Thieves' Guild Creation Form

Guild Overview


Membership

Responsibilities

Entitlements

Consequences

Consequences for slights against the guild (e.g. Fines, Flogging, Branding, Maiming)

Thieves’ Cant

Specific words, phrases, or signs


Leadership Structure

Structure Type

Structure Model

Guild Master

The Guild Master oversees all operations within the guild.

Under Masters

The Under Masters oversee specific branches or operational units within the guild.

1st Under Master

2nd Under Master

Lieutenants

The Lieutenants oversee masters or smaller operational units within the guild.

1st Lieutenant

2nd Lieutenant

3rd Lieutenant

4th Lieutenant

Masters

Master Assassin

Identifies and approves ASSASSINATION contracts.

Master Enforcer

In charge of internal discipline. In charge of EXTORTION, ROBBERY, and KIDNAPPING jobs.

Master Fencer

Tracks supply and demand within the guild. In charge of SMUGGLING jobs.

Master of Thralls

Acquires, houses, and sells slaves. In charge of SLAVERY jobs.

Master of Veils

Responsible for hiding the guild's presence. In charge of GAMBLING, EXPEDITIONS, FRAUD, and FRONTS.

Master Purser

Tracks treasury. In charge of LOANSHARKING jobs.

Master Thief

Locates valuable or vulnerable targets. In charge of BURGLARY, LARCENY, and PICKPOCKETING jobs.

Master Warder

Oversees guild security (passwords, traps, etc.) In charge of PROTECTION and RETALLIATION jobs.

Spymaster

Acquires information pertinent to the guild. In charge of IMPERSONATION, BLACKMAIL, and FORGERY jobs.

Taskmaster

Keeps guild members active, acts as a handler, organizes HEISTS. In charge of RACKATEERING jobs.

Recruitment

Conductor (Wetnurse)

Oversees new recruits, training, and discipline until they become members.

Headhunter

Locates new guild recruits, working closely with the conductor and Masters.

Rank-and-File

Members:

Thugs (Muscle):

Recruits:

Allies and Contacts: