0 (1 sq) Crushing. Exploding. (Attribute: PHY) |
| Health | 8 + 2d3 + d3 (DTD) = 8 + 3d3 (~14) |
| Resistance | Budget 10: Cut 1, Crush 3, Cleave 2, Pierce 2, Puncture 2 |
| Defense | d3 (DTD) + d3 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 8 (40 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Crepuscular sight.
Abilities:
Sure-Footed (Passive. Ability slot 1). The creature treats Rugged terrain as normal terrain.
Stubborn (Passive. Ability slot 2). The creature has Dominance on trials to resist the Controlled condition.
Dogs (Tier 1)
Wild Dog (Tier 1 Adept)
Division 2, Tier 1, Adept. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 11 (T3, d4) | 8 (T2, d3) | 8 (T2, d3) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 8 (T2, d3) |
Tier Budget: 1+3+2+2+1+1+1+2 = 13. Budget for T1 Adept = 12. (+1) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d3 (DTD) + d3 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 8 + 2d3 + d3 (DTD) = 8 + 3d3 (~14) |
| Resistance | Budget 10: Cut 1, Crush 2, Cleave 1, Pierce 1, Puncture 1, Primal 2, Sea 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d4 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Pack (1 AP, Reaction. Ability slot 1). When an allied dog hits a creature within 5 feet, this dog can make a bite attack against the same target.
Kennel dogs are purpose-bred domesticated canines. Breed determines the physical baseline; training is handled through the companion advancement system. War Dogs are built independently at a higher Division.
Medium Dog (Tier 1 Adept)
Division 2, Tier 1, Adept. 1×1 Mortal Beast (Primal).
Shepherds, sheepdogs, alaunts, spaniels. Fast, coordinated, and precise.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 12 (T3, d4) | 11 (T3, d4) | 4 (T1, d2) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 7 (T2, d3) |
Tier Budget: 1+3+3+1+1+1+1+2 = 13. Budget for T1 Adept = 12. (+1) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d3 (DTD) + d4 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 4 + 2d2 + d3 (DTD) (~9) |
| Resistance | Budget 10: Cut 1, Crush 2, Cleave 1, Pierce 1, Puncture 1, Primal 2, Sea 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d4 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Nimble (Passive. Ability slot 1). The dog can move through spaces occupied by allied creatures.
Pack (1 AP, Reaction. Ability slot 2). When an allied dog hits a creature within 5 feet, this dog can make a bite attack against the same target.
Large Dog (Tier 1 Adept)
Division 2, Tier 1, Adept. 1×1 Mortal Beast (Primal).
Rottweilers, bulldogs, retrievers, hounds. Balanced and versatile.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 8 (T2, d3) | 8 (T2, d3) | 8 (T2, d3) | 8 (T2, d3) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 8 (T2, d3) |
Tier Budget: 2+2+2+2+1+1+1+2 = 13. Budget for T1 Adept = 12. (+1) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d3 (DTD) + d3 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 8 + 2d3 + d3 (DTD) = 8 + 3d3 (~14) |
| Resistance | Budget 10: Cut 1, Crush 2, Cleave 1, Pierce 1, Puncture 1, Primal 2, Sea 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d3 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 9 (45 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Pack (1 AP, Reaction. Ability slot 1). When an allied dog hits a creature within 5 feet, this dog can make a bite attack against the same target.
Steadfast (Passive. Ability slot 2). While adjacent to an allied creature, Dominance on trials to resist forced movement.
Giant Dog (Tier 1 Adept)
Division 2, Tier 1, Adept. 1×1 Mortal Beast (Primal).
Mastiffs, Great Danes, wolfhounds. Powerful and durable, but slow and clumsy.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 11 (T3, d4) | 4 (T1, d2) | 4 (T1, d2) | 11 (T3, d4) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 7 (T2, d3) |
Tier Budget: 3+1+1+3+1+1+1+2 = 13. Budget for T1 Adept = 12. (+1) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d3 (DTD) + d4 (STR) Piercing. Exploding. (Attribute: STR) |
| Health | 11 + 2d4 + d3 (DTD) (~18) |
| Resistance | Budget 10: Cut 1, Crush 2, Cleave 1, Pierce 1, Puncture 1, Primal 2, Sea 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d2 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 8 (40 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Knockdown (1 AP, Attack. Ability slot 1). On a hit with a bite attack, with Inferiority, if damage is dealt, the target must succeed on a STR trial [3] or be knocked prone.
Heavy War Dog (Tier 1 Champion)
Division 4, Tier 1, Champion. 1×1 Mortal Beast (Primal).
Large breed (rottweilers, bulldogs). War-trained for frontline combat.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 11 (T3, d4) | 8 (T2, d3) | 8 (T2, d3) | 12 (T3, d4) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 8 (T2, d3) |
Tier Budget: 3+2+2+3+1+2+1+2 = 16. Budget for T1 Champion = 16. (±0) ✓
Armor: Boiled Leather Barding (no crupper)
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d6 (DTD) + d4 (STR) Piercing. Exploding. (Attribute: STR) |
| Health | 4d4 + 1 (~11) |
| Durability | 29 |
| Resistance | Budget 20: Cut 5, Crush 4, Cleave 2, Pierce 4, Puncture 1, Primal 2, Sea 2 (boiled leather barding without crupper + natural hide) |
| Trials | 1d6 + Attribute TD |
| Defense | d6 (DTD) + d3 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 9 (45 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Pack (1 AP, Reaction. Ability slot 1). When an allied dog hits a creature within 5 feet, this dog can make a bite attack against the same target.
Steadfast (Passive. Ability slot 2). While adjacent to an allied creature, Dominance on trials to resist forced movement.
Charge (2 AP, Movement + Attack. Ability slot 3). The dog moves at least 15 feet in a straight line and makes a bite attack with Dominance. Countered by Set Spear vs Charge.
Giant War Dog (Tier 1 Champion)
Division 4, Tier 1, Champion. 1×1 Mortal Beast (Primal).
Giant breed (mastiffs, wolfhounds). War-trained for shock assault.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 16 (T4, d6) | 4 (T1, d2) | 4 (T1, d2) | 16 (T4, d6) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 7 (T2, d3) |
Tier Budget: 4+1+1+4+1+2+1+2 = 16. Budget for T1 Champion = 16. (±0) ✓
Armor: Boiled Leather Barding (no crupper)
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d6 (DTD) + d6 (STR) Piercing. Exploding. (Attribute: STR) |
| Health | 4d6 + 1 (~15) |
| Durability | 37 |
| Resistance | Budget 20: Cut 5, Crush 4, Cleave 2, Pierce 4, Puncture 1, Primal 2, Sea 2 (boiled leather barding without crupper + natural hide) |
| Trials | 1d6 + Attribute TD |
| Defense | d6 (DTD) + d2 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 8 (40 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Knockdown (1 AP, Attack. Ability slot 1). On a hit with a bite attack, with Inferiority, if damage is dealt, the target must succeed on a STR trial [5] or be knocked prone.
Charge (2 AP, Movement + Attack. Ability slot 2). The dog moves at least 15 feet in a straight line and makes a bite attack with Dominance. Countered by Set Spear vs Charge.
Rend (1 AP, Attack. Ability slot 3). On a hit with a bite attack, with Impotence, if damage is dealt the target must succeed on an END trial [5] or gain Attrition (Bleeding).
Medium Guard Dog (Tier 1 Champion)
Division 4, Tier 1, Champion. 1×1 Mortal Beast (Primal).
Medium breed (shepherds, alaunts). Guard-trained for sentry duty.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 12 (T3, d4) | 11 (T3, d4) | 8 (T2, d3) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 11 (T3, d4) |
Tier Budget: 1+3+3+2+1+2+1+3 = 16. Budget for T1 Champion = 16. (±0) ✓
Armor: Gambeson Barding (no crupper)
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d6 (DTD) + d4 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 4d3 + 1 (~9) |
| Durability | 21 |
| Resistance | Budget 20: Cut 2, Crush 6, Cleave 2, Pierce 5, Puncture 1, Primal 2, Sea 2 (gambeson barding without crupper + natural hide) |
| Trials | 1d6 + Attribute TD |
| Defense | d6 (DTD) + d4 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Nimble (Passive. Ability slot 1). The dog can move through spaces occupied by allied creatures.
Pack (1 AP, Reaction. Ability slot 2). When an allied dog hits a creature within 5 feet, this dog can make a bite attack against the same target.
Deter (1 AP, Reaction. Ability slot 3). When a hostile creature moves within 5 feet of the dog, the creature must succeed on a WIS trial [5] or end its movement.
Giant Guard Dog (Tier 1 Champion)
Division 4, Tier 1, Champion. 1×1 Mortal Beast (Primal).
Giant breed (mastiffs, wolfhounds). Guard-trained for territorial defense.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 16 (T4, d6) | 4 (T1, d2) | 4 (T1, d2) | 12 (T3, d4) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 11 (T3, d4) |
Tier Budget: 4+1+1+3+1+2+1+3 = 16. Budget for T1 Champion = 16. (±0) ✓
Armor: Gambeson Barding (no crupper)
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d6 (DTD) + d6 (STR) Piercing. Exploding. (Attribute: STR) |
| Health | 4d4 + 1 (~11) |
| Durability | 29 |
| Resistance | Budget 20: Cut 2, Crush 6, Cleave 2, Pierce 5, Puncture 1, Primal 2, Sea 2 (gambeson barding without crupper + natural hide) |
| Trials | 1d6 + Attribute TD |
| Defense | d6 (DTD) + d2 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 8 (40 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Knockdown (1 AP, Attack. Ability slot 1). On a hit with a bite attack, with Inferiority, if damage is dealt, the target must succeed on a STR trial [5] or be knocked prone.
Deter (1 AP, Reaction. Ability slot 2). When a hostile creature moves within 5 feet of the dog, the creature must succeed on a WIS trial [5] or end its movement.
Steadfast (Passive. Ability slot 3). While adjacent to an allied creature, Dominance on trials to resist forced movement.
Medium Hunting Dog (Tier 1 Champion)
Division 4, Tier 1, Champion. 1×1 Mortal Beast (Primal).
Medium breed (spaniels, alaunts). Hunting-trained for pursuit and catch.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 16 (T4, d6) | 11 (T3, d4) | 8 (T2, d3) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 11 (T3, d4) |
Tier Budget: 1+4+3+2+1+1+1+3 = 16. Budget for T1 Champion = 16. (±0) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d6 (DTD) + d4 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 8 + 4d3 + d6 (DTD) (~20) |
| Resistance | Budget 20: Cut 2, Crush 4, Cleave 2, Pierce 2, Puncture 2, Primal 4, Sea 4 |
| Trials | 1d6 + Attribute TD |
| Defense | d6 (DTD) + d6 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 11 (55 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Nimble (Passive. Ability slot 1). The dog can move through spaces occupied by allied creatures.
Pack (1 AP, Reaction. Ability slot 2). When an allied dog hits a creature within 5 feet, this dog can make a bite attack against the same target.
Clamp (1 AP, Attack. Ability slot 3). On a hit with a bite attack, the target must succeed on a STR trial [5] or advance Restricted by 1 tier.
Large Hunting Dog (Tier 1 Champion)
Division 4, Tier 1, Champion. 1×1 Mortal Beast (Primal).
Large breed (retrievers, hounds). Hunting-trained for tracking and takedown.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 8 (T2, d3) | 12 (T3, d4) | 8 (T2, d3) | 8 (T2, d3) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 11 (T3, d4) |
Tier Budget: 2+3+2+2+1+2+1+3 = 16. Budget for T1 Champion = 16. (±0) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d6 (DTD) + d3 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 8 + 4d3 + d6 (DTD) (~20) |
| Resistance | Budget 20: Cut 2, Crush 4, Cleave 2, Pierce 2, Puncture 2, Primal 4, Sea 4 |
| Trials | 1d6 + Attribute TD |
| Defense | d6 (DTD) + d4 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Pack (1 AP, Reaction. Ability slot 1). When an allied dog hits a creature within 5 feet, this dog can make a bite attack against the same target.
Steadfast (Passive. Ability slot 2). While adjacent to an allied creature, Dominance on trials to resist forced movement.
Clamp (1 AP, Attack. Ability slot 3). On a hit with a bite attack, the target must succeed on a STR trial [5] or advance Restricted by 1 tier.
Wolves (Tier 1-2)
All pack wolves (Runt through Alpha) share the same base attributes — they are the same species. Differentiation comes from Division scaling (DTD, health die count, resistance budget) and rank-specific abilities. The Dire Wolf and Amarok are separate creatures with higher physical attributes.
Wolf Attributes (Pack):
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 9 (T2, d3) | 12 (T3, d4) | 14 (T3, d4) | 13 (T3, d4) | 8 (T2, d3) | 6 (T2, d3) | 4 (T1, d2) | 16 (T4, d6) |
Wolf, Runt (Tier 2 Minion)
Division 2, Tier 2, Minion. 1×1 Mortal Beast (Primal).
| Stat | Value |
|---|---|
| Attack | 1d2 (Bite, Fast) |
| Health | 1 |
| Resistance | 2 (all mundane) |
| Physical / Mental | d2 / d2 |
| Trials | 1d2 + 1d3 |
| Defense | 1d2 + 2 |
| AP | 2 |
| Speed | 9 (45 ft), four-legged |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
| Group | Heads | Health | Attack | Defense | Mob DC |
|---|---|---|---|---|---|
| Cluster | 6 | 6 | 6d2 | 6d2 + 2 | None |
| Brood | 12 | 12 | 12d2 | 12d2 + 2 | None |
| Swarm | 16 | 16 | 16d2 | 16d2 + 2 | None |
Mob:
Harry (Mob, no slot). When the pack deals damage, the target suffers Attrition (Bleeding) 2.
Wolf, Gamma (Tier 2 Adept)
Division 3, Tier 2, Adept. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 8 (T2, d3) | 13 (T3, d4) | 12 (T3, d4) | 13 (T3, d4) | 3 (T1, d2) | 4 (T1, d2) | 3 (T1, d2) | 12 (T3, d4) |
Tier Budget: 2+3+3+3+1+1+1+3 = 17. Budget for T2 Adept = 18. (-1) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d4 (DTD) + d4 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 13 + 3d4 + d4 (DTD) = 13 + 4d4 (~23) |
| Resistance | Budget 20: Cut 3, Cleave 3, Crush 5, Pierce 4, Puncture 3, Sea 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d4 (DTD) + d4 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Hamstring (1 AP, Attack. Ability slot 1). On a hit with a bite attack from behind or flanking, forfeiting the flanking bonus, the target must succeed on a STR trial [4] or advance Restricted by 1 tier.
Pack (1 AP, Reaction. Ability slot 2). When an allied wolf hits a creature within 5 feet, this wolf can make a bite attack against the same target.
Wolf, Beta (Tier 2 Leader)
Division 4, Tier 2, Leader. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 9 (T2, d3) | 13 (T3, d4) | 13 (T3, d4) | 13 (T3, d4) | 4 (T1, d2) | 9 (T2, d3) | 6 (T2, d3) | 14 (T3, d4) |
Tier Budget: 2+3+3+3+1+2+2+3 = 19. Budget for T2 Leader = 20. (-1) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d6 (DTD) + d4 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 13 + 4d4 + d6 (DTD) (~26) |
| Resistance | Budget 30: Cut 4, Cleave 5, Crush 7, Pierce 6, Puncture 4, Sea 4 |
| Trials | 1d4 + Attribute TD |
| Defense | d6 (DTD) + d4 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Hamstring (1 AP, Attack. Ability slot 1). On a hit with a bite attack from behind or flanking, forfeiting the flanking bonus, the target must succeed on a STR trial [5] or advance Restricted by 1 tier.
Pack (1 AP, Reaction. Ability slot 2). When an allied wolf hits a creature within 5 feet, this wolf can make a bite attack against the same target.
Rally Howl (2 AP, Action. Ability slot 3). The wolf howls. All allied wolves within 30 feet advance Invigorated by 1 tier. Can be reapplied to stack tiers.
Wolf, Sigma (Tier 2 Champion)
Division 5, Tier 2, Champion. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 11 (T3, d4) | 13 (T3, d4) | 16 (T4, d6) | 14 (T3, d4) | 4 (T1, d2) | 8 (T2, d3) | 4 (T1, d2) | 14 (T3, d4) |
Tier Budget: 3+3+4+3+1+2+1+3 = 20. Budget for T2 Champion = 22. (-2) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d8 (DTD) + d6 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 14 + 5d4 + d8 (DTD) (~31) |
| Resistance | Budget 40: Cut 5, Cleave 7, Crush 9, Pierce 8, Puncture 5, Sea 6 |
| Trials | 1d6 + Attribute TD |
| Defense | d8 (DTD) + d6 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 3 (max 2 attacks) |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Hamstring (1 AP, Attack. Ability slot 1). On a hit with a bite attack from behind or flanking, forfeiting the flanking bonus, the target must succeed on a STR trial [6] or advance Restricted by 1 tier.
Pack (1 AP, Reaction. Ability slot 2). When an allied wolf hits a creature within 5 feet, this wolf can make a bite attack against the same target.
Roar (2 AP, Action. Ability slot 3). All creatures within 20 feet must succeed on a WIS trial [6] or advance Demoralized by 1 tier.
Wolf, Alpha (Tier 2 Master)
Division 6, Tier 2, Master. 1×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 12 (T3, d4) | 13 (T3, d4) | 16 (T4, d6) | 16 (T4, d6) | 4 (T1, d2) | 11 (T3, d4) | 6 (T2, d3) | 16 (T4, d6) |
Tier Budget: 3+3+4+4+1+3+2+4 = 24. Budget for T2 Master = 24. ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d10 (DTD) + d6 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 16 + 6d6 + d10 (DTD) (~43) |
| Resistance | Budget 50: Cut 7, Cleave 8, Crush 10, Pierce 9, Puncture 6, Sea 5, Primal 5 |
| Trials | 1d8 + Attribute TD |
| Defense | d10 (DTD) + d6 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 3 (max 2 attacks) |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Passive:
Abilities:
Hamstring (1 AP, Attack. Ability slot 1). On a hit with a bite attack from behind or flanking, forfeiting the flanking bonus, the target must succeed on a STR trial [7] or advance Restricted by 1 tier.
Pack (1 AP, Reaction. Ability slot 2). When an allied wolf hits a creature within 5 feet, this wolf can make a bite attack against the same target.
Rally Howl (2 AP, Action. 1/encounter. Ability slot 3). The wolf howls. All allied wolves within 30 feet advance Invigorated by 3 tiers. Degrades by 1 tier per round.
Roar (2 AP, Action. Ability slot 4). All creatures within 30 feet must succeed on a WIS trial [7] or advance Demoralized by 1 tier.
Wolf, Dire (Tier 2 Epic)
Division 7, Tier 2, Epic. 2×1 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 21 (T5, d8) | 12 (T3, d4) | 21 (T5, d8) | 21 (T5, d8) | 8 (T2, d3) | 6 (T2, d3) | 4 (T1, d2) | 21 (T5, d8) |
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d12 (DTD) + d8 (PHY) + 2 (2sq) Piercing. Exploding. (Attribute: PHY) |
| Health | 21 + 9d8 + d12 (DTD) (~68) |
| Resistance | Budget 60: Cut 6, Cleave 9, Crush 14, Pierce 10, Puncture 7, Sea 8, Primal 6 |
| Trials | 1d10 + Attribute TD |
| Defense | d12 (DTD) + d8 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2/phase, active in Fast + Moderate (4 total, max 2 attacks/phase) |
| Speed | 12 (60 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 10 ft |
Senses: Scent, crepuscular sight.
Abilities:
Hamstring (1 AP, Attack. Ability slot 1). On a hit with a bite attack from behind or flanking, forfeiting the flanking bonus, the target must succeed on a STR trial [8] or advance Restricted by 1 tier.
Charge (2 AP, Movement + Attack. Ability slot 2). The wolf moves at least 15 feet in a straight line and makes a bite attack with Dominance. Countered by Set Spear vs Charge.
Shed (1 AP, Reaction. Ability slot 3). When an enemy targets the wolf with a melee attack and the wolf successfully defends, it can move the attacker 5 feet to an unoccupied space within range. Cannot use against creatures larger than it.
Vicious Bite (2 AP, Attack. Ability slot 4). The wolf makes a bite attack: d12 + 2d8 + 2 Piercing, exploding.
Phase Reference: All abilities use Bite (Fast) and are available in all active phases.
Wolf, Amarok (Tier 2 Legendary)
Division 8, Tier 2, Legendary. 2×2 Mortal Beast (Primal).
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 22 (T5, d8) | 9 (T2, d3) | 24 (T5, d8) | 28 (T6, d10) | 12 (T3, d4) | 14 (T3, d4) | 9 (T2, d3) | 22 (T5, d8) |
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | 2d6 (DTD) + d8 (PHY) + 4 (4sq) Piercing. Exploding. (Attribute: PHY) |
| Health | 28 + 12d10 + 2d6 (DTD) (~101) |
| Resistance | Budget 70: Cut 7, Cleave 10, Crush 16, Pierce 12, Puncture 7, Sea 10, Primal 8 |
| Trials | 1d12 + Attribute TD |
| Defense | 2d6 (DTD) + d8 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2/phase, active in all 3 phases (6 total, max 2 attacks/phase) |
| Speed | 13 (65 ft) |
| Footprint | 2×2 (4 sq) |
| Reach | 10 ft |
Senses: Scent, crepuscular sight.
Passive:
Abilities:
Hamstring (1 AP, Attack. Ability slot 1). On a hit with a bite attack from behind or flanking, forfeiting the flanking bonus, the target must succeed on a STR trial [9] or advance Restricted by 1 tier.
Charge (2 AP, Movement + Attack. Ability slot 2). The wolf moves at least 15 feet in a straight line and makes a bite attack with Dominance. Countered by Set Spear vs Charge.
Disarm (1 AP, Attack. Ability slot 3). On a hit with a bite attack, in lieu of damage, the target must succeed on a STR or PHY trial [9]. On failure, the target's weapon falls behind them out of reach.
Shed (1 AP, Reaction. Ability slot 4). When an enemy targets the wolf with a melee attack and the wolf successfully defends, it can move the attacker 5 feet to an unoccupied space within range. Cannot use against creatures larger than it.
Rend (1 AP, Attack. Ability slot 5). On a hit with a bite attack, with Impotence, if damage is dealt the target must succeed on an END trial [9] or gain Attrition (Bleeding).
Roar (2 AP, Action. Ability slot 6). All creatures within 50 feet must succeed on a WIS trial [9] or advance Demoralized by 1 tier. Creatures that fail by 5 or more advance Demoralized by 2 tiers instead.
Phase Reference: All abilities use Bite (Fast) and are available in all active phases. Roar is not weapon-tied and is also available in all active phases.
Big Cats (Tier 2-3)
Mountain Lion (Tier 2 Adept)
Division 3, Tier 2, Adept. 1×1 Mortal Beast (Primal).
Solitary ambush predator of hills and forests. Known variously as cougar, panther, catamount, or puma, the mountain lion avoids confrontation when possible but is a lethal opportunist when cornered or hungry.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 13 (T3, d4) | 13 (T3, d4) | 12 (T3, d4) | 9 (T2, d3) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 12 (T3, d4) |
Tier Budget: 3+3+3+2+1+2+1+3 = 18. Budget for T2 Adept = 18. (±0) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d4 (DTD) + d4 (STR) Piercing. Exploding. (Attribute: STR) |
| Attack (Claw, Moderate) | d4 (DTD) + d4 (STR) Cutting. Exploding. (Attribute: STR) |
| Health | 9 + 3d3 + d4 (DTD) (~18) |
| Resistance | Budget 20: Cut 3, Cleave 3, Crush 5, Pierce 4, Puncture 3, Primal 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d4 (DTD) + d4 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 (Fast or Moderate) |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Passive:
Ambusher (Passive, no slot). In its element, the cat is always ready to ambush prior to the beginning of a combat encounter unless otherwise determined by the GM. When it attacks a creature that has not noticed it, that creature makes a Startle trial [4]. A creature with Alertness (Danger Sense) first rolls a PER trial [4] as the ambush is sprung; on a success, it makes no Startle trial.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The cat moves at least 15 feet in a straight line and makes a bite or claw attack with Dominance. Countered by Set Spear vs Charge.
Grab (1 AP, Action. Ability slot 2). The cat makes a claw attack. In lieu of an attack roll, the target must succeed on a STR trial [4] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [4] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Lion (Tier 3 Leader)
Division 5, Tier 3, Leader. 2×1 Mortal Beast (Primal).
The apex social predator. Lions hunt in coordinated prides, with lionesses doing most of the work and males defending territory. A charging lion is among the most terrifying sights on the savanna.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 22 (T5, d8) | 12 (T3, d4) | 16 (T4, d6) | 16 (T4, d6) | 3 (T1, d2) | 8 (T2, d3) | 12 (T3, d4) | 16 (T4, d6) |
Tier Budget: 5+3+4+4+1+2+3+4 = 26. Budget for T3 Leader = 26. (±0) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d8 (DTD) + d8 (STR) + 2 (2sq) Piercing. Exploding. (Attribute: STR) |
| Attack (Claw, Moderate) | d8 (DTD) + d8 (STR) + 2 (2sq) Cutting. Exploding. (Attribute: STR) |
| Health | 16 + 5d6 + d8 (DTD) + 2d6 (2sq) = 16 + 7d6 + d8 (~45) |
| Resistance | Budget 45: Cut 6, Cleave 6, Crush 10, Pierce 8, Puncture 5, Sea 5, Primal 5 |
| Trials | 1d4 + Attribute TD |
| Defense | d8 (DTD) + d6 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 (Fast or Moderate) |
| Speed | 12 (60 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The cat moves at least 15 feet in a straight line and makes a bite or claw attack with Dominance. Countered by Set Spear vs Charge.
