Consequences for slights against the guild (e.g. fines, flogging, branding, maiming)
Specific words, phrases, or signs unique to this guild
Oversees all operations within the guild. Expected level: 10–20.
Second in command. Oversee specific branches or satellite guilds. Expected level: 8–16.
Oversee masters or smaller operational units. Expected level: 7–15.
Specialist leaders overseeing specific criminal operations. Expected level: 7–15.
Identifies and approves assassination contracts.
Internal discipline. In charge of extortion, robbery, and kidnapping.
Tracks supply and demand. In charge of smuggling.
Acquires, houses, and sells slaves. In charge of slavery.
Hides the guild's presence. In charge of gambling, expeditions, fraud, and fronts.
Tracks treasury. In charge of loansharking.
Locates valuable or vulnerable targets. In charge of burglary, larceny, and pickpocketing.
Guild security: passwords, traps, protection. In charge of protection and retaliation.
Acquires information for the guild. In charge of impersonation, blackmail, and forgery.
Keeps members active, acts as handler. In charge of heists and racketeering.
Those responsible for finding and training new talent. Expected level: 5–10.
Oversees new recruits, training, and discipline until they become members.
Locates new guild recruits. Works closely with the Conductor and Masters.