Craft compelling scenes for your adventures.
What's the central concept? (Monster, location, narrative idea)
What are the players trying to accomplish and why should they care?
How is the dramatic question presented? Aim for multiple hooks appealing to different motivations (Good, Neutral, Evil, Personal). Note any urgency.
This is a scene presenting a conflict or tense sequence needing resolution, not just combat.
Identify the main opposing force or challenge.
Explain the direct reason for opposition.
Plan this from the beginning. It enables non-violent solutions and influences reactions. How do their actions and presence reinforce the encounter's atmosphere and the location's story?
Brainstorm how players resolve conflicts or which conflicts they address. Avoid single obvious paths.
Move beyond simple survival or enemy defeat. A lack of decision points makes an encounter boring.
Define objectives beyond just defeating the opposition. This makes encounters less of an "HP race".
What are the goals of the opposing forces?
Player choices should have impact. Consider a spectrum of outcomes based on player success, partial success, failure, or specific choices made during the encounter.
Detail the visual, auditory, and other sensory aspects of the location.
Describe the sensory details and overall feeling you want to evoke for this encounter.
Identify elements that create tactical opportunities and make the scene "toyetic". Consider how these elements reflect the history, creators, or current inhabitants of this location and their goals. How do they reinforce the atmosphere?
How does this encounter fit into the larger adventure's pacing?
Helps maintain a brisk pace and prevent the encounter from overstaying its welcome. Support non-obvious outcomes.
Conceptually, this could link to other documents or notes within a larger GM toolkit.
Place the encounter within the broader campaign context.
What unexpected developments could arise?