Pride Roar (2 AP, Action. Ability slot 2). All allied beasts within 30 ft advance Invigorated by 1 tier. Can be reapplied to stack tiers.
Grab (1 AP, Action. Ability slot 3). The cat makes a claw attack. In lieu of an attack roll, the target must succeed on a STR trial [6] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [6] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Tiger (Tier 3 Champion)
Division 6, Tier 3, Champion. 2×1 Mortal Beast (Primal).
The apex solitary predator. The largest and most powerful of all cats, the tiger is a patient ambush hunter that strikes from concealment with overwhelming force. What it lacks in social coordination it makes up for in raw, devastating power.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 26 (T6, d10) | 12 (T3, d4) | 18 (T4, d6) | 16 (T4, d6) | 3 (T1, d2) | 11 (T3, d4) | 6 (T2, d3) | 21 (T5, d8) |
Tier Budget: 6+3+4+4+1+3+2+5 = 28. Budget for T3 Champion = 28. (±0) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Fast) | d10 (DTD) + d10 (STR) + 2 (2sq) Piercing. Exploding. (Attribute: STR) |
| Attack (Claw, Moderate) | d10 (DTD) + d10 (STR) + 2 (2sq) Cutting. Exploding. (Attribute: STR) |
| Health | 16 + 6d6 + d10 (DTD) + 2d6 (2sq) = 16 + 8d6 + d10 (~50) |
| Resistance | Budget 60: Cut 7, Cleave 8, Crush 14, Pierce 10, Puncture 7, Sea 8, Primal 6 |
| Trials | 1d6 + Attribute TD |
| Defense | d10 (DTD) + d6 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 3 (max 2 attacks; Fast or Moderate) |
| Speed | 12 (60 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Passive:
Ambusher (Passive, no slot). In its element, the cat is always ready to ambush prior to the beginning of a combat encounter unless otherwise determined by the GM. When it attacks a creature that has not noticed it, that creature makes a Startle trial [7]. A creature with Alertness (Danger Sense) first rolls a PER trial [7] as the ambush is sprung; on a success, it makes no Startle trial.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The cat moves at least 15 feet in a straight line and makes a bite or claw attack with Dominance. Countered by Set Spear vs Charge.
Grab (1 AP, Action. Ability slot 2). The cat makes a claw attack. In lieu of an attack roll, the target must succeed on a STR trial [7] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [7] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Kill (2 AP, Attack. Ability slot 3). The cat makes a bite attack with Superiority against a Restricted target. On a hit that deals health damage, the target must succeed on an END trial [7] or gain Attrition (Bleeding).
Deer (Tier 1-2)
Deer (Tier 1 Adept)
Division 2, Tier 1, Adept. 1×1 Mortal Beast (Primal).
Common deer — white-tailed, roe, fallow. Prey animals built for flight rather than fight. Fast, alert, and nervous, a deer's best defense is not being caught.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 13 (T3, d4) | 4 (T1, d2) | 6 (T2, d3) | 3 (T1, d2) | 3 (T1, d2) | 3 (T1, d2) | 8 (T2, d3) |
Tier Budget: 1+3+1+2+1+1+1+2 = 12. Budget for T1 Adept = 12. (±0) ✓
| Stat | Value |
|---|---|
| Attack (Kick, Moderate) | d3 (DTD) + d2 (STR) Crushing. Exploding. (Attribute: STR) |
| Health | 6 + 2d3 + d3 (DTD) = 6 + 3d3 (~12) |
| Resistance | Budget 10: Cut 2, Cleave 2, Crush 2, Pierce 2, Puncture 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d4 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 10 (50 ft) |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Flight Response (1 AP, Reaction. Ability slot 1). When the deer takes health damage, it can immediately move up to its speed. This movement does not provoke reactions.
Elk (Tier 2 Adept)
Division 3, Tier 2, Adept. 2×1 Mortal Beast (Primal).
Large cervid of northern forests and highlands. Bull elk grow enormous antlers and actively defend their herds. During the rut, a bull elk is genuinely dangerous — territorial, aggressive, and armed.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 13 (T3, d4) | 8 (T2, d3) | 12 (T3, d4) | 12 (T3, d4) | 3 (T1, d2) | 6 (T2, d3) | 3 (T1, d2) | 9 (T2, d3) |
Tier Budget: 3+2+3+3+1+2+1+2 = 17. Budget for T2 Adept = 18. (-1) ✓
| Stat | Value |
|---|---|
| Attack (Antler, Moderate) | d4 (DTD) + d4 (PHY) + 2 (2sq) Piercing. Exploding. (Attribute: PHY) |
| Attack (Kick, Moderate) | d4 (DTD) + d4 (STR) + 2 (2sq) Crushing. Exploding. (Attribute: STR) |
| Health | 12 + 3d4 + d4 (DTD) + 2d4 (2sq) = 12 + 6d4 (~27) |
| Resistance | Budget 20: Cut 3, Cleave 3, Crush 5, Pierce 4, Puncture 3, Primal 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d4 (DTD) + d4 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 11 (55 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The elk moves at least 15 feet in a straight line and makes an antler attack with Dominance. Countered by Set Spear vs Charge.
Gore (1 AP, Attack. Ability slot 2). On a hit with an antler attack, with Impotence, if damage is dealt the target must succeed on an END trial [4] or gain Attrition (Bleeding).
Birds of Prey (Tier 1-2)
Small Raptor (Tier 1 Adept)
Division 2, Tier 1, Adept. ½ Mortal Beast (Primal).
Small raptor: merlins, hobbies, sparrowhawks. Built for speed and precision, small falcons and hawks strike from above with stoops that belie their size.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 3 (T1, d2) | 13 (T3, d4) | 4 (T1, d2) | 3 (T1, d2) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 11 (T3, d4) |
Tier Budget: 1+3+1+1+1+1+1+3 = 12. Budget for T1 Adept = 12. ✓
| Stat | Value |
|---|---|
| Attack (Talons, Fast) | d3 (DTD) + d2 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 3 + 2d2 + d3 (DTD) (~8) |
| Resistance | Budget 10: Cut 2, Cleave 1, Crush 1, Pierce 2, Puncture 2, Sky 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d4 (AGI) + 1 (½sq) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 9 (45 ft) Fly |
| Footprint | ½ sq |
| Reach | 5 ft |
Senses: Keen Sight.
Abilities:
Stoop (2 AP, Movement + Attack. Ability slot 1). The raptor moves up to full speed in a straight line from above and makes a talon attack with Dominance. Must start at least 15 ft above the target.
Aerial Evasion (Passive. Ability slot 2). While the raptor is flying, ranged attacks against it add the raptor's Agility tier to the Aiming Trial DC.
Middling Raptor (Tier 1 Adept)
Division 2, Tier 1, Adept. ½ Mortal Beast (Primal).
Middling falcon: peregrines, lanners. The fastest things in the sky. They kill with the speed of the stoop, striking prey in midair.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 3 (T1, d2) | 15 (T4, d6) | 4 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 12 (T3, d4) |
Tier Budget: 1+4+1+1+1+1+1+3 = 13. Budget for T1 Adept = 12. Close (+1). ✓
| Stat | Value |
|---|---|
| Attack (Talons, Fast) | d3 (DTD) + d2 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 3 + 2d2 + d3 (DTD) (~8) |
| Resistance | Budget 10: Cut 2, Cleave 1, Crush 1, Pierce 2, Puncture 2, Sky 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d6 (AGI) + 1 (½sq) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 10 (50 ft) Fly |
| Footprint | ½ sq |
| Reach | 5 ft |
Senses: Keen Sight.
Abilities:
Stoop (2 AP, Movement + Attack. Ability slot 1). The raptor moves up to full speed in a straight line from above and makes a talon attack with Dominance. Must start at least 15 ft above the target.
Aerial Evasion (Passive. Ability slot 2). While the raptor is flying, ranged attacks against it add the raptor's Agility tier to the Aiming Trial DC.
Large Raptor (Tier 1 Adept)
Division 2, Tier 1, Adept. ½ Mortal Beast (Primal).
Large falcons and hawks: gyrfalcons, sakers, goshawks. Heavier and stronger than the swift falcons, they take larger birds and small mammals and hold them.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 12 (T3, d4) | 8 (T2, d3) | 6 (T2, d3) | 3 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 11 (T3, d4) |
Tier Budget: 1+3+2+2+1+1+1+3 = 14. Budget for T1 Adept = 12. Over (+2). ✓
| Stat | Value |
|---|---|
| Attack (Talons, Fast) | d3 (DTD) + d3 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 6 + 2d3 + d3 (DTD) (~12) |
| Resistance | Budget 10: Cut 2, Cleave 1, Crush 1, Pierce 2, Puncture 2, Sky 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d3 (DTD) + d4 (AGI) + 1 (½sq) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 9 (45 ft) Fly |
| Footprint | ½ sq |
| Reach | 5 ft |
Senses: Keen Sight.
Abilities:
Stoop (2 AP, Movement + Attack. Ability slot 1). The raptor moves up to full speed in a straight line from above and makes a talon attack with Dominance. Must start at least 15 ft above the target.
Aerial Evasion (Passive. Ability slot 2). While the raptor is flying, ranged attacks against it add the raptor's Agility tier to the Aiming Trial DC.
Eagle (Tier 2 Adept)
Division 3, Tier 2, Adept. 1×1 Mortal Beast (Primal).
Large raptor: golden eagles. Powerful enough to take foxes and fawns, patient enough to wait for the perfect moment. Their eyesight is legendary.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 10 (T3, d4) | 12 (T3, d4) | 9 (T2, d3) | 8 (T2, d3) | 3 (T1, d2) | 6 (T2, d3) | 3 (T1, d2) | 16 (T4, d6) |
Tier Budget: 3+3+2+2+1+2+1+4 = 18. Budget for T2 Adept = 18. ✓
| Stat | Value |
|---|---|
| Attack (Talons, Fast) | d4 (DTD) + d4 (STR) Piercing. Exploding. (Attribute: STR) |
| Health | 8 + 3d3 + d4 (DTD) (~16) |
| Resistance | Budget 20: Cut 3, Cleave 2, Crush 2, Pierce 5, Puncture 4, Primal 2, Sky 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d4 (DTD) + d4 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 2 |
| Speed | 10 (50 ft) Fly |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Keen Sight.
Abilities:
Dive (2 AP, Movement + Attack. Ability slot 1). The eagle swoops through a target's space, making a talon attack during movement. Does not provoke attacks of opportunity.
Aerial Evasion (Passive. Ability slot 2). While the eagle is flying, ranged attacks against it add the eagle's Agility tier to the Aiming Trial DC.
Small Hunting Bird (Tier 1 Champion)
Division 4, Tier 1, Champion. ½ Mortal Beast (Primal).
Trained small raptor: merlins, hobbies, sparrowhawks. Flown at small game birds; quick to return to the glove.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 3 (T1, d2) | 15 (T4, d6) | 4 (T1, d2) | 5 (T2, d3) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 15 (T4, d6) |
Tier Budget: 1+4+1+2+1+2+1+4 = 16. Budget for T1 Champion = 16. ✓
| Stat | Value |
|---|---|
| Attack (Talons, Fast) | d6 (DTD) + d2 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 5 + 4d3 + d6 (DTD) (~16) |
| Resistance | Budget 20: Cut 4, Cleave 2, Crush 2, Pierce 4, Puncture 4, Sky 4 |
| Trials | 1d6 + Attribute TD |
| Defense | d6 (DTD) + d6 (AGI) + 1 (½sq) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 10 (50 ft) Fly |
| Footprint | ½ sq |
| Reach | 5 ft |
Senses: Keen Sight.
Abilities:
Stoop (2 AP, Movement + Attack. Ability slot 1). The bird moves up to full speed in a straight line from above and makes a talon attack with Dominance. Must start at least 15 ft above the target.
Mark (1 AP, Action. Ability slot 2). The bird circles above one creature it can see within 120 ft. Until the end of the bird's next turn, that creature gains no benefit from Concealed against the bird's allies, and those allies have Dominance on PER trials to locate it. The bird can spend 1 AP on later turns to keep circling.
Aerial Evasion (Passive. Ability slot 3). While the bird is flying, ranged attacks against it add the bird's Agility tier to the Aiming Trial DC.
Middling Hunting Bird (Tier 1 Champion)
Division 4, Tier 1, Champion. ½ Mortal Beast (Primal).
Trained middling falcon: peregrines, lanners. The classic falconer's bird, flown high and stooped onto quarry.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 3 (T1, d2) | 20 (T5, d8) | 4 (T1, d2) | 3 (T1, d2) | 2 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 15 (T4, d6) |
Tier Budget: 1+5+1+1+1+2+1+4 = 16. Budget for T1 Champion = 16. ✓
| Stat | Value |
|---|---|
| Attack (Talons, Fast) | d6 (DTD) + d2 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 3 + 4d2 + d6 (DTD) (~12) |
| Resistance | Budget 20: Cut 4, Cleave 2, Crush 2, Pierce 4, Puncture 4, Sky 4 |
| Trials | 1d6 + Attribute TD |
| Defense | d6 (DTD) + d8 (AGI) + 1 (½sq) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 11 (55 ft) Fly |
| Footprint | ½ sq |
| Reach | 5 ft |
Senses: Keen Sight.
Abilities:
Stoop (2 AP, Movement + Attack. Ability slot 1). The bird moves up to full speed in a straight line from above and makes a talon attack with Dominance. Must start at least 15 ft above the target.
Mark (1 AP, Action. Ability slot 2). The bird circles above one creature it can see within 120 ft. Until the end of the bird's next turn, that creature gains no benefit from Concealed against the bird's allies, and those allies have Dominance on PER trials to locate it. The bird can spend 1 AP on later turns to keep circling.
Aerial Evasion (Passive. Ability slot 3). While the bird is flying, ranged attacks against it add the bird's Agility tier to the Aiming Trial DC.
Large Hunting Bird (Tier 1 Champion)
Division 4, Tier 1, Champion. ½ Mortal Beast (Primal).
Trained large falcon or hawk: gyrfalcons, sakers, goshawks. Flown at hares, geese, and other heavy quarry, which it binds and holds.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 4 (T1, d2) | 12 (T3, d4) | 8 (T2, d3) | 6 (T2, d3) | 3 (T1, d2) | 6 (T2, d3) | 2 (T1, d2) | 15 (T4, d6) |
Tier Budget: 1+3+2+2+1+2+1+4 = 16. Budget for T1 Champion = 16. ✓
| Stat | Value |
|---|---|
| Attack (Talons, Fast) | d6 (DTD) + d3 (PHY) Piercing. Exploding. (Attribute: PHY) |
| Health | 6 + 4d3 + d6 (DTD) (~17) |
| Resistance | Budget 20: Cut 4, Cleave 2, Crush 2, Pierce 4, Puncture 4, Sky 4 |
| Trials | 1d6 + Attribute TD |
| Defense | d6 (DTD) + d4 (AGI) + 1 (½sq) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 9 (45 ft) Fly |
| Footprint | ½ sq |
| Reach | 5 ft |
Senses: Keen Sight.
Abilities:
Stoop (2 AP, Movement + Attack. Ability slot 1). The bird moves up to full speed in a straight line from above and makes a talon attack with Dominance. Must start at least 15 ft above the target.
Mark (1 AP, Action. Ability slot 2). The bird circles above one creature it can see within 120 ft. Until the end of the bird's next turn, that creature gains no benefit from Concealed against the bird's allies, and those allies have Dominance on PER trials to locate it. The bird can spend 1 AP on later turns to keep circling.
Aerial Evasion (Passive. Ability slot 3). While the bird is flying, ranged attacks against it add the bird's Agility tier to the Aiming Trial DC.
Bind (1 AP, Attack. Ability slot 4). On a hit with a talon attack, with Impotence, against a creature of ½ square or smaller, the target must succeed on a STR trial [5] or advance Restricted by 1 tier. Restricted does not deteriorate while held, and the bird cannot fly while binding. Once per turn, the target can spend 1 AP on a STR trial [5] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Hunting Eagle (Tier 2 Champion)
Division 5, Tier 2, Champion. 1×1 Mortal Beast (Primal).
Trained golden eagle. The most prized hunting bird, flown at foxes and wolves in open country.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 10 (T3, d4) | 15 (T4, d6) | 9 (T2, d3) | 10 (T3, d4) | 3 (T1, d2) | 10 (T3, d4) | 3 (T1, d2) | 20 (T5, d8) |
Tier Budget: 3+4+2+3+1+3+1+5 = 22. Budget for T2 Champion = 22. ✓
| Stat | Value |
|---|---|
| Attack (Talons, Fast) | d8 (DTD) + d4 (STR) Piercing. Exploding. (Attribute: STR) |
| Health | 10 + 5d4 + d8 (DTD) (~27) |
| Resistance | Budget 40: Cut 6, Cleave 4, Crush 4, Pierce 10, Puncture 8, Primal 4, Sky 4 |
| Trials | 1d6 + Attribute TD |
| Defense | d8 (DTD) + d6 (AGI) + applicable resistance. (Attribute: AGI) |
| AP | 3 (max 2 attacks) |
| Speed | 11 (55 ft) Fly |
| Footprint | 1×1 (1 sq) |
| Reach | 5 ft |
Senses: Keen Sight.
Abilities:
Dive (2 AP, Movement + Attack. Ability slot 1). The eagle swoops through a target's space, making a talon attack during movement. Does not provoke attacks of opportunity.
Mark (1 AP, Action. Ability slot 2). The eagle circles above one creature it can see within 120 ft. Until the end of the eagle's next turn, that creature gains no benefit from Concealed against the eagle's allies, and those allies have Dominance on PER trials to locate it. The eagle can spend 1 AP on later turns to keep circling.
Aerial Evasion (Passive. Ability slot 3). While the eagle is flying, ranged attacks against it add the eagle's Agility tier to the Aiming Trial DC.
Bind (1 AP, Attack. Ability slot 4). On a hit with a talon attack, with Impotence, against a creature of ½ square or smaller, the target must succeed on a STR trial [6] or advance Restricted by 1 tier. Restricted does not deteriorate while held, and the eagle cannot fly while binding. Once per turn, the target can spend 1 AP on a STR trial [6] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Corvids (Tier 1)
Jackdaw (Tier 1 Minion)
Division 1, Tier 1, Minion. ½ Mortal Beast (Primal).
| Stat | Value |
|---|---|
| Attack | 1d2 (Beak, Fast) Piercing |
| Health | 1 |
| Resistance | 1 (all mundane) |
| Physical / Mental | d2 / d2 |
| Trials | 1d2 + 1d2 |
| Defense | 1d2 + 1 + 1 (½sq) |
| AP | 2 |
| Speed | 7 (35 ft) fly |
| Footprint | ½ sq |
| Reach | 5 ft |
| Group | Heads | Health | Attack | Defense | Mob DC |
|---|---|---|---|---|---|
| Cluster | 6 | 6 | 6d2 | 6d2 + 2 | 3 |
| Brood | 12 | 12 | 12d2 | 12d2 + 2 | 5 |
| Swarm | 16 | 16 | 16d2 | 16d2 + 2 | 7 |
Mob:
Mimicry (Mob, no slot). A creature that starts its turn within 30 feet of the flock and can hear it must succeed on an INT trial [Cluster 3 / Brood 5 / Swarm 7] or advance Disoriented by 1 tier (max Tier 1).
Crocodilians (Tier 3)
Crocodile (Tier 3 Adept)
Division 4, Tier 3, Adept. 2×1 Mortal Beast (Primal).
Ambush predator of rivers and estuaries. A crocodile can wait motionless for hours, submerged to the eyes, before exploding into violence. Its bite is among the most powerful in nature.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 22 (T5, d8) | 6 (T2, d3) | 16 (T4, d6) | 16 (T4, d6) | 1 (T1, d2) | 6 (T2, d3) | 1 (T1, d2) | 11 (T3, d4) |
Tier Budget: 5+2+4+4+1+2+1+3 = 22. Budget for T3 Adept = 24. (-2) ✓
| Stat | Value |
|---|---|
| Attack (Bite, Moderate) | d6 (DTD) + d8 (STR) + 2 (2sq) Piercing. Exploding. (Attribute: STR) |
| Health | 16 + 4d6 + d6 (DTD) + 2d6 (2sq) = 16 + 7d6 (~41) |
| Resistance | Budget 30: Cut 3, Cleave 4, Crush 8, Pierce 6, Puncture 3, Sea 6 |
| Trials | 1d3 + Attribute TD |
| Defense | d6 (DTD) + d6 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 11 (55 ft) Swim; 7 (35 ft) land |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Scent.
Passive:
Ambusher (Passive, no slot). When submerged or partially submerged, the crocodile is always ready to ambush prior to the beginning of a combat encounter unless otherwise determined by the GM. When it attacks a creature that has not noticed it, that creature makes a Startle trial [5]. A creature with Alertness (Danger Sense) first rolls a PER trial [5] as the ambush is sprung; on a success, it makes no Startle trial.
Abilities:
Grab (1 AP, Action. Ability slot 1). The crocodile makes a bite attack. In lieu of an attack roll, the target must succeed on a STR trial [5] or advance Restricted by 1 tier. Restricted does not deteriorate while held. Once per turn, the target can spend 1 AP on a STR trial [5] to break free; on success, the hold drops by 1 tier. An adjacent ally can spend 1 AP on its own turn to make the same trial for it.
Death Roll (1 AP, Attack. Ability slot 2). The crocodile makes a bite attack with Superiority against a Restricted target. d6 (DTD) + d8 (STR) + 2 (2sq) Crushing. On a hit that deals health damage, the target must succeed on an END trial [5] or gain Attrition (Bleeding).
Cattle (Tier 2-3)
Ox (Tier 2 Adept)
Division 3, Tier 2, Adept. 2×1 Mortal Beast (Primal).
Domesticated cattle. Slow, powerful, and usually docile — but dangerous when provoked. An angry bull or a frightened ox can trample the unwary.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 16 (T4, d6) | 6 (T2, d3) | 9 (T2, d3) | 12 (T3, d4) | 3 (T1, d2) | 6 (T2, d3) | 3 (T1, d2) | 8 (T2, d3) |
Tier Budget: 4+2+2+3+1+2+1+2 = 17. Budget for T2 Adept = 18. (-1) ✓
| Stat | Value |
|---|---|
| Attack (Horns, Moderate) | d4 (DTD) + d6 (STR) + 2 (2sq) Piercing. Exploding. (Attribute: STR) |
| Health | 12 + 3d4 + d4 (DTD) + 2d4 (2sq) = 12 + 6d4 (~27) |
| Resistance | Budget 20: Cut 3, Cleave 3, Crush 5, Pierce 4, Puncture 3, Sea 2 |
| Trials | 1d3 + Attribute TD |
| Defense | d4 (DTD) + d3 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 11 (55 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The ox moves at least 15 feet in a straight line and makes a horn attack with Dominance. Countered by Set Spear vs Charge.
Aurochs (Tier 3 Adept)
Division 4, Tier 3, Adept. 2×1 Mortal Beast (Primal).
Wild ancestor of domestic cattle. Larger, faster, and far more aggressive than any domesticated breed. Hunted to extinction in the real world, alive and thriving in fantasy.
Attributes:
| STR | AGI | PHY | END | INT | WIS | CHA | PER |
|---|---|---|---|---|---|---|---|
| 22 (T5, d8) | 8 (T2, d3) | 16 (T4, d6) | 16 (T4, d6) | 3 (T1, d2) | 6 (T2, d3) | 4 (T1, d2) | 12 (T3, d4) |
Tier Budget: 5+2+4+4+1+2+1+3 = 22. Budget for T3 Adept = 24. (-2) ✓
| Stat | Value |
|---|---|
| Attack (Horns, Moderate) | d6 (DTD) + d8 (STR) + 2 (2sq) Piercing. Exploding. (Attribute: STR) |
| Health | 16 + 4d6 + d6 (DTD) + 2d6 (2sq) = 16 + 7d6 (~41) |
| Resistance | Budget 30: Cut 4, Cleave 4, Crush 8, Pierce 6, Puncture 4, Sea 4 |
| Trials | 1d3 + Attribute TD |
| Defense | d6 (DTD) + d6 (PHY) + applicable resistance. (Attribute: PHY) |
| AP | 2 |
| Speed | 11 (55 ft) |
| Footprint | 2×1 (2 sq) |
| Reach | 5 ft |
Senses: Scent, crepuscular sight.
Abilities:
Charge (2 AP, Movement + Attack. Ability slot 1). The aurochs moves at least 15 feet in a straight line and makes a horn attack with Dominance. Countered by Set Spear vs Charge.
Gore (1 AP, Attack. Ability slot 2). On a hit with a horn attack, with Impotence, if damage is dealt the target must succeed on an END trial [5] or gain Attrition (Bleeding